August 24th-27th 2012 :: Theme: Evolution

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Arcane Dungeons ( aka Evil Lord vs Angel for the salvation or perdition of a hero's soul)

by Christina Antoinette Neofotistou - Jam Entry

So ok.
This is the entry of Nathan Mitton ( ) and me, Christina Neofotistou.

So. This is not very fun, because it's missing the A.I. Nathan was too tired to try.
I was also too tired to finish all the graphics.

But all in all, it's quasi-polished and we're happy we did it, and it's more than a proof of concept. You can still play it with a friend, if you don't peek over his cards, but it's not very practical.

Ok, this is a game where a Demon Lord and an Angel battle it out with cards. The Demon Lord tries to kill the hero in a tower defense fashion. The Angel tries to keep him alive long enough to reach the end of the level.

The Demon Lord's traps evolve when a trap card is reinforced with a secondary (and tertiary) effect.

Evolution also comes into play in the way the angel's protections and level upgrades to the hero remain with the hero. It's the standard evolution of RPGs.

Finally, the very dungeon evolves during the course of the battle. Each time you play through the dungeon, the hero gets to experience a completely different adventure.


We tried to keep it super-simple.
The Demon Lord ("Keeper" of the dungeon) plays one of the trap cards (pit, crusher, rotating blades, spike, arrow trap) into one of the evil slots (the square with the double evil snake). The card summons a trap on the dungeon tile above it. The Keeper can play as many cards as his or her Mana will allow (your mana pool is the number on the top left corner of the game, next to the blue mana gem. The mana cost is at the bottom left of each card)

Once you have at least one trap in place, you can play an Upgrade(Evolution) card on it. This adds effects like mana steal or ice damage to your trap.

You then end your turn.

The Angel plays his/her own cards, which counter the Keeper's traps or make the hero more capable, in order to survive (extra strength etc).

After the Angel ends turn, the battle phase of the game is like this:

The hero explores the dungeon one tile at a time, encountering traps or magic potions. Each time he lands on something evil, he takes damage, each time he lands on something good he is healed or given a positive effect.

After all three tiles have been played out, the keeper starts again, and so on, until either the hero reaches the end of the dungeon (counted in steps, on the top right) in which case the Angel wins. Or the hero dies and the Keeper wins.

Not implemented:
- incidental music. I wrote it, but we didn't have time to implement the changes. So enjoy the static music track, it still took me half a day to finish.

- a different take on the gameplay, in which the hero walks only one square at a time, and the players only get to play one card. We wanted to check both versions to see which is more fun, but ran out of time.

- all the different card art. Turns out it's a huge job. I'm sorry :(

- the AI, obviously

So, this is our attempt. Enjoy, do PLEASE leave feedback on the gameplay, and check back for updated versions.

LD is the best!

Christina + Nathan

Tools used: Adobe Flash, Adobe Photoshop, Fruity Loops

Downloads and Links




PickledBrain says ...
Aug 28, 2012 @ 4:31am

I see good potential in this. It would be fun to play as either the Keeper or the Angle (I think I'd prefer the keeper :) The graphics are nice. I really like the moving backgrounds. It would be really cool and fun if the wizard had animations for falling into the traps (I would play those up a lot for humor). The cards look nice and clean. I didn't always know which one went were though. One suggestion I would make is to have a whole party of Heros (this way some can get killed and it would add more variety). Good game :)

FrozenCow says ...
Aug 28, 2012 @ 2:18pm

Looks really good and was fun to play. The hero never made it, so I also tried to let him win. I guess it seem a bit on the easy side atm.

Ragzouken says ...
Aug 28, 2012 @ 2:34pm

Seriously good looking game! The gameplay is nice, but I couldn't work out how to apply the enchantments to my traps :(

Aug 28, 2012 @ 3:05pm

You made the gorgeous fox shooter last time! Graphically very impressive, the mood was good too, and I would love to play a more developed game.

