August 24th-27th 2012 :: Theme: Evolution

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Project Maple

by Morac - Jam Entry

Deep in the vast wasteland of the northern Canadian wilderness, a secret government project to weaponize maple syrup has gone horribly, horribly wrong.

Made at OrcaJam 2012, for Ludum Dare 24.

WASD to move, move the mouse to look, and left mouse button to attack.
Breed with Maple Syrup vats to produce offspring with a random combination of stats from the parents.
Tips: the melee attack has a bit of range on it, and the ranged enemies turn slowly. Use this information wisely.

Made in collaboration with Jonathon Cobb.

Downloads and Links




Yngar says ...
Aug 28, 2012 @ 1:12am

Awesome game, I love the sound effects!

Morac says ...
Aug 28, 2012 @ 5:41am

Thank you!

McFunkypants says ...
Aug 30, 2012 @ 2:59am

Not only does this game ROCK, but the sound effects are absolutely funny as can be. Love it.

PickledBrain says ...
Sep 1, 2012 @ 3:29am

I got lost a couple times but the movement and action is well done. As others have said your sound effects are good and I like the particle effects you use as well. It's fun. Nice job.

Maple says ...
Sep 3, 2012 @ 5:28am

Breeding with maple syrup? I like the sound of that!
This is a well presented entry. Also I noticed you can use space to jump? It would have been really nice to see that in action, with different height floors etc.

Jonatron says ...
Sep 3, 2012 @ 7:21pm

We were hoping to make some more interesting rooms with different floors/stairs/bridges that you could jump over but didn't have time. However you can sometimes find a pile of crates big enough to climb up and jump over the wall. Also I got some very strange looks from the rest of the room (and one or two from Morac) when I was recording those sounds...

mappum says ...
Sep 17, 2012 @ 8:16pm

Awesome audio, interesting idea. The explosions were decently entertaining, and the weapons were fun to use.

However, the gameplay was way too easy and repetitive, though. If there were a lot more enemies coming at me, and different kinds, this would have been really exciting.

Overall, this was a great start to a game, but it would need just a bit more work to be fun.

Morac says ...
Sep 21, 2012 @ 11:28pm

@mappum: Yeah, we had just gotten to the stage where adding new enemy types and attacks was feasible. However, we ran into the hard deadline of OrcaJam ending and having work in the morning. :(

As far as difficulty goes, I went through a number of iterations. I personally found it pretty easy, but I think that's because I have a fair bit of practice dodging the attacks (both in this game and in others). I enjoyed it more with damage being dealt, but the majority of the people I tested it on just charged straight in.

If this were a longer form game, I would be much more comfortable with turning the difficulty up and letting the players die a number of times, forcing them to adapt. As it is, I was shooting for more for instant gratification and enjoyment of the spectacle.

I am a little disappointed I didn't have time to implement all of my enemy ideas, but I guess I'll have to save them for another game (I could say "One day I'll come back to this game", but I know in my heart that I likely won't).

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