August 24th-27th 2012 :: Theme: Evolution

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by thewiseguy99 - 48 Hour Compo Entry

Devolve today with Cellvolution!

A simple but engaging action/strategy game where you must navigate your cell to avoid and consume other devolved cells. As you progress through the infinite amount of levels evolution gets progressively harder as the cells grow in size. Only forward thinking and luck will get you through to the next level of evolution.

The premise is straight forward, your cell randomly changes color and this color tells you the other cells you can pair with or need to avoid. You have limited health and time but must consume a growing number of matching cells to level up. Don't worry, you will have power ups like speed boost, or health refills to help you in your evolution. Be careful, one power up provides you the ability to evolve quickly but with it comes greater difficulty, you will see.


The controls are simple, "WASD" or Left-Right-Up-Down will allow you to navigate between crowded cell filled areas or avoid unfriendly cells coming after you. Collect power ups and matching cells but avoid the other colored cells. The mouse is not used.



I used a tool called gawker and it really made small screens that skewed on YouTube. That was the best I could do :(



Made using Cocos2d-x HTML5 Alpha and the code is 100% Javascript with no other frameworks.

This is a browser game so there is no install but you need a newwer brower with HTML5 support.

Downloads and Links




Aug 27, 2012 @ 4:22am

Odd. It's not loading or playing for me in Firefox.

thewiseguy99 says ...
Aug 27, 2012 @ 4:30am

hum, works on 14 for me?

I found was the keyboard dispatcher threw exceptions periodically and required a full reload of the page in FF.

if you see the game but no reaction to the keys then ctrl+R on MAC. :(

pepper579 says ...
Aug 27, 2012 @ 4:34am

Really enjoy playing this game. How refreshingly simple, yet entertaining and strangely addictive! Very obvious this developer created the game from scratch (especially if you watch the video). Relates very well to the theme.

tumoxep says ...
Aug 27, 2012 @ 4:42am


LogGiant says ...
Aug 27, 2012 @ 4:42am

I saw your post, and I didn't believe it until I got to around level 4. This is a neat game, the only issue I had was with the circles covering up my health. But I just ate them, and it was fine. I can see how this game could get addicting!
Also, getting the health restoring powerup sound is a little odd...

geekygenius says ...
Aug 27, 2012 @ 6:01am

I'm not booting up IE9...

Aug 27, 2012 @ 6:27pm

I like it. The gameplay is easy to pick up and understand. Although there should be more feedback for the player when the character is close to evolving. Still, a nice effort.

Cell says ...
Aug 27, 2012 @ 6:31pm

The mood was great, but didn't understand the gameplay

josefnpat says ...
Aug 27, 2012 @ 7:18pm

I tried Chromium and Firefox: Wouldn't load for me, sorry :(

[~]$ chromium-browser --version
Chromium 18.0.1025.151 Ubuntu 11.04
[~]$ firefox --version
Mozilla Firefox 11.0
[~]$ cat /etc/issue
Ubuntu 11.04 \n \l

Pixelulsar says ...
Aug 27, 2012 @ 7:21pm

Simple and easy to understand what to do, and I liked the background music/sounds.

infernet89 says ...
Aug 27, 2012 @ 7:23pm

Played that on Chrome. But i didn't notice grat difference between evolutions.. In fact, my cell is totally the same!

berkano says ...
Aug 27, 2012 @ 7:27pm

Working fine for me in Chrome! Love the ambient background loop, it really adds to the atmosphere.

Benjamin says ...
Aug 27, 2012 @ 7:29pm

--- level 6 score 380 ---
Nice game

kirill says ...
Aug 27, 2012 @ 7:33pm

Nice moody music (how did you make it?)
Good gameplay, just wish the baseline speed were a little faster.
I like that the objects fly at you all the time - makes it difficult.
At some point I had to adapt my strategy - when you know color will change soon, you can stop chasing your current color and focus on either of the upcoming: anyway a nice feeling that it's not too simple.

thewiseguy99 says ...
Aug 27, 2012 @ 7:47pm

@infernet89 Yea you have to level up to evolve (everything grows = less space to play). As your score increases so does your size.

