August 24th-27th 2012 :: Theme: Evolution

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by darkstarmatryx - 48 Hour Compo Entry

What are the B M S and can you survive long enough for it to matter, in the Text-Based Adventure game. Be prepared to die a few fun times.

I know the windows version works, I can't guarantee that the OS/X or LINIX x86 versions will work.

Downloads and Links




gabeochoa says ...
Aug 27, 2012 @ 4:03am

Really creepy feeling, beat it in my first try,
A couple typos but nothing too major

MasterBaldwin says ...
Aug 27, 2012 @ 4:04am

Very interesting. It had me trying to find the right choices over and over again. Kinda wish it was longer tho. Does the voice sound not work?

Aug 27, 2012 @ 4:18am

Sorry about that, I should have removed that from the preferences as that no vocals were recorded for the game.

tdsmale says ...
Aug 27, 2012 @ 9:01am

Text Adventure! respect! :)

cacciatc says ...
Aug 27, 2012 @ 3:55pm

That was fun and I enjoyed the plot. Always remember kids, when you're walking down the street--a fissure may suddenly open!

Aug 27, 2012 @ 8:05pm

i went to play this and got this

Aug 27, 2012 @ 8:11pm

sorry wrong game there^^ Yours is a text adventure and it works fine. :D kudos.

zatyka says ...
Aug 27, 2012 @ 10:44pm

This brought me back to older times.

ScreamRawr says ...
Aug 29, 2012 @ 8:04pm

It reminded me of the choose your own adventure books back from when I was a kid.

Aug 29, 2012 @ 8:25pm

I'm glad to hear that ScreamRawr. I wanted that creepy old book feel.

Mach60KAS says ...
Aug 29, 2012 @ 8:40pm

I quite liked this as a fan of text adventures and the like. A few commas here and there would be nice; natural pauses in the sentences do a world of good! :) Still, I did quite enjoy this - good effort! :P

pbdiode says ...
Aug 29, 2012 @ 8:40pm

Good job!

Seemed to work on OS/X Mountain Lion

Gidaio says ...
Aug 29, 2012 @ 8:46pm

Interesting. I enjoyed it quite a bit - wasn't quite 'Thy Dungeonman' style like I was expecting, but still very good. A few typos here and there.

Jamin says ...
Aug 29, 2012 @ 8:46pm

Fun game. Having the text in small print down at the bottom of the screen chipped into the impact of the writing a bit. Would have loved seeing some still images to go along with the text (I get the impression that's where you were going with it), but the text would do just fine front and center too.

Oh, and mutants. MUTANTS! : D

tompudding says ...
Aug 29, 2012 @ 10:01pm

I died in many different ways, but I had fun doing it.

Aug 29, 2012 @ 10:02pm

Tompudding, Glad to hear that on both accounts. :)

Cipher says ...
Aug 29, 2012 @ 10:59pm

Very nice! Won on my second try! Died almost instantly on my first xD

heuermh says ...
Aug 30, 2012 @ 2:56am

Sorry, couldn't get it to run on 64-bit linux

$ ./B\ M\
./lib/python: 23: ./lib/python: /home/xxx/Downloads/ludum-dare-24/B M S-all/lib/linux-x86/python.real: not found
./lib/python: 23: ./lib/python: /home/xxx/Downloads/ludum-dare-24/B M S-all/lib/linux-iliad/python.real: not found
Could not find a python that runs on your platform. Sorry.

$ which python

$ python -v
Python 2.7.3 (default, Apr 20 2012, 22:39:59)

Aug 31, 2012 @ 2:01am

Heuermh, I know that was why the linix version says x86 and not x64. The version of ren'py I used didn't support 64bit linix distribution. Sorry.

CapGrip says ...
Aug 31, 2012 @ 2:43am

Very interesting story, I'm not finished yet, but no matter, you did a save game system, and that's great man. I felt no need for graphics, because the story is very instigating.Well done.

Sep 1, 2012 @ 2:58am

Well, Thanks for the complement. I'm glad the story held up, I was a tad worried about not doing backgrounds. Sadly the save game system is just engine implementation.

SusanTheCat says ...
Sep 1, 2012 @ 3:56pm

Yay! Ren'Py games!
The story was interesting and the choices were plausible.
I think it would have been better in NVL mode.

Sep 4, 2012 @ 3:36am

The reason, I didn't go NVL with it was art was originally planned for the game. I had some issues with a scanner and art got thrown out the window for time reasons after that. I never switched the code to NVL because I planned to add art after the compo. As such I've begun work on an 2.0 so to speak that will add music, art and hopefully sound effects as well as lengthen the game, just without 48 hour time constraint.

mohammad says ...
Sep 7, 2012 @ 9:55pm

Love these kinds of games!
Like a interactive story!

Sep 11, 2012 @ 1:06am

I'm glad you enjoyed it.

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