August 24th-27th 2012 :: Theme: Evolution

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by TaslemGuy - 48 Hour Compo Entry

My webhost is not working, so you need to download the game for now.

Downloads and Links




TaslemGuy says ...
Aug 27, 2012 @ 1:24am

At the current moment, the site I'm uploading it to is not receiving it. The site has the file uploaded to the location the link goes to, but the site is not correctly sending the page out.

Ragzouken says ...
Aug 28, 2012 @ 12:10pm

I found it a little difficult to select multiple units are once. I couldn't really work out the solution to the second level, sadly, but I like the game idea :)

TheSarcastic says ...
Aug 28, 2012 @ 12:10pm

Web link didn't work here...

chamberlainpi says ...
Aug 28, 2012 @ 12:22pm

Web link is down or something :S

Aug 28, 2012 @ 12:22pm

It took me a little while to figure out the controls since it didn't say them anywhere that I could find, but once I worked that out it was a really enjoyable game. I didn't really see how it linked into the theme though.

SusanTheCat says ...
Sep 1, 2012 @ 3:30pm

I couldn't figure out how to use the controls or what I was supposed to do.

TaslemGuy says ...
Sep 1, 2012 @ 3:43pm

Controls appear in the first screen.

dector says ...
Sep 1, 2012 @ 3:57pm

Has little bit monotonous action. But quite interesting strategy game with micro-management. I like it's gameplay.

hgcummings says ...
Sep 1, 2012 @ 4:43pm

Would benefit from some polish, but the levels were quite varied and presented interesting puzzles/challenges. Never worked out how to use the circular units - were they just big heavy blockers that couldn't shoot at all?

pighead10 says ...
Sep 1, 2012 @ 4:44pm

I couldn't get past the second level... I liked the gameplay, although I thought there should have been more orders you can give to a single unit.

Khayet says ...
Sep 1, 2012 @ 5:00pm

This is basically a real-time-strategy framework. It could potentially be a great game, but it's lacking all comfort features of RTS games yet. For example, I want to see the selecting box when I'm selecting several units.
Also the pathfinding was quite tricky to get used to.

I do like what you can already see of the mechanics, for example that you can beat four attacking units with one attacking unit and a healing one.

Sound effects were quite ok, but lacking music. The graphics were a bit monotonous (too much grey), but I like the effect when a unit gets hit. The text aside of the main gameplay window was interestingly written, but I didn't really understand it, honestly - I felt the need to focus on the game.

Want to see more of this.

MrPhil says ...
Sep 1, 2012 @ 7:08pm

Pretty impressive considering the time. There were some mechanics at work that we hard to discern. Like, when doors where going to open. Eventually got stuck, so sorry, I didn't finish.

TaslemGuy says ...
Sep 2, 2012 @ 4:10am

I appreciate the feedback. I recognize that this game is still pretty crude.

Jeremy1080 says ...
Sep 15, 2012 @ 5:24pm

Actual fun :)

csanyk says ...
Sep 16, 2012 @ 11:36pm

If the AI pathfinding were a little better so I could control my guys better, this would be more fun.

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