August 24th-27th 2012 :: Theme: Evolution

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rEVOLution is a roguelike game created in under 72 hours by our two-man team. The music is generated via WolframTones.

The game features:
-Six Classes
-Six Enemy Types
-Many Items
-Infinite Levels and Randomly Generated Stages
-Ability to evolve your character via Augments and Souls

Arrow Keys- Movement. Hold down the arrow keys to keep moving in that direction.
T-Shoot (Requires ranged weapon)
Number and Letter Keys- Inventory/Augments/Abilities/etc.
F4- Fullscreen

Downloads and Links




robcozzens says ...
Aug 27, 2012 @ 4:43am

I wasn't able to play it since you didn't have a web or a Mac version.

Geti says ...
Aug 27, 2012 @ 5:00am

Nice to see a rouguelike, though I would've liked to see a little more area variation. Nice progression for such quick work.

cacciatc says ...
Aug 27, 2012 @ 5:34am

Definitely an impressive amount of content. I laughed at the Gentleman having "too much money".

codesavage says ...
Aug 27, 2012 @ 5:38am

Like Geti mentioned, it's nice to see a roguelike pop up on here. Great job for not being familiar with the genre and only having 48 hours to do it... it's quite fun to play, there's a good selection of classes, and the monster variations are pretty interesting. With the size of the floors and the way they branch out, I do feel like the game could really benefit from an auto-explore function like DCSS has.

johnfn says ...
Aug 27, 2012 @ 6:05am

A roguelike! Awesome! Mashing the arrowkeys was a little tedious (would be nice to keep moving until you saw something), but this is pretty cool. Lots of content.

Desi Quintans says ...
Aug 27, 2012 @ 7:15am

I had a hard time connecting the theme to the game, and a less circuitous map generator would have been nice (although I am of the single-screen roguelike persuasion).

Thurig says ...
Aug 27, 2012 @ 9:06am

Fantastic game for such a time frame.

josefnpat says ...
Aug 27, 2012 @ 10:02pm

Nifty game, i'm impressed it's in GM!

It really lags when you kill something, but very cool game!

Devaki says ...
Aug 27, 2012 @ 10:32pm

I couldn't test all features and items, but as far as i went , pretty cool game. Congrats!

Starmen says ...
Aug 28, 2012 @ 12:35am

I enjoyed it. It plays quite well and was really fun overall. Some of the art could've done with a little bit more polish (the chest and the apple stand out in particular) but overall, well done.

echa says ...
Aug 28, 2012 @ 1:18am

Reminds me of Other Observations

Aug 28, 2012 @ 2:52am

Roguelike - love it. Although I can't see much relation to the theme.

firehand94 says ...
Aug 28, 2012 @ 3:05am

I love roguelikes, and I enjoyed this. My one major complaint is how widely the graphics differ in resolution and overall feel.

zeid says ...
Aug 28, 2012 @ 4:45am

This was pretty impressive. Making a roguelike for a game jam is a pretty ambitious feat. Good job :)

ioquatix says ...
Aug 28, 2012 @ 4:58am

> I wasn't able to play it since you didn't have a web or a Mac version.
Same here =(

sP0CkEr2 says ...
Aug 28, 2012 @ 5:00am

Great Roguelike! REminded me of Temple of Apshai. Cool!

ratking says ...
Aug 28, 2012 @ 7:03pm

Very nice - love the amount of content!

sev_inf says ...
Aug 28, 2012 @ 7:07pm

I'm the fan of rougelike and this game is a great example of the genre. I will definatly keep on my HDD and will replay it many times. Also, does there an OSX version planned?

ItsSacraficed says ...
Aug 28, 2012 @ 7:59pm

Disturbing walking further nice!

mes says ...
Aug 29, 2012 @ 4:49am

funny item names :)

jplur says ...
Aug 29, 2012 @ 4:50am

A solid roguelike and I enjoyed the bits of humor thrown in!

KhaoTom says ...
Aug 29, 2012 @ 7:14am

Not a bad little roguelike for under 72 hours. I really like the simple inventory system. I felt the levels were a pretty nice size, maybe just slightly too big.

Protip for other players: Don't press ESC to cancel (T)hrow. It exits the game!

berareu says ...
Aug 29, 2012 @ 7:53am

Cool! I'm not a big fan of roguelikes but it was fun to play this :) Fun writing, nice musics and lots of content too!

ripatti says ...
Aug 29, 2012 @ 9:24am

I really enjoyed playing this game. Great one. I think I'll ruturn this game again and again.

I want some minimap here. Also one little bug: for the second and so on game-sessions character is placed in the wrong place on the starting map.

Bitspace says ...
Aug 29, 2012 @ 5:11pm

First impression: finally a roguelike I don't die in after 10 seconds! Great job, I would love to see a bit more progression in difficulty though - somewhere after level 5 or 6 it got ridiculously easy. Can't see the theme in it though...

juaxix says ...
Aug 30, 2012 @ 7:35am

Wow this game is huge, remind me of chrono trigger! I would love to have some savepoints XD
And love this RPG

Zed says ...
Aug 30, 2012 @ 1:21pm

Every time I went to run it, I got 'unexpected error while running the game'. :(

imef says ...
Aug 30, 2012 @ 3:24pm

Fun game! I like that you can choose a class at the beginning. The game froze when i died.

Evil Cult says ...
Aug 30, 2012 @ 6:29pm

I quite liked the LOS lighting used as well as the augments system. Nice subtle humour in the starting inventory of the gentleman. The graphics could use some work and the level generation could do with fewer "corridors" and more "rooms". Nice work for the short space of time though. A good amount of content.

infernet89 says ...
Aug 31, 2012 @ 9:02am

Very complex game, for a 72 hour one! It's normal that the gameover is tinyer than the game itself?

Cipher says ...
Sep 1, 2012 @ 1:50pm

"Unexpected error when running the game"

CappaGames says ...
Sep 1, 2012 @ 7:10pm

I had fun with this. If you polished this up a bit, I think it would have a lot of potential.

Misfit says ...
Sep 2, 2012 @ 3:25pm

Roguelikes are always great. Maybe traditional ASCII-graphics would fit better. .. but good job!

Moops says ...
Sep 2, 2012 @ 3:33pm

Amazing depth for the given time, I enjoyed it!

RawBits says ...
Sep 5, 2012 @ 1:53am

Wow this is entertaining! I love the music and the random generation. Nice game, good work! Better graphics needed though for the levels, but it's ok, it's playable like this. The only thing I don't understand is the money. What's it for?

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