GlittenMoss says ...
Aug 28, 2012 @ 5:04pm

I really like it! I played it last night and I've made some detailed notes about it since then:

Cheers! And keep it up!

Porpentine says ...
Aug 29, 2012 @ 3:46am

this is fucking BEAUTIFUL

i want to see more games involving your art so bad

DaveDobson says ...
Aug 29, 2012 @ 4:57am

This is really cool - I love the art and music, and the game concept is really neat. I wish I'd been able to play against someone; I think that would be a lot more fun than doing both sides. Great variety in cards and effects - I'm amazed you got so many done. The parallax scrolling and animations are awesome and varied as well. Very nice work.

SiENcE says ...
Aug 29, 2012 @ 3:51pm

That a very deep and charming graphic style. The gameplay concept is also very nice. I had a similar idea some time ago, so it's nice to play something similar :-).

Please push it further, i'd like to play a final version!

kirill says ...
Aug 29, 2012 @ 5:12pm

Wow, what stunning graphics!
Wasnt quite able to really figure out the gameplay - I could lay traps to damage the guy but how to heal/protect him I don't know really.
Good that this had music as well. The concept is quite innovative too.

kato9 says ...
Aug 29, 2012 @ 9:05pm

Wonderful visuals and really excellent music as well. It's a shame the gameplay seems so unfinished because this shows really huge potential. Hope you guys keep working on it! And again, kudos on the artwork!

Priapus says ...
Aug 30, 2012 @ 9:45am

Loved this game. It's quite simple (and reminded me a bit of another idea I had for this LD).

The art works great and the gameplay does too. I just didn't understand why couldn't lay down some cards. Maybe an error message would've been handy there?
(Edit: Re-read the description and saw that those are upgrade cards and I also noticed that quite intuitively I can discard cards.)

Try working on it a bit more and you've got a great game for mobile devices. Good job!

Jamin says ...
Aug 31, 2012 @ 4:06am

Bit of a strange game. Placing traps/perks wasn't immediately intuitive. I'll have to see if I can corner a buddy to give head-to-head gameplay a try. I *think* the game will play out very rocks-paper-scissors-ish, but I don't quite have the split-personality to confirm that.

The audio and visuals are beautiful... though I'm not too sure that needs to be said. : )

dector says ...
Aug 31, 2012 @ 7:22pm

Nice game. Need someone to play with him :)

Jezzamon says ...
Aug 31, 2012 @ 11:33pm

Pretty cool graphics and musicsss

rodrigomotta says ...
Sep 1, 2012 @ 12:37am

Oh my god, amazing! I cant understand all the game but its amazing concept! Congrats. And congrats especially to art and music. o/

Colapsydo says ...
Sep 1, 2012 @ 12:52pm

As a lonely gamer, how I miss the AI.
But even without the game remains awesome. Cards seem well balanced. Really nice game.

gnx says ...
Sep 1, 2012 @ 2:47pm

Very nice graphical presentation and more over all the stats are easy to read. The game concept is interesting, but of course not very realized with the missing AI.

I think this could also work really well as a real board game/ccg.

Finally some extra points from the nice a fitting music :)

jovoc says ...
Sep 16, 2012 @ 6:04am

Really nice idea. Looks amazing. I wish it had a single-player or AI mode, and also a shallower learning curve. I can't tell if the gameplay would quite work or if it would be too much luck but the concept itself was great and easily grasped. I'd love to see this developed further, especially as something like a turn-based mobile game.

Nizan says ...
Sep 16, 2012 @ 10:18am

Really needs multiplayer (I suppose I could just get some friends and share the computer ... but... but...)

The ability cards could also be a little clearer. Wasn't sure what was an enchantment or not, and at first I thought the Angel's spells were hurting the Hero or enhancing the traps too. But figured it out in the end.

Overally, very good. Graphics & Audio are lovely.

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