August 24th-27th 2012 :: Theme: Evolution

Back to Browse Entries

Stevie Asteroid Rescues the Hovercredits

by KHANanaphone - 48 Hour Compo Entry

I made this game using tools I had basically no experience with at all other than going through a few tutorials. My idea here was to take a simple game premise (dodge red things and collect a green thing) and allow the player to see my progress as I kept learning and the game kept evolving.

So what I did was make a level, then make a bunch of improvements to everything (controls, features, drawings), then make another level displaying those improvements. I'm hoping that the effect this creates is interesting to others. I'm most happy with the animations and some of the drawings, because I'm not graphically inclined and this is not something I've really ever done.

Uses XNA and .Net 4.0. I wasn't sure of the best way to package it, but it worked on a few computers so I'm hoping there's no technical problems. I couldn't figure out how to distribute the game without an installer (it just kept crashing, probably some prerequisites thing).

Special note: you can duck under the horizontal bullets in stage 3, I suspect some people might miss that.

Downloads and Links




Materie says ...
Aug 27, 2012 @ 11:29pm

Quite cool, albeit a bit too difficult for my tastes. Retrying constantly due to high difficuty rooms in a game with less than perfect controls is not fun. If the controls WERE perfect, or at least really polished, such as in Super Meat Boy, the player will blame him/herself rather than the game. In the game though, that was not the case, as I felt the controls were killing me, and not my lack of skill. I would suggest lowering the difficulty a bit, or at least provoding checkpoints in the harder rooms.

KHANanaphone says ...
Aug 28, 2012 @ 5:14am

Yeah I agree with it might be too annoying in some spots, but the game's so short that hopefully it's not a huge deal.

EdgarVerona says ...
Aug 28, 2012 @ 6:55am

Great! Difficult - like TMNT 1 difficult - but fantastic! I like what you did with the crescendo-evolving music as well.

jijaweb says ...
Aug 28, 2012 @ 6:56am

I have difficult to see green/red sometimes. So the bullets on some levels where very hard to see.

timtipgames says ...
Aug 28, 2012 @ 8:15am

I have to agree with the difficulty. I didnt make it past stage 4 where I was managing to pass the loose platforms but kept dying from gunfire at the end of the room. I gave up at some point because the music really started to get on my nerves (mainly because it restarts whenever you die, which happened a lot to me). If it kept playing it might have be different. Concerning the game: I like how you took the evolution theme into account. the presentation of improvements of your development process is clearly visible and a nice idea. I do not agree that much that the controls were so bad - of cours not perfect and far from super meat boy, but they worked for me. All together: good job, especially if you learned the tools from scratch.

Aug 28, 2012 @ 8:50am

At first I was like "wow this realy sucks", But then I started to realy enjoy it!

KHANanaphone says ...
Aug 28, 2012 @ 8:59am

Yeah the music got really annoying to me too, but I didn't want to waste time fixing it. I tried making the music get "sarcastically complicated and annoying" over time but it really backfired during testing...

Dietrich Epp says ...
Aug 28, 2012 @ 10:23am

Cool! I did a not-to-dissimilar thing with my game, where it's the game that evolves as you go on. I think both our games get a little too hard as it goes on, I can't get past the series of falling platforms. I love the surprise I got when I went from thinking, "this game sucks" to "I want to see how far this thing gets!"

Zoomyzoom says ...
Aug 28, 2012 @ 5:39pm

fun little game

Aug 28, 2012 @ 5:59pm

I was really enjoying it until it got too hard, felt like I was fighting the controls a bit. Still I like the way the graphics and challenged evolved, and that it evolved with you learning the platform.

BrothersT says ...
Aug 29, 2012 @ 8:08pm

Nice game. Second one I've seen to use the "evolving game" idea. An admirable effort in MS Paint :P , but it didn't detract from the game, which I don't think was too hard to play.

Spelchan says ...
Aug 29, 2012 @ 8:18pm

Very clever use of the evolution theme. Some parts of the game a bit too difficult for my tastes.

Puzzlem00n says ...
Aug 31, 2012 @ 7:24pm

Brilliance! I love it! My game evolves as well, but in mechanics, not in graphics. To be honest, while the game itself is okay, what makes it even better is the story behind its development! Some of the things you've done here not even I have, such as run cycles and moving platforms, so I must say you've done fantastic!

Spaceoff says ...
Sep 3, 2012 @ 10:26am

It was good, fun at first, and "evolves" seamlessly. But it felt very unrefined- the end for one, looked slopped together. The jumping (it triggers if up is held, not just when first pressed, causing unintentional jumps on ledges when only trying to jump the max height), the difficulty of the last level (those platforms fall too fast, the first obstacle was poorly timed).

The audio was okay but got repetitive, and it didn't loop unless you die/move on (found out by accident).

Graphics were a bit weird at the menu but decent after that.

Overall though its fun, and fairly well executed.

repstyle says ...
Sep 7, 2012 @ 2:53pm

Good game but too hard for me at level 4 i wanted to smash my screen with my keyboard.

However, evolution of the game is nice for both the graphics and for uploading game mechanics.

I would like to be able to finish the game to see how look like the last level.

mohammad says ...
Sep 7, 2012 @ 10:55pm

I liked it!

Sep 8, 2012 @ 7:06am

I really enjoyed it, especially the last part with the turrets and the moving platform, very clever!

My only real complaint is that the platforming physics are a little wonky...

RipX says ...
Sep 11, 2012 @ 11:56am

Very difficult, bugs and lackluster graphics but the evolution theme was there and given a bit of time it grew on me.

You must sign in to comment.

[cache: storing page]