I had bigger plans, in that other levels would be more advanced creatures and projectiles but ran out of time.

Milo says ...
Aug 27, 2012 @ 11:34pm

Nice simple game. It was very intuitive to pick up, but it felt a little slow after a little playing.

the.vaber says ...
Aug 28, 2012 @ 1:28am

I like the simple rules, could be a lot of fun with a bit better controls :) Sometimes few cells spawn on an edge of screen and you can't get to them..

Aug 28, 2012 @ 1:33am

Not the most friendly for colour blind people, but that's hardly your fault. ;)

The background music is amazing, and the gameplay is fun too.

thewiseguy99 says ...
Aug 28, 2012 @ 1:43am

I know that some cells spawn out of reach, it was on the bug list but I pushed it low down and couldn't get to it after time ran down. I think it's something that is tolerable.

@Charlie Hadden
What, I have colours in it :)

thewiseguy99 says ...
Aug 28, 2012 @ 2:30am

Thanks for the comments guys. I will use all the helpful feedback since I would like to continue "Evolving" this game.
So for the noise, I created it in Audacity with low pass filter, low tempo and reverb effects. It turned out creepy

Shmarah says ...
Aug 28, 2012 @ 3:06am

Relates really well to the theme, and though it gets a bit repetitive and sometimes the text is hard to read, it isn't bad at all! Good job, innovative concept.

nuria says ...
Aug 28, 2012 @ 3:51am

Good mood, cool sprites. The game's a bit simple and repetitive, so I hope you can improve on that. Also try to not use red and green colors in the same tone, some people can't tell them apart. Good job!!

Glamdring says ...
Aug 28, 2012 @ 3:59am

got to level 6, 380. Kinda wish the guy moved faster, and as for progression I'll just say that it feels like it gets harder without getting much more fun. It'd be nice to have a little bit of reward for getting farther I guess

Maxium says ...
Aug 28, 2012 @ 4:00am

Took a while to start in Chrome,about 40 seconds.

thewiseguy99 says ...
Aug 28, 2012 @ 4:27am

Yah, I'd like to keep on this game some more.

Sucks but not much I can do since I host it on an old computer at home using mediocre internet speeds.

flyingbear says ...
Aug 28, 2012 @ 4:46am

Nice simple mechanic! Changing your color was interesting in that everything that you'd been avoiding suddenly became this stockpile of goodness.

Mamick says ...
Aug 28, 2012 @ 5:16am

Cool simple mechanic! The gameplay gets a bit boring and slow, and I fell like you could do more with it. Somewhat addictive and a good game.

nseward says ...
Aug 28, 2012 @ 6:14am

Easy to learn and fun to play. You really can't ask for more than that.

K1NET1K says ...
Aug 28, 2012 @ 6:31am

Very easy to play and no explanation needed, nice smooth graphics, decent sound.

BMacIntosh says ...
Aug 28, 2012 @ 7:23am

Your graphics are sweet! The game itself is very straightforward, but I enjoyed the spawning mechanics - except that the cells had a tendency to spawn directly on top of me, in front of me, behind other cells, and similarly be annoying.

eyehawk says ...
Aug 28, 2012 @ 8:23am

I get a black screen?

Starmen says ...
Aug 28, 2012 @ 9:18am

Nice and simple, but still quite challenging on the later levels. The movement felt a tiny bit slow but aside from that, I really enjoyed it. The music combined with the background and what not made for a really eerie atmosphere which I thoroughly enjoyed.

gustavodort says ...
Aug 28, 2012 @ 1:55pm

Not very innovative and I got bored pretty quick :/

Thurig says ...
Aug 28, 2012 @ 2:25pm

Nice game!

alwaysinbeta says ...
Aug 28, 2012 @ 4:27pm

Like the concept and was fun to play especially when it got harder after the first couple of levels.

