August 24th-27th 2012 :: Theme: Evolution
Capture enemy slimes and eyeballs to use as your own soldiers in this wave based horde surivival game. Captured enemies can be fed to level up and evolve into stronger forms.
Source:http://dl.dropbox.com/u/4595251/oculus_battalion_src.zip
Post Compo Edits:
-Fixed npc glitch
-Optimized spawning of mobs
-Added labels to indicate the level of monsters
-Added Mouse sensitivity options
-Added Mouse Inversion
-Added a Pause menu
-Updated Instructions graphic
-Fixed mouse focusing issues
Timelapse: http://www.youtube.com/watch?v=SkyNh5WYjjQ
Note: I'm aware that there is a slight bug that allows the player to have more npcs than allowed and occasionally leads to npcs disappearing.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#147 | Graphics | 3.56 |
#154 | Fun | 3.25 |
#203 | Overall | 3.30 |
#266 | Humor | 2.39 |
#277 | Mood | 2.81 |
#324 | Innovation | 2.96 |
#335 | Audio | 2.52 |
#501 | Theme | 2.56 |
Comments
Thought it was nice and simple, but the mouse movement was too fast sometimes, but I don't think thats a problem with your game?
Great game! visual are excellent, the style is really nice as well, reminds me of Chu Chu rocket for some reason.
Really cool mechanics.
I also like the reference to NetHack
Great job, loved the art style but it was a little hard to hit the enemies! Also you nailed the smooth feeling of first person but failed to make a proper pause screen. Maybe for next LD you should try to get that working.
Anyways no performance issues here, all worked fine!
For sure, Unity 4.0 with linux support and a GUI system that doesn't suck :)
Hi.
Your game is nice and well made. It was fun to play, here is my feedback:
- if there are many items, you have problems to walk through the room
- the collection radius of items should be bigger. Often I walked through a health potion without taking it
- if a new wave starts, the eye-monsters always kill my evolved monstern. Perhaps they should have more health?
- after some levels there where so many monsters, that they killed me instantly without having a chance to use a health potion
- I think the spawn rate of health potions is too high :)
- something is wrong with the embedding of your game: I haven't the full screen like in you screenshots, there are missing parts. Especially in the control screen the information how to use a health potion (Q) is invisible
I played the windows stand-alone and had no performance issues whatsoever.
The graphical style is nice and the first person movement feels just like it should. The game itself is a bit too chaotic for my tastes though. I kept getting swarmed by slimes and eyeball bullets before I really even got my bearings :D
The NPC mechanic was a nice addition and fitting for the theme.
@Jeremias Thanks for the feedback if only I had another hour for polish. As for the screen not being fullscreen, its because I force the resolution to be 1024x768 windowed..not really sure how the text wouldn't be aligned right if its fixed for everyone
The mouse controls are way too twitchy for me. Any slight movement makes the camera swing around where I can't tell what I'm looking at. I could never score any points before being killed.
The art looks really nice though. Impressive work for just 48 hours!
Ahh man, I really want to play it properly! I loved the style and concept, I just can't play with the Y-Axis like that :( I'm an "Invert Mouse" user, lol!
Great Job!
I think my captured minions seemed a little week, but quite a fun game, well done. :)
Pretty cool concept with the capturing of enemies. I like the look, and the player movement feels smooth. The first wave feels a bit too chaotic, as it about half of my health before I figured out the difference between enemies and enemy bullets. Also, the slimes are really hard to hit. I guess that encourages capturing them though, so not a bad mechanic.
The 2D 3D mix is super cool. I wish I would have thought of that.
Right click doesn't work on macs.
This was pretty cool, didn't really keep me drawn in for long though. The mouse sensitivity seemed really high.
The browser version was horrible to play, as my mouse kept jumping out of the frame and click on my browser / 2nd monitor. The Windows version ran quite nicely, although the mouse look I felt was way too sensitive.
Fun game though, was very exciting when I got my first evolved eye with hat.
@Waynetron cursor should be locked in the web version, unless you pressed escape. Thanks for giving the other link a go!
Its great that the mouselock worked properly and the controls were reasonably nice. I loved the laser hitscan style FPS :)
It was confusing without an indication of health left - or at least I didn't notice one. Awesome concept of catching the enemies and making them fight for you! Great job!
Mouse was a bit too sensitive...made it difficult! Fun game and neat concept though! When my eye evolved into an eye with a tophat I thought it was hilarious! :D
Wow, you put a lot of effort in making this game, i need more time to play it more
Liked the theme, and the "ghostbusters" like mechanic in a FPS. mouse-sensitivity seems a bit too high, it's hard to hit stuff, but I managed to do some waves and liked it very much. Well done. Add some music and more enemytypes please.
I sure had fun!
I loved the graphics, truly!
On the downside, I felt the mouse sensitivity too much, maybe it'd be better if it was possible to measure and set that :)
An eye with a top hat how marvellous! The game is quick and fun, if a bit hectic my minions seem to be doing more work than me by the end, all I do is run around finding them the bones. Firing the laser beam feels satisfying, and was surprised to find that you could jump with the space bar!
This was quite fun. The mouse movement felt a little bit off, but wasn't particularly too bad. A little bit more enemy variety might have been nice too. Really good stuff overall though.
What a wacky game! Love the graphical style. Mouse was a BIT too sensitive for my taste and tha game was a tad confusing at first.
