August 24th-27th 2012 :: Theme: Evolution

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by philosophistry - 48 Hour Compo Entry

Evolution is music to Darwin's ears.

The game might be confusing at first because there's no goal. Click on the video link or copy and paste this url to see its full potential:

This is a sandbox/music game. Evolve the little critters by painting with the "reproduce" brush (or Press '3'). To make sounds out of them, drop little turtles and when they collide, they'll beep. If you don't like what some of the critters are doing, pick up the bird and eat 'em up.

Downloads and Links




Brucef says ...
Aug 27, 2012 @ 6:29am

Super confusing at first, but I really liked playing around with this! well done

robcozzens says ...
Aug 27, 2012 @ 6:35am

Interesting idea. And the graphics were very cool.

panzermancer says ...
Aug 27, 2012 @ 7:19am

What an interesting way to use the theme of evolution. Really fun to fiddle with for a couple seconds, although for some reason I can never get the creatures (or whatever 3 produces) to move anywhere horizontally, or place them where I want to. Definitely confusing, but still.

Misericorde says ...
Aug 27, 2012 @ 10:38am

Graphics are nice, very original little game.

kbdmaster says ...
Aug 27, 2012 @ 5:16pm

Confusing , You really need controls

Aug 28, 2012 @ 7:16am

Here's a video that shows some of the cool things you can do in Darwinphony:

Kmad says ...
Aug 28, 2012 @ 7:51am

That video you posted is very helpful, especially in understanding how the little creatures reproduce and evolve. The game itself is definitely one of the most original and innovate things that I've seen in the competition so far.

dredlockz says ...
Aug 28, 2012 @ 8:00am

really liked the visual style. It's a nice music toy.

axcho says ...
Aug 28, 2012 @ 8:36am

Once I watched the video, then I had fun with this! Very nice. :)

Volute says ...
Aug 30, 2012 @ 9:20pm

Very creative !

yosh says ...
Sep 2, 2012 @ 11:32pm

Generative music gameplay ftw !

wilbefast says ...
Sep 2, 2012 @ 11:36pm

I like it :) glad you put a video up to explain how everything works though - I'd have been completely lost otherwise!

heuermh says ...
Sep 4, 2012 @ 5:20am

Nicely done.

While I discovered some real nice musical patterns they were always just a bit off.

I've done something similar to this before, using the physics of dropped balls, and I think the problem is that those curves just don't generate very musical intervals. I wonder how hard it would be to quantize a gravity simulation, or perhaps provide a quantized grid the triggers might be locked to if so desired.

zx81 says ...
Sep 8, 2012 @ 5:19pm

Umm... pretty confusing at first but then it was alright, quite interesting idea!

savethejets1 says ...
Sep 8, 2012 @ 5:24pm

Cool idea!

Andy Go says ...
Sep 11, 2012 @ 12:04pm

Great graphics and music !

munchor says ...
Sep 16, 2012 @ 8:32pm

Quite confusing at first, but when you get it, it's pretty fun!

Zelen3d says ...
Sep 16, 2012 @ 11:23pm

It takes time to understand that its the weird shapes that evolve and make music, not the turtles. Also, the buttons are kindof glitchy.

Zelen3d says ...
Sep 16, 2012 @ 11:25pm

It takes time to understand that its the weird shapes that evolve and make music, not the turtles. Also, the buttons are kindof glitchy. But once I got in, I just messed with it for a half hour striahgt.

Jedi says ...
Sep 17, 2012 @ 3:22am

I really like the innovative concept and it was fun to play with but I found it too hard to isolate the sounds I wanted to make anything very musical. That parrot is really aggressive!

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