August 24th-27th 2012 :: Theme: Evolution

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by Andrei Barsan - 48 Hour Compo Entry

This is a simple, simple puzzle game, where you get color points that help you evolve and upgrade your minotaur. You are helping him because you think he's really cool. Upgrade various stats and try to beat the levels by selectively grabbing only the points you need, to upgrade the gear you need, and not upgrade the things that might hinder you.

- re-zipped, should work on OSX now
- the source now contains all there's needed to build run the game (except the JDK of course :P);
- to run, import both projects into the workspace; NOTE: the entry point is actually in the main game project, not in the desktop one; the desktop one just holds some dependencies, sorry for the mess :P; The entry point should be: com.siegedog.minogear.apps: EntryPointWindows.main; and it should work on linux/OSX/whatever despite the name! :P (needs either jdk 1.7 or 1.6 but some refactoring!)
- **notice**: requires JRE 1.6+; get it here from the official Java website:

Coded in Java, based on libgdx (nightlies 26.08).
I used Eclipse as an IDE, Photoshop for the art.
I have a tablet. No, it's not a Wacom - shut up, you there, in the back!
Unlike other projects and LDs, I hardly did any sketching on paper.

The following will maybe go (albeit in a more detailed fashion) in a postmortem, but here goes.

Hello, so this is my (mostly unfinished) LD48 #24 entry. It's not even remotely done (sooo, many ideas left out due to lack of time) but I'm still happy. I'd like to say that I'm going to work on it some more (I really do, I had a blast so far), but I have no idea if time is going to be on my side. But we'll see.

It still went *much* better than the previous ludum dares:
- ld23: worked a lot on a buggy prototype that wasn't even remotely fun to play and gave up
- ld22: tried a collaboration with a friend but we ended up spending most of our time fighting git and generally sucking at everything
- ld21: skipped due to barbecue invitation with friends; t'was fun, though!
- ld20: my first one - competed with game maker; I feel like I evolved a lot since then! A LOT! Although I still think this ld entry was the most complete one I ever made (well, its only competitor is this one, but still)!

Well, happy hunting, people!
Have fun making and playing games!

Downloads and Links




adventureloop says ...
Aug 27, 2012 @ 9:17am

Cant play the game on OS X, trying to unzip the archive I get a "Error 1: Operation Not permitted" error from unarchive.

phren says ...
Aug 27, 2012 @ 9:19am

Which Java version am I supposed to run this with? Couldn't start it on my Win7-64bit/Java 1.6.0_25

faijdherbe says ...
Aug 27, 2012 @ 9:24am

i got the same error as adventureloop (also on OS X)

Frib says ...
Aug 27, 2012 @ 9:42am

Worked for me. Win 7 64bit, java 1.7.0_04-b22 apparently.

Not very original, but still a somewhat interesting approach on this genre. Good job :D

Markavian says ...
Aug 27, 2012 @ 9:43am

I can't get it to run on Windows 7, the program doesn't throw up any errors when I run the JAR file. I tried starting it with javaw from the command line with no success.

Thurig says ...
Aug 27, 2012 @ 9:44am

Really good puzzle game! I miss sounds and music, the game play is really good.

Arkazon says ...
Aug 27, 2012 @ 9:44am

Wouldn't run for me either. Win7-64bit.

Andrei Barsan says ...
Aug 27, 2012 @ 9:47am

Do you have JRE 1.7? Did you extract it from the zip? The thing is that if it's still in the zip when being run, it won't be able to load its data and won't start.

Also, I'll try to repack the game with a different algorithm. Apparently 7zip does some funky stuff.

mokujin says ...
Aug 27, 2012 @ 9:48am

Why so short? I wanna moooooore) Nice game)

madpew says ...
Aug 27, 2012 @ 9:49am

Enjoyed the game. Sounds would have been nice. Day 3 is hard but I beat it on my 3rd attempt. Would buy this on android. You might consider doing an applet-version for the ease of playing for the next time.

Aug 27, 2012 @ 9:50am

This game is epic, super addicting, innovative. Its a bit hard at times but you should be proud of yourself, well done!

ollie says ...
Aug 27, 2012 @ 9:51am

This was a cool take on the 'Match X' format and I think it works well

Andrei Barsan says ...
Aug 27, 2012 @ 9:59am

Whoa, thanks for the input!
1. I uploaded a new-rezipped version. Turns out using 7zip and tweaking the settings to save a few kb and feel like a zip hax0r is a no-no
2. Added notice: it requires Java 1.7!!!

Thanks for the feedback people!
@adventureloop: try it now, if not, I'll just rar it or something
@faijdherbe: see above

@phren: it needs 1.7, sorry
@Frib: thanks! :D The originality bit was the one that was supposed to be added next! xD
@Markavian: it needs Java 1.7 and it needs to be unzipped, so all assets can be loaded properly; do tell me if it still doesn't work!
@Thurig: thanks! Heh, sounds are definitely a priority if I ever get back to this (and I sure hope I do!)
@Arkazon: see the advice I gave Markavian
@mokujin: thanks! :D I'm afraid time got the better of me... Still better than the other LDs, though!
@madpew: I'm happy you enjoyed it! It's good to hear, especially since I've coded it in libgdx, which should make a potential port to Android a piece of cake; I actually think this game would be nice to play on a smartphone or a tablet!
@PeripheralGames: thanks! :D I was hoping to add some powerups to make it more strategic, but oh well...
@ollie: Thanks, I was aiming for something that's also familiar but also a bit different!