I really like the capture and evolve mechanics. It's fun when you get an army of top-hatted eyes shooting things for you.
Sensitivity's a bit high on the mouse, which as other reviewers have noted makes it a bit difficult to aim. Making the planes double sided would fix some issues with the ones jumping past you turning invisible briefly, but that's not a serious issue.
Nice job!
I like the idea and especially the graphics, but I had difficulties minding both my NPCs and myself – multitasking under pressure, guess :P
The controls felt rather wonky, but I'll blame part of that on my mouse, which is often polled far too sensitive by Unity in general.
I really liked the idea of having allies while fighting waves of enemies! I'm all love for the graphics style (couldn't like them more) and the sounds fit nice creating a good mood. Really enjoyed it! =D
But where is the evolution? .-.
Nice, but mouse sensitivity is a bit too high and once focus is lost I can't lock mouse again. All in all - great game :)
I like capturing enemies and using them. Unfortunately I was playing with a track pad and had a hard time shooting enemies.
I will have to give a shot tomorrow when I have a mouse.
What a whacky good time! Crazy eyeballs are kinda my thing, so I love this! Great job!
I don't know I'm not impressed. Looks like minecraft. But buggy. Can't pick up health even in postcompo.
Kind of a fun shootem up. I could quite understand how to capture the green guys tho. Also on level 3 I seemed to get instakilled from 500 health to zero by a barrage from those eye shooting guys
@dick_claus Use WASD to move and walk over a potion to pick it up :P
Nice retro style but the mouse movement it a bit too fast. Although I like the "Pokemon" mechanic :D
Nice game
Love the capturing and releasing mechanic. The shooting felt a bit too hard to hit my target. Maybe a bigger beam would help
This is so well conveyed! I had tons of fun. One of the best ones I've played.
The mouse turning was too fast. Especially the vertical axis was too sensitive. The slime looks like the slime from Zelda II, so that's cool :p. Nice game, will try the post-compo version now.
Really nicely done. Maybe mouse smoothing and someway to make it easier to keep tracks of the level and bamn, solid gold.
Nicely done, congrats. I wish there was more enemy variation, though.
Good little FPS, technically very good for the time frame.
Clever evolution mechanic, never did manage to get past lvl4 evolution.
Its a little hard to hit the enemies, but I guess maybe that's intentional to make use of the captures.
Heh, nice! It reminds me a little of a game I made for the 7dfps.
I liked the billboard art style and the green/orange colour scheme, simple but stylish and effective. The laser gun felt pretty useless compared to the capturing net, and having to use the number keys for monster summoning felt a little weird as well.
As the game is pretty fast-paced and you probably want to summon all the monsters more or less at the same time(right?), maybe it would suffice to just make the spawning queue-based and having just one key that dequeues a monster?
Have the player catch enemies and use as ally is a nice idea, grat innovation!
Very nice game, found the aim a little tricky to use but probably because I suck.
Controls and shooting felt really good, and I really like the graphics. Good job.
Both the Windows and Web version for me kept acting like I was holding down and left the entire time unless I was overriding it with a different direction. I didn't see how it related to evolution much. Good job on how much work was done here regardless.
Cool game, but for some reason seeing things that are made in Unity take away from the "coolness" for me.
It also had no option for Inverted Mouse, so shooting stuff was really difficult, but I guess "normal" people don't really think about that stuff :P
@Quentin I know what you mean, if I could have written it in Fortran 95 it would have been totally "cool" :P ...There is an option to invert the mouse in the post compo build as listed in the edit notes.
I liked the art style, reminded me of Doom and Delver. The camera was too fast and the FOV too narrow, for my personal preference.
Pretty entertaining, although the gameplay is somewhat lacking in variety.
It's fun to see my little minions evolving!
Wow, the tunning of the controls of the post-compo version make a really funny and playable experience. Nice work.
Great game, was a little jumpy on my underpowered core 2 due machine.
Loved the art style. Viva billboard sprites! Wish my captured monsters wouldn't die so fast though.
Well I actually liked the idea, but the game was somehow too difficult to play and I wasnt purely enjoying it.
Nice FPS! Sounds get a little to loud at some point. Other then that good job!
Arena shooters like this feel like very lonely affairs. I am glad you gave the player some company on this one. I love the volume of fire four upgraded beholders can put down.
I like it! AWSD didn't work in Chrome, but finally found that arrows do work
In short... POKEMON!
Really fun game, had fun making everyone my friend. :)
other than not knowing how much health i had, that was probably the best game I've seen this compo. very nice job. i thought the top hat on the eye once leveled up was very funny.
@teknik haha thanks. There is an Hp bar in the bottom right corner.. its just not high contrast enough to notice well :/
So awesome. I love the fully upgraded eye. Game was a blast, nice work
very nice game. Loved playing it.
But i thing the sensitivity is much too high (at least with my mouse), the custom setting in the post-Combo is great.
I think i will save the game and play it longer when I have more time :)
really good game, good job!
I like the art style (the overall mood is cool) but I am terrible at FPS controls, especially with the mouse as twitchy as this. I kept dying right away. I would have appreciated if the vertical axis were ignored, like in Doom, where you just have to aim side-to-side.
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Change webplayer link from https to http because it causes a plugin problem with the chrome.
Cool npc system you have developed. I had some performance issues at some points and then died due to that.