Datw says ...
Aug 28, 2012 @ 4:57pm

level 7, 302 score. Didn't really understand what the power ups did, and it is kinda repetitive, but I liked it.

ramoncb says ...
Aug 28, 2012 @ 6:11pm

Very nice game! Funny sound effects and after level 4 the game became pretty challenging for me! xD

thewiseguy99 says ...
Aug 28, 2012 @ 8:32pm

Ok the power ups are as follows:
- Wrench, restores your health back to 10
- Lightning, doubles your speed for ~9 seconds
- $, is kinda gives you more points but in return more points mean you evolve quicker. IE, everything grows in size.

Aug 28, 2012 @ 8:38pm

Has a nice look, good clean graphics. I like the concept but I'll have had more fun with it if you develop the controls a bit to make it more fun moving around :)

gbear605 says ...
Aug 28, 2012 @ 8:39pm

Hard, but fun

thewiseguy99 says ...
Aug 28, 2012 @ 8:55pm

I'm thinking maybe you have a non-HTML5 browser. I tested this in older browsers and this will be all you see.

Jacic says ...
Aug 28, 2012 @ 9:03pm

I felt the difficulty didn't scale quickly enough, but that wasn't enough to keep me from enjoying it. :)

thewiseguy99 says ...
Aug 28, 2012 @ 9:06pm

Thanks to everyone for all the really good feedback.

I originally planned this to be more of a shmup but as I developed it it took a life of its own. I'm now thinking this will port well to a tablet since the controls really seem to suit a touch screen device.

Yes this game is not the run and gun of many games, more of a calm zen feel. I am happy with the outcome none the less.

imef says ...
Aug 28, 2012 @ 9:52pm

Fun game. It becomes insanely hard after a few levels! :)

Krobill says ...
Aug 28, 2012 @ 10:08pm

Nice game you've got here.

wibblymat says ...
Aug 28, 2012 @ 10:15pm

I'm colour-blind so it was a pretty frustrating game experience :p

mipi says ...
Aug 28, 2012 @ 11:04pm

No idea how I would improve this as a game and in that sense I should give it a high score, at least it was close to a perfect in what it tried to be. The problem for me was really that it was too simple for me as I'm not a casual gamer. But you just can't please everybody, I think what really matters is that you managed to please yourself with your creation. If you did that, then it was really worth it.

Lord_Fluffy says ...
Aug 29, 2012 @ 3:14am

Nice fun and easy to understand game. Now if only the wrong colored cells hadn't kept spawning right in front of me in the later levels ;)

hamster_mk_4 says ...
Aug 29, 2012 @ 5:19am

The game started chugging around level5. Some times the color change did not give me the color I needed and I had to take hits to escape a bad situation.

fhoenig says ...
Aug 29, 2012 @ 5:30am

So this is a "neuron" that grows when you collect cash? :-) Hilarious.
The game is a bit to easy/predictable though.
Nice work anyway!

thewiseguy99 says ...
Aug 29, 2012 @ 5:47am

yup, that is a necessary strategy sometimes. I have no double hitting so if you eat the wrong color you blink for a couple seconds allowing you to clear out more blocking colors without taking damage again.

Also you have to think ahead for example, if you hang out in a corner too long all the bad cells are drawn to you and can pen you in.

infinitedog says ...
Aug 29, 2012 @ 7:22am

I didn't know there were the HTML5 version of Cocos :D, great discover! The game is OK, the only I can comment is about the unreachable cells when they spawn on the top margin, but good job! :)

benderbinary says ...
Aug 29, 2012 @ 8:36am

Really nice game!

bobiniki says ...
Aug 29, 2012 @ 10:26am

Smart game mechanic but I couldn't play it because I'm color blind :(

cominu says ...
Aug 29, 2012 @ 11:11am

nice! Something cells spawns near the border are not accessible but nice and addictive game! :)

juaxix says ...
Aug 29, 2012 @ 11:35am

I like the simple game logics and the concept itself...remind me of classic games like puzzle fighter :)
keep developing it!

