August 24th-27th 2012 :: Theme: Evolution

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Neurochronic Alien Fighter: Evolution!

by Ken Reismann - 48 Hour Compo Entry

An arcade-style shmup! Get the powerups to evolve the gameplay, but watch out, because you're not the only one getting stronger...

Downloads and Links




Gear says ...
Aug 27, 2012 @ 4:57pm

Game Link?

Maxium says ...
Aug 27, 2012 @ 5:01pm

No link?

reismann says ...
Aug 28, 2012 @ 2:46am

Wow, my mistake! Sorry everyone! I had the link in the edit page but it didn't show up for some reason. Also, I only have it up as a Python script right now, but I will definitely try to get the platform specific executables up here ASAP.

diki says ...
Aug 29, 2012 @ 11:30am

Please do, because right now the script exits with an Error saying it's missing pygame.

Will Xyen says ...
Aug 29, 2012 @ 1:19pm

Try compiling it... not everyone has python.

tumoxep says ...
Aug 31, 2012 @ 6:19am

The game is way to intense (or I just have different update counter in ubuntu).
Soundtrack is good.

AMSmirnov says ...
Sep 4, 2012 @ 10:21pm

It's too fast. I added delay to play in it. Without it, it was useless. But music is wonderful )

reismann says ...
Sep 6, 2012 @ 3:58am

Locked the framerate to <= 60FPS, because it appeared to be a game breaking bug according to the comments by tumoxep and AMSmirnov.

kratorspore says ...
Sep 6, 2012 @ 8:33pm

This was pretty compelling. The mechanics are well implemented. Hard as hell but that's what makes it engaging. Maybe restart and fire should be different keys though as you die so much you often miss your end score before restarting. A high score table would have been awesome for this game.

pythong says ...
Sep 6, 2012 @ 8:56pm

i like the music, but you die pretty fast when you play it, which is frustrating (can you even survive, like a minute o.O ? ).

pighead10 says ...
Sep 6, 2012 @ 8:57pm

Only a Mac version? Who uses Macs?

demonpants says ...
Sep 6, 2012 @ 9:31pm

I don't see where the theme really applies, but maybe that's just because I was dying so quickly. Sometimes I got pretty far but the bullets fly way to fast to feel like I had much influence on that. Thanks for making a Mac version. :-)

reismann says ...
Sep 6, 2012 @ 9:43pm

@pighead10: Who uses Macs? I do. :-) Please note that you may also run it if you have Python and the Pygame library installed. From the Pygame wiki: "Supports Linux (pygame comes with most mainstream linux distributions), Windows (95,98,me,2000,XP,vista, 64bit windows etc), Windows CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64, RISC OS, SymbianOS, and OS/2, but these are not officially supported. You can use it on hand held devices from nokia, game consoles like gp2x, and the One Laptop Per Child (OLPC)."

And yes, kratorspore/pythong, I did intend it to be that difficult, which is why I made it so easy to instantly start a new game. Missing your end score definitely is an issue, though...

Sep 7, 2012 @ 6:38am

Pretty fun as a shoot 'em up, however I had trouble appreciating what the power-ups were doing for me, or how the opponents were evolving.

Sep 7, 2012 @ 8:34pm SyntaxWarning: name 'objects' is used prior to global declaration
global objects SyntaxWarning: name 'score' is assigned to before global declaration

Ken Reismann says ...
Sep 7, 2012 @ 10:42pm

Josh @ Dreamland, does it break the game or just return the warnings but works? According to the rules, I can only fix that if it breaks the game.

Cipher says ...
Sep 8, 2012 @ 11:15am

Why is it so fast???

Zaxuhe says ...
Sep 8, 2012 @ 4:33pm

Too hard, but nice mechanics

someone says ...
Sep 9, 2012 @ 12:18pm

I get this error too and it does stop the game from working: SyntaxWarning: name 'objects' is used prior to global declaration SyntaxWarning: name 'score' is assigned to before global declaration
I fixed it myself so I could run the game.

I didn't realise there were pickup thingies for a while as they don't really stand out. The random colours can also make some enemies impossible to see.
I like that you can shoot down enemy bullets.

Ken Reismann says ...
Sep 10, 2012 @ 6:53pm

Thanks, someone. Fixed the bugs and reuploaded.

Sep 10, 2012 @ 8:06pm

Hard and intense, I like! I am bit puzzled what the powerups did, all they seemed to do was to make all enemies disappear. also the enemy dying sound and screen flash were bit painful.

Ken Reismann says ...
Sep 10, 2012 @ 8:33pm

There are three types of power-ups. One increases firing speed, one increases bullet speed, and the last one kills all enemies on screen. :-)

Spotline says ...
Sep 11, 2012 @ 1:12am

Wow that was intense

localcoder says ...
Sep 11, 2012 @ 10:06am

Nice, fast-paced game.

I had a couple of visual issues: it was hard for me to see my character (being very small and black on grey), and I found the screen flashes uncomfortable on my eyes.

Khayet says ...
Sep 11, 2012 @ 3:23pm

I'm running Windows and don't want to install python, so unfortunately I can't play this game. I would be grateful if somebody created an executable.

mitkus says ...
Sep 12, 2012 @ 4:58pm

I like visual style and minimalism. Maybe a bit too difficult, but still a very decent shooter!

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