August 24th-27th 2012 :: Theme: Evolution

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by iemfi - 48 Hour Compo Entry

Press Enter to start, mouse to build things, WASD to move the map, E to see detailed stats. Direct the evolution of your creatures. Survive as many waves as you can!

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Jeremy1080 says ...
Aug 27, 2012 @ 4:19pm

Sadly wouldn't launch for me, Windows 7, and no XNA stuff installed, if that is what this is using

iemfi says ...
Aug 27, 2012 @ 4:25pm

Yup, it's XNA :(

Kralle says ...
Aug 27, 2012 @ 4:28pm

Quite buggy, but i like the idea

LogGiant says ...
Aug 27, 2012 @ 5:23pm

I thought this was a really neat concept. The biggest issue I had was that when the detail window on the right hand side opened I could not figure out how to get it to close. Other than that there wasn't anything majorly wrong with it.
Although the screen itself is a bit large...

Mach60KAS says ...
Aug 27, 2012 @ 5:51pm

I quite like the concept of evolving your army of creatures throughout the game. Although I only made it to wave 4, I had fun playing. Well done! :)

Markavian says ...
Aug 27, 2012 @ 6:29pm

Nice take on the tower defense theme. I found that the screen on the right covered up the building options. I found I quickly got swamped and lost my creatures. Might have made more sense if there were less options / parts that made up each creature. I could see you were going for detail to do with how the creatures were made up, but I'm not sure it quite paid off.

iemfi says ...
Aug 27, 2012 @ 6:47pm

Thanks for the feedback guys! Markavian you're right, I definitely should have gone for a much simpler creature system instead of running out of time and having everything half baked. As for the detail window on the right covering stuff, I forgot about different window resolutions >_<

Mamick says ...
Aug 27, 2012 @ 10:50pm

The detail window covered my building options too, but I can see what you were trying to do and its a cool idea. More instructions would also be nice; I wasn't entirely sure of what I was doing.

jwolf says ...
Aug 27, 2012 @ 10:52pm

Interesting game. I had the same problems with the display panel (using 1360 x 768 res)--in fact, I didn't even notice the build buttons the first time I tried the game and was rather confused about what to do. If you've assigned a key to close it, you may want to mention it.

imef says ...
Aug 29, 2012 @ 11:47am

I like how the island is randomly generated!

sP0CkEr2 says ...
Aug 30, 2012 @ 12:49am

nice randomization -- not sure what i was supposed to do -- nice effort.

RARoadkill says ...
Sep 9, 2012 @ 12:47am

cool idea. I got a few waves in, but the detail window was blocking many of my options.

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