August 24th-27th 2012 :: Theme: Evolution
Here is my 3rd game ive made on this awesome competition n.n .... its a strategy game and it was too complicated to make because i need to do a hard work on logical operations on the AI and the music, images.... you get the idea. Its not the best game in the world but at least i tried to make a game and im so happy, btw all your games are awesome guys :D
To play you need have XNA 4.0 . and not all the computers are supported idk why :\ ... if someone knows plz i need help :)
Downloads and Links
Ratings
![]() | Coolness | 79% |
#244 | Innovation | 3.16 |
#278 | Fun | 2.97 |
#295 | Overall | 3.11 |
#437 | Audio | 2.21 |
#447 | Graphics | 2.68 |
#533 | Mood | 2.32 |
#553 | Humor | 1.55 |
#653 | Theme | 2.03 |
Comments
I like your idea. Maybe you could add more feedback to the player. This could be a great game, I like the simple visual style. Hats off for trying!
Great concept! I've never played a strategy game like this, and it's a refreshing idea! It does get a bit easy; i currently have about 400k of each resource. Fun building mechanic, and seeing hundreds of tanks firing at once is really fun. I didn't really get much "evolution" though.
I am planing on doing a complete Strategy game with this with more stuff like new Units, upgrades, buildings, a bigger map, multiplayer, multiple nations and stuff :D and i guess with more graphic tecnics. Thanks for the feedback guys n.n
The tile music was awesome! Nice layout and setup, looks like it works nicely.
I'm awful at strategy games and this was no exception, but it was a unique approach to the genre which I liked.
Hey ! Nice strategy game. I would make the worker free to build ( take time only ) to avoid lock conditions. Letting the worker harvest ressource at a very short distance make counters leveling too fast. Maybe a minimum harvest range could avoid that. Infact if the ressources overlaped by your base was unavailable it would solve the problem and make your base position and expand very strategic
At first I was expecting a few enemies, then a ton of enemies came. Try 2: Knew what I was doing, productions going well until first wave again killed all my bots and I didn't know how to get them back. Kept playing it though, work on this more. Its really fun. It just needs a little more polish
Nice to see a base building RTS-like game :) I couldn't really work out why I wasn't collecting any oil - maybe there are too many resources to keep track of in this game? I like the idea!
This is a good idea. If you you polished this up, it has a lot of potential.
That was really cool, it was a really fun combination of tower defense and resources management with a splash of real time strategy for the heck of it.
Please do keep expanding this game! I'd love to play a more fleshed out version :D
This was a lot of fun. My collectors seemed to be getting stuck on the scenery but it didn't stop me progressing.
Neat little RTS game! Actually quite hard. It's easy to get to the point where you can't make any more workers.
Once you get stone and gold and full everything of turrets, it gets boring :P I would remove the functionality to move the entire base... I can place my workers on top of a resource and they will get the resource too fast.
I only had a short time to try it, and I died twice in the first wave. A bit tough!
Also, the BGM stopped after a few second into the game. Was it supposed to loop?
it was very easy to mess up in the beginning but after a few more tries i think i got it (filling most of the town with turrets). Not an expert on strategy but looking at the action is nice.
I've never had a good experience with XNA. And WINE doesn't like XNA at all, so my list is pretty much nothing but XNA games I can't run, at this point.
I like the way units move--very smooth. The title music is superb. It should last longer or repeat.
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Hey NiceAlexanderAS,
I think the XNA machine support problem is a simple shader level setting. Go to your project properties, then the "XNA Game Studio" tab and switch the "Game Profile" radio button to the other option "Reach". This usually resolves that problem with older machines for me.
Should resolve the compatibilty problem on next compile.