Barry Abrams says ...
Aug 29, 2012 @ 12:23pm

I like the concept. I think the player could use a bit of momentum so that you don't stop on a dime.

lbrande says ...
Aug 29, 2012 @ 2:02pm

Lag makes it impossible to walk right on level 5

gnx says ...
Aug 29, 2012 @ 3:14pm

Nice combination of sound and visuals, a bit of a dark tone I like.
Don't really know how you evolve as you go along since I didn't during the first few levels, but even so a good demonstration of a core mechanic :)

Rex Peppers says ...
Aug 29, 2012 @ 4:57pm

Fun game, good job using the theme.

pbdiode says ...
Aug 29, 2012 @ 9:29pm

Good concept, wish it would have played a little faster though -- kinda felt slow all the time without the little lighting upgrade.

Overall, great job!

sP0CkEr2 says ...
Aug 30, 2012 @ 1:10am

pretty darn fun -- nice effort.

thewiseguy99 says ...
Aug 30, 2012 @ 1:54am

@lbrande @hamster_mk_4
hummm, anything is possible.

@Rex @pbdiode and the rest...
Thanks a lot all you guys for just giving it a play.

thewiseguy99 says ...
Aug 30, 2012 @ 2:09am

Thanks. Had a play of yours and like it a lot.

Going to now take time to give everyone a review back since you took the time to review me. Much appreciated!

jijaweb says ...
Aug 30, 2012 @ 8:27am

Good job. I nice little game.

Raptor85 says ...
Aug 30, 2012 @ 9:42am

a little slow paced and easy, simple concept but executed well. could have definitely used some variety as once you play one level it's essentially the same thing repeating over and over.

zx81 says ...
Aug 31, 2012 @ 9:46am

nice idea.
firefox working good.)

pereubu says ...
Aug 31, 2012 @ 11:24am

simple and addictive concept, i think a bit more events, like interactions between the cells would add some fun D:
Nice job

Cyboot says ...
Aug 31, 2012 @ 9:42pm

nice game. simple and inuitive with nice graphics.

like the timelapse too

pknowles says ...
Sep 1, 2012 @ 5:56am

Intuitive game. I'd make the time/health/left separate colours to the cells - at first I assumed there was a connection. The player's animation looks great but could use a few more frames.

dector says ...
Sep 1, 2012 @ 4:03pm

I like this concept, and you need to add to it some diversity. Nice!

MurrayL says ...
Sep 1, 2012 @ 4:21pm

I got through to level 6. It'd be nice to see some variation in gameplay other than the cells getting a bit larger :)

There were also some problems occasionally with cells appearing on top of one another, which injured me when I couldn't see the danger.

CapGrip says ...
Sep 1, 2012 @ 7:21pm

Works for me in Chrome. I like the gameplay, it´s very simple and works well. Good job..

zatyka says ...
Sep 1, 2012 @ 9:25pm

Very simple, but enjoyable.

Sep 2, 2012 @ 1:21am

Simple to get started and clear the first few levels. Quickly gets tricky and fast paced. Enjoyed it!

Evil Cult says ...
Sep 2, 2012 @ 8:11am

Fun but I thought it could have used a bit more depth to it and perhaps a bit of a speed increase. I also felt that luck played into it too much. Only bug I found was that some powerups spawned right on the edge of the level and I couldn't pick them up. Still, this was fun and a bit addictive. I got to level 8 before I died.

netmute says ...
Sep 2, 2012 @ 10:58am

Graphics are nicely done and fit the theme well.
It gets insanely hard on the higher levels ;)
Had fun with it. Could have used some sound thought.

repstyle says ...
Sep 2, 2012 @ 2:38pm

Simple but entertaining. I reached level 7 and it was challenging but i don't really see the evolution in this.

Mayne a work on appearence should be enough.

Brassawiking says ...
Sep 2, 2012 @ 4:12pm

Had a dark moody tone to it. It felt interesting. Would like to see the mutation circumstances expanded beyond changing color.

garygreen says ...
Sep 2, 2012 @ 11:00pm

Nice idea and fun too. Really liked the graphic style you used.

rhaasken says ...
Sep 3, 2012 @ 2:23am

Very simple concept that fits the theme well. I like your graphics and sound too. Nicely polished too. It got boring pretty fast though, maybe add some more interesting and frequent powerups or evolutions.

airdeck says ...
Sep 3, 2012 @ 4:25pm

Nice job, would like to see some new elements added each level, such as more colors, etc.

