August 24th-27th 2012 :: Theme: Evolution

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by nseward - 48 Hour Compo Entry

A simplistic yet challenging puzzle game where you surround the evolving robot with blocks. I purposely left text out of the game to keep it minimalist. Enjoy!

Downloads and Links




5n4k3 says ...
Aug 27, 2012 @ 9:14pm

I like the way the game show what do you have to do without text, it´s left to the player learn how to play, a good concept. Overall a good game.

mortehu says ...
Aug 27, 2012 @ 10:44pm

I liked the music a lot, and kept the tab open to keep the music alive after I finished playing. Went back to add this comment later. :)

Ithildin says ...
Aug 27, 2012 @ 10:47pm

Interesting puzzle! The slick, minimalistic visual style also contributes to it, making it an entertaining game. Congrats!

flyingbear says ...
Aug 28, 2012 @ 4:53am

At first I tried to catch the UFO. I should learn to read. An interesting puzzle game!

Uberi says ...
Aug 28, 2012 @ 4:55am

Stellar! Amazing idea, great gameplay and the original music just tops it off.

Aug 28, 2012 @ 5:31am

Nice music. I like the graphics and how the robot morphs.

I don't think it's that fun, though. I don't really like the puzzles, I found it a bit frustrating.

nseward says ...
Aug 28, 2012 @ 5:51am

@defiantburrito I agree that it can be frustrating. I need to tweak the first levels to be quicker to solve. I have a few ideas but I am just glad I got it all together at all.

axcho says ...
Aug 28, 2012 @ 5:55am

I would have liked it a lot better if the player movement speed were much faster. Why put an artificial barrier between my understanding and my implementation of that understanding?

nseward says ...
Aug 28, 2012 @ 6:15am

@axcho faster is on my todo list. Thanks for the feedback.

braingale says ...
Aug 28, 2012 @ 6:28am

The music was pretty cool, as was the changing robot. The slow movement made it hard to stick around playing for a while, though. Had fun on a few levels nonetheless.


SimianLogic says ...
Aug 28, 2012 @ 6:31am

i like the style and the music, but was super-confused by the puzzles. whenever i thought i was about to box the guy in, it seemed like the board reset. i caught him a few times (like the evolution animations), but after the first few levels it got pretty frustrating.

Kickerua says ...
Aug 28, 2012 @ 7:23am

I like it "puzzle"-part, but I don't like it "movement"-part, situation when you catch the robot, but you must move some blocks is very boring:

The movement of your character is way too slow.

ChronoDK says ...
Aug 28, 2012 @ 7:26am

Very nice puzzle concept. Kept me playing for a while. Also, like everyone else, I like the music.

K1NET1K says ...
Aug 28, 2012 @ 7:36am

An extra + for getting involved with the kongregate option, that gives you more exposure and feedback opportunities. Neat little game, with some braid like elements. The evolution animations are neat. Does it count the number of moves, could be good for a leaderboard

nseward says ...
Aug 28, 2012 @ 7:44am

@K1NET1K I don't count the moves but that would take one line of code. Off to check out the Kongregate API. (I just need a way to report the score at the end without text. That was my goal. To make a game with no text that was still playable.)

Toby says ...
Aug 28, 2012 @ 8:13am

Good puzzle, got me thinking!

sev_inf says ...
Aug 28, 2012 @ 3:36pm

Cool music, cool idea, cool implementation, cool game.

cacciatc says ...
Aug 28, 2012 @ 4:55pm

+1 For the cool morph animations

Aug 28, 2012 @ 6:54pm

Love the style! Love the music! Love the concept, but it can be frustrating at times. It might be more fun if the robot's behaviour was completely predictable instead of somewhat random at times, so the puzzle would be to figure out how it behaves, and use that knowledge to trap it. Or is it predictable and am I just missing something?

StanberyJ says ...
Aug 28, 2012 @ 7:41pm

It's predictable. The creator told me each level follows a pattern.

nseward says ...
Aug 28, 2012 @ 7:43pm

@Frozen Fractal: I was really throwing the levels together in the last minutes. There needs to be some play-ability tweaks. The robot is predictable but there are some nonlethal silent glitches that make the users life harder. I want to redo the game from the ground up because I was learning flash for the first time while I was making this game.

vilya says ...
Aug 28, 2012 @ 8:50pm

I was playing with headphones on and for some reason the music seemed to keep cutting out in one ear (not always the same one). Other than that, nice job! Really like the minimalist art style you've gone for.

nseward says ...
Aug 28, 2012 @ 9:26pm

@vilya: The sound pans with the players position so when you wrap it changes abruptly. I realize that it doesn't add much to the game and probably should be removed but this was my first stab at flash and I was playing with the capabilities.

zimmy87 says ...
Aug 29, 2012 @ 3:19am

sweet puzzle game; it fits the theme really well as you do feel the alien robot thing is getting smarter and smarter

pentaphobe says ...
Aug 29, 2012 @ 2:24pm

really great use of minimalism and teaching by playing.