Aug 27, 2012 @ 10:07am

Same error as phren I'm afraid, again on Win7 SP1 x64. No error message; just doesn't start. Couldn't get the source to compile either as Eclipse couldn't find an entry point. Hope you can get this fixed because it looks like fun.

Andrei Barsan says ...
Aug 27, 2012 @ 10:11am

@Lucas Tiridath hmm, are you sure you are on java 1.7? Does a window briefly appear then close? Because this might mean trouble loading the assets.

I updated the source - it's way bigger now, but includes all the dependencies and most of the raw assets and .PSDs.

It should be just "download, build and run" now.

littleball says ...
Aug 27, 2012 @ 10:25am

Can't play on OSX 10.5.8. Looked good from the screen shots

Andrei Barsan says ...
Aug 27, 2012 @ 10:53am

Updated again, should work with java 1.6 too.

Aug 27, 2012 @ 12:17pm

Working now! Yes I was sure I was using Java 1.7. As it turns out, I was wrong... Hey, I'll still tired from making my entry! Anyhow very nice entry. Good use of the theme and I'm particularly impressed by the level of polish you have achieved in the time. Nice graphics + those little touches such as the new objects sliding down etc. make for a very good game. My only complaint is that level 3 seemed to require quite a lot of luck in the order the things dropped down. A great start. Where will the Minotaur go next though?

Aug 27, 2012 @ 9:30pm

An old concept with a new twist. Great job! Love all the nice little touches such as the minotaur slightly moving, and the very idea of a minotaur in his underwear in the first place.

Glad I'm not the only one struggling on level 3. You should give the different items more distinct colours -- makes it much easier to spot large groups. The red ones are by far easiest to do :)

phren says ...
Aug 28, 2012 @ 8:27am

Managed to get it working. :)

I thought the game was nice, even though the basic gameplay was pretty standard. Picking only some items was an interesting twist and it's sad that you didn't have time to make more levels that use this idea, since it made the game a lot more fun to play. I would've liked to see some kind of indication how strong the castle is, so you'd know whether you stand a chance or not. The highlight you have for selections is nice and helps a lot while playing.

Good story about evolving from Game Maker to Java. ;)

dekart says ...
Aug 31, 2012 @ 3:16pm

Simple gameplay & good art makes it a good casual game!

Andrei Barsan says ...
Aug 31, 2012 @ 3:21pm

@Lucas Tiridath: Thanks! :D Yeah, I was hoping to solve the luck aspect by adding more tools at the player's disposal, as well as other, more interesting block types and bonuses.

@Frozen Fractal: Nice, thanks for the feedback! :D And the red things spawn more easily due to the fact that they get spawned both as regular bricks, and as placeholders for what should have been bonus items... :P

@phren: Yay, I'm glad that you got it running in the end! It's great to get feedback - I'm really considering allocating some time to take this game further! :D

I knew Java a year ago, but I felt that Game Maker would be a better tool for developing a game in a short timespan, what with having a built-in level editor (and a rather nice one, even) as well as stuff like asset managers and the like. But I managed to do the same thing with libgdx, and it's easily portable to android, which is a plus.

@dekart: thanks! :)

DevWouter says ...
Aug 31, 2012 @ 3:43pm

Nice game but I didn't notice the instructions on the right until the third level or so.

dector says ...
Aug 31, 2012 @ 3:43pm

I think, I'll be fine on devices with touch screens. Graphics implementation is fine an funny in this game.

diki says ...
Aug 31, 2012 @ 5:24pm

Smart meta-game curveball at the theme!

Kmad says ...
Sep 1, 2012 @ 6:08pm

The visuals are excellent, love the minotaur and how it changes as more gear is added. Perhaps not entirely in line with the theme but a good game with the potential to be developed further.

juaxix says ...
Sep 2, 2012 @ 7:16pm

Wow ,that escalated quickly, level 3 is my best.
I like the idea of using a classic game to find out a way to gear up a fighter ( ogre ), next step, go to the castle and take the fight? (another game) beautiful

wlad says ...
Sep 7, 2012 @ 8:43am

:) I enjoyed playing your game. If there hab been more time you could have improved a few things. The time could be a bar or should a leas have more contrast. There could be a break before each day to have time for reading the text. I didn't even notice that the minotaur changes his appearance, because I was concentrated on collecting items. And in the short time I did not understand whether the helmet or the shirt is armor (or both?) - are the red things for swimming?. And it took one round to understand the importance of the attack-button ^^ But it was good to see a nice story around this classic concept.

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