Sep 3, 2012 @ 8:07pm

Great idea but the graphics could've been better and the sound was a little loud.

monsieur_nez says ...
Sep 4, 2012 @ 12:01am

Good idea!!

Zelen3d says ...
Sep 4, 2012 @ 2:48am

Tired, with sound on --> kinda' addicting, but can get better.

In a rush, with sound off --> boring.

What I like in this game is the feedback the user gets on what he is doing, which can be hard to find in some html5 games I saw in the compo.

It is also weird how some of the most addicting games have an element that the player can not control, an element of "just bear with it" as well as an element of "you must do it right now." Your game has potential, but you should make it somehow more interesting, add more variety, and something to keep the player thinking that what he is doing is bringing him somewhere. Make evolution give the player new capabilities, like sucking up the cells, or maybe zapping them in a line. Maybe giving a power-up that makes the player capable of eating all kinds of cells for a short amount of time.

Zelen3d says ...
Sep 4, 2012 @ 2:52am

P.S. You actually host this on a computer you own?!

thewiseguy99 says ...
Sep 4, 2012 @ 5:20am

Thanks for the ideas on the power-ups, I think a couple would be really cool.

I spent this weekend porting the game to C++ and was successful running it natively on my iPad tonight. I now want to start thinking of some enhancements to the game, for one the idea of devouring other cells for a short time is appealing. Thanks for that!

As for hosting, yes it is sitting on an old computer in my basement that is connected to the internet. I have some space on my MS Azure node and it would be a lot better off there but I hadn't time by the end of the competition. Anyway this is where I first deployed it and really had no other option at the time... I guess I'll just leave it there.

darkshadow says ...
Sep 5, 2012 @ 7:18pm

Nice simple game rules, the warning that you are about to change colour is good, same goes for the invulnerability time after you are hurt, and the upgrades are nice.

DaveDobson says ...
Sep 7, 2012 @ 5:09am

Interesting game. It was a little too simple to hold interest, although the unpredictable color changes made it fun. I'd have liked a little more permanence in the speed upgrades - that might have been cool. Fun and colorful, to be sure. Nice work.

omaha says ...
Sep 7, 2012 @ 1:40pm

I had fun playing this. Wish it was just a bit faster-paced.

mohammad says ...
Sep 7, 2012 @ 11:20pm

It fits the theme...

joekinley says ...
Sep 8, 2012 @ 12:35pm

Gaah starting from level 5 it gets really hard and frustrating.
Because these things are so huge and they spawn on top of each other and you can't see them properly and die....

Still was a fun game. Would have liked the extra traits to spawn more often though. Especially the speedups ... or maybe when evolving become a bit faster, as it was really slow later on.

Nice game, good work. Liked it a lot.

Igor Silva says ...
Sep 8, 2012 @ 6:27pm

Good game, is intuitive, and easy to play :D

Teknik says ...
Sep 9, 2012 @ 1:11am

would have liked to see more variation between evolutions. also it was unclear on how big your hit box was. otherwise very good game.

DWallin says ...
Sep 14, 2012 @ 1:02am

The gameplay was solid, however the points system wasn't really compelling to me. Something that would have been more interesting to me would have been some sort of diverging evolution. For example, if you picked up mostly red's at the end of the level it would increase your speed, red's could increase your max health and blue's could increase the power up drop rate. Then you could implement more interesting powerups like a magnets, shields, etc.

davidwparker says ...
Sep 15, 2012 @ 12:40am

Neat little game. I love that you used cocos2d-x HTML5. I've used Cocos2d before (and loved it), but didn't know there was a HTML5 version. I'll definitely be checking that out.
Good sense of theme and well rounded game.

cakemonitor says ...
Sep 15, 2012 @ 9:00am

enjoyable little game. is there any benefit in picking up the "$" markers? - it only seems to make it tougher

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