Very enjoyable, and I couldn't help feeling a little nervous due to the great atmosphere (frankly I was surprised when contact with the Thing didn't kill me, though I've only gotten a half zoen levels through so far)

DaveDobson says ...
Aug 29, 2012 @ 9:18pm

Fun game; I liked trying to puzzle it out. I couldn't quite grasp the rules the robot used to determine movement, but I was able to figure out enough to trap him. I wasn't sure what the evolution from man to robot meant, although I played until he stopped evolving. The black and white was stylish and minimalist - cool looking - and the music was nice without being too much.

badlydrawnrod says ...
Aug 29, 2012 @ 9:29pm


DevoreUK says ...
Aug 29, 2012 @ 9:30pm

Great music, really polished look and a good puzzler to boot. Very impressed.

matheod says ...
Aug 30, 2012 @ 4:02pm

Really funy game. I take lots of time to understand how it work but I like this game ^^

TinyPlatypus says ...
Aug 30, 2012 @ 8:27pm

Alright, but some words would have been nice, got a bit stuck! Great graphics, though!

thewiseguy99 says ...
Aug 30, 2012 @ 10:10pm

My favorite music of all the games played so far! Clean, classic lines on the visuals gave this a very appealing look. Had fun playing, I enjoy puzzles and enjoyed this one. Good luck making your tweaks, I am sure you will end up with an even better game. PS Appreciate the comments you gave me.

Thurig says ...
Aug 31, 2012 @ 6:30am

Good puzzle game.

Aug 31, 2012 @ 9:01am

Nice puzzle game and nice graphics.
At first, I didn't read the description, I though I had to touch the UFO... Something to indicate if I was doing good or bad would have been welcome, but I understand because of your choice of minimalism :)

netmute says ...
Sep 2, 2012 @ 11:28am

That was some kickass music! Really liked the minimalistic style.

juaxix says ...
Sep 4, 2012 @ 6:16pm

Hey, I love the music...
I realised that the intelligence level of each mutation accompanies the extrange antenna in the head, which is a pretty clever idea, and its harder to control the movements each time it evolves, like a AI network training O_O
Music turn the mood really high, appreciate that , thanks

juaxix says ...
Sep 4, 2012 @ 6:48pm

--Line 82 of
for (var j:int = 0; j < points.length; j++) if (Math.abs(points[j].x-point.x)<32 && Math.abs(points[j].y-point.y)<32)
works = false;
point = new Point(int(Math.random() * 10) * 64, int(Math.random() * 8) * 64);
i found this is very complex to read/understand...
A little comment please :)

nseward says ...
Sep 4, 2012 @ 8:54pm

@juaxix: I was having trouble adding tiles that didn't start on top of each other so I had to generate a point and then check to see that it wasn't close to any existing point and repeat this process until I get all 4 points. (I am really embarrassed by the hackiness of the backend and the total lack of comments. My game is full of glitches. I was only really getting comfortable with the language halfway through the second day. It is killing me to not make any bug fixes. I know I can do a postcomp version but to do it right I would need to start from the ground up and I am all out of juice.)

nseward says ...
Sep 4, 2012 @ 8:59pm

@juaxix: Ohh, I see what you are saying
point = new Point(int(Math.random() * 10) * 64, int(Math.random() * 8) * 64);
The line above does absolutely nothing and in fact makes the computer gods angry. I should replace that line with a break statement and life would be better. I apologize to you oh mighty computer gods. Please forgive me.

juaxix says ...
Sep 5, 2012 @ 9:29pm

Coding Gods have heard you, pleased finely

Sep 5, 2012 @ 11:10pm

Fun game, nice enemy ai evolution as the game progresses, I got stuck fairly early on however and ended up quitting, but this is a cool, stylish game which with some hints about how to play would be excellent!

Teknik says ...
Sep 9, 2012 @ 4:48am

not sure why but something like 2 of the levels the ai did nothing, it just didn't move. make those levels very easy. not sure if that was intended or not. good game otherwise, great job.

davidwparker says ...
Sep 14, 2012 @ 3:20pm

Sweet music. Interesting concept.

amidos2006 says ...
Sep 15, 2012 @ 11:14am

Nice concept :)

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