August 24th-27th 2012 :: Theme: Evolution

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by levelbylevel - Jam Entry

Who would win in a grenade fight between Darwin and God??? Finally a game to answer this age-old question.

Ready... Fight!

Downloads and Links




aquasheep says ...
Aug 27, 2012 @ 8:35pm

It was cool. The "bang" sound was really sharp though. I had to turn my sound down. Definitely funny concept though.

KEFIR says ...
Aug 27, 2012 @ 8:38pm

Fire! Bang! Now this two words are stucked in my head :))

Brucef says ...
Aug 27, 2012 @ 8:46pm

thats fun! would have been cool to have a single player mode, but i'm sure AI for that would have been tricky to code! well done!

tdsmale says ...
Aug 27, 2012 @ 9:00pm


Markavian says ...
Aug 27, 2012 @ 9:30pm

Sweet animations, classic !wrms gameplay :) like how you crammed evolution in there at the last minute ;) It was worth playing through a third time just to get the Draw sound effect :-p

berkano says ...
Aug 27, 2012 @ 9:33pm

Hilarious. Nice work!

Ponte says ...
Aug 27, 2012 @ 9:37pm

Loved the sound. Cool worms game.

Aug 27, 2012 @ 9:38pm

The gameplay is much like other Worms styled games. Though I felt infinite movement was too much. I found it odd that you could type within the time limit box.

AdamHarte says ...
Aug 28, 2012 @ 12:00am

Turns out God won! :S

tigerj says ...
Aug 28, 2012 @ 1:05am

highscores in Audio and humor. Nice work.

zeid says ...
Aug 28, 2012 @ 5:28am

Nice light hearted game. I had a fair bit of trouble getting the strength of the grenades right, by the end of a game I was still not quite getting it.

Barry Abrams says ...
Aug 28, 2012 @ 12:58pm

I love the sound effects. Made me laugh.

Thurig says ...
Aug 28, 2012 @ 4:03pm

Funny game.

leafo says ...
Aug 28, 2012 @ 10:41pm

Liking the sounds effects. I just wish I had someone to play with. Sometimes a grenade would get stuck in the ground instead of bouncing.

Cthulhu says ...
Aug 30, 2012 @ 3:23am

Haha funny sounds! :D
Will you release the source code? I'd like to understand how you are doing to compute the world collisions and things like this. Can you explain a bit?

Mago says ...
Aug 30, 2012 @ 12:48pm

Cool game. I played it at work with a friend and Darwin won! Too bad there is only one weapon

levelbylevel says ...
Sep 1, 2012 @ 11:56pm

Hi Cthulhu, unfortunately I wont be releasing the source code, but the destructable terrain is using a technique in flash (though in this case Haxe) where I have two bitmaps, a terrain bitmap and a destruction bitmap. These two bitmaps are compared and any pixel on the destruction bitmap that isnt 100% alpha has the corresponding pixel on the terrain bitmap's alpha set to 0%. When I want to destroy the landscape, I simply draw a shape to the destruction bitmap and update the terrain bitmap using the above method for the area that's changed. Collision of players and grenades is done using pixel collision checks of the object and the terrain. I may do a blog post on it at some point... though the technique has been blogged about by a few others :)

robcozzens says ...
Sep 2, 2012 @ 7:51am

Pretty cool.

azurenimbus says ...
Sep 6, 2012 @ 8:53pm

For some reason Darwin always seems to win!

Cool game :)

brita_ says ...
Sep 7, 2012 @ 10:36am

Love the voice acting!

BrothersT says ...
Sep 17, 2012 @ 5:53pm

I killed one of my guys at the same time as the last angel and it said it was a draw. (the score was actually 4-1)

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