August 24th-27th 2012 :: Theme: Evolution
This is my 'video game' although I prefer the term 'interactive experience' or simply 'interactive art'. It explores the philosophical conflict in our society between rationality and irrationality or according to other between our spiritual side and materialism. I refer of course to the conflict between science and religion.
I warn you now this game will be confronting, it will take you on a journey through the oppression of a brilliant mind as it is forced to conform to the Church's orthodoxy and rebels against the boundaries imposed upon it. So please sit back and prepare yourself for the emotional roller coaster ride that is Charles Darwin versus the Catholic Church (also known as Darwinicide).
Controls:
Player 1
wasd- move
space- shoot
Player 2
arrows- move
ctrl- shoot
Credits:
Game design and coding: Robert Reed
Graphics: Colin Capurso
Music: Joshua Douglass
A jamalaide production for more games and info on jams in Adelaide go to http://www.jamalaide.org.au/
Edit: I fixed a bug where your beard gets caught and added a loading screen post jam, yell at me in the comments if you feel this was too much editing.
Downloads and Links
Ratings
![]() | Coolness | 78% |
#30 | Humor(Jam) | 3.42 |
#98 | Audio(Jam) | 3.03 |
#100 | Theme(Jam) | 2.97 |
#160 | Graphics(Jam) | 2.97 |
#177 | Mood(Jam) | 2.47 |
#181 | Fun(Jam) | 2.57 |
#197 | Overall(Jam) | 2.68 |
#211 | Innovation(Jam) | 2.27 |
Comments
Graphics are well drawn.
It has a high difficulty. There are a lot of enemies and they shoot really fast, so i can't dodge or kill them before loose health
I lowered the damage bullets deal and their speed, thanks for the feedback dvdking
Yeah we had the same idea.
But you did it better, I still have a lot to learn
in programmation.
The voice is a great addition too !
Could need more sfx, graphics are awesome. Gameