August 24th-27th 2012 :: Theme: Evolution

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by Tyler - 48 Hour Compo Entry

To Play: The game currently consists of 10 levels. Each level has an objective. To complete the objective, you must create the proper ecosystem for the various critters inhabiting the world. Use the eggs on the left of your toolbar to place critters. The next two tools allow you to manipulate ground height. The next two allow you change the temperature. The next two let you manipulate water amount. Finally, the two buttons on the far right let you show the temperature or water heatmap.

You gain eggs as creatures are surviving and reproducing on the map. So, having mice breeding and living happily would create mice eggs.
The first tier of creatures (eggs on the left) feed on their favorite terrain. The next tiers eat the lower level. So, a wolf will eat an mouse, gecko, finch, etc.


Downloads and Links




NostraDamon says ...
Aug 28, 2012 @ 7:23pm

Cursor index error :( ?

DevWouter says ...
Aug 29, 2012 @ 4:20pm

First entry which simulates life and that seemed to work with objectives.

But I had a hard time figuring out what to do and why. What mice? What does a mouse need? Why does the cheese drain the water, oh noes, it's a sponge, is that alright? Oh wait, I completed the level. Press enter? OK!

Overall is simply lacked a bit of polish. A bit more polish and it would have been nice game.

bvanschooten says ...
Aug 29, 2012 @ 5:37pm

Looks interesting, but impossible to play until you fix some bugs first. I got that cursor index error, and also some other error. Also, I can't see the entire map on my screen, if I change the resolution I can't even see the icons anymore. The creatures are too small for me to see properly.

monsieur_nez says ...
Aug 30, 2012 @ 12:23am

Really interesting, good idea!
But the objective are not clear

Crushenator says ...
Aug 30, 2012 @ 1:02am

I really liked this entry. It reminded me a lot of Dwarf Fortress with the detail of temperature and terrain. I found myself wondering what kind of environment the animals would want in order to thrive.

Benjamin says ...
Aug 30, 2012 @ 1:09am

Very nice graphics, but The objectives are unclear. I know that I must breed one animal type, but i dont know what it need so I just dont know what to do. The icons and land have gorgeous grphics, I would like to play more and discover all the creatures type you have designed.

Tyler says ...
Aug 30, 2012 @ 1:13am

@Crushenator- I love you. Seriously. Dwarf Fortress is probably my favorite game.

S0larCode says ...
Aug 30, 2012 @ 1:44am

It's a very creative idea, i'll give you that, But the gameplay needs a little more action.

jplur says ...
Aug 30, 2012 @ 2:47am

Love the 2.5D map and the terrain editing. Gameplay was a little slow, would of liked a sandbox mode. Really nice entry!

zatyka says ...
Aug 30, 2012 @ 2:48am

Cool Concept. I wish there was more instruction though. I enjoyed it.

Jungorend says ...
Aug 30, 2012 @ 3:00am

I thought the concept was cool, controlling your ecosystem. But I could have used more feedback on if my actions were doing anything. Do the minnows like shallow water? How can I tell? Do they die in deep water? Some kind of feedback on how my animals are doing seemed key to me. In addition my screen resolution is 768 pixels high, and the window was too large to fit and sort of jammed itself under the taskbar.

I liked the worldbuilding aspects, it was really creative, and I thought the graphics were neat.

tigerj says ...
Aug 30, 2012 @ 4:33am

Had a lot of fun with this one. I scrolled in and really like the art.

Beanalby says ...
Aug 30, 2012 @ 4:38am

The map mechanics look interesting, but there's just so little feedback on the results of actions or what animals do or don't like.

jovoc says ...
Aug 30, 2012 @ 4:46am

Really interesting concept. The art style worked and fit the game. I really needed more feedback to tell what the creatures were doing, if they were thriving or struggling, and it was hard to tell what effect my actions had on the ecosystem. The zoom/pan was very hard to get used to. But the core game was solid.

michax says ...
Sep 2, 2012 @ 7:26pm

Really hard to control. Interesting premise. I would add posibility to faster scrolling (maybe by mouse draging ?)

Sep 2, 2012 @ 11:23pm

Great concept, great graphics. I'm a little confused as to the lowering of water levels on a piece of terrain that's already high. So maybe if you're going to continue developing, simplify the controls. Also, tune the first level so you know what you do has what kind of impact. As it stood, I randomly placed eggs, and waited, and they reproduced. Same with the next two levels. So a little more challenge, with feedback would be great.

vilya says ...
Sep 3, 2012 @ 12:34am

Neat idea but a bit hard to play. Partly because the icons for the creatures were so small & hard to see, partly because I think you need to give more feedback to the player about whether their actions are working. That said, when I figured it out I did spend a bit of time clicking around trying to see if I could boil the minnows. Is that wrong? :-)

BTW I got a crash when I tried changing the resolution to 1920x1080. Also, the map zooming is good but I couldn't figure out if there's a way to pan the map?

mohammad says ...
Sep 3, 2012 @ 12:39am

this game was actually fun!
i had lots of fun creating stuff and watching them grow!
anyway, REALLY fun and interactive game!
keep it up!

airdeck says ...
Sep 3, 2012 @ 4:55am

Good start, love to see where this could go post-competition. Reminds me a lot of the old Sim Earth game.

Skulls says ...
Sep 6, 2012 @ 5:27am

Pretty buggy, I liked that you had a way to change the resolution but I suspect that may have caused some of the bugs. A bit boring but had it's fun moments when I could play it.

RawBits says ...
Sep 16, 2012 @ 8:44am

It looks pretty nice on the video but I can't zoom in on to the terrain so I can't really do anything. However - from the video - I saw that you can raise and lower the water too? 8O how is that possible? :) Also the terrain is influencedby the heat but it doesn't look like it corresponds to the given heat map at start.

Zed says ...
Sep 16, 2012 @ 11:27am

Apparently, it's not compatible with the version of Windows that I'm running (7, 32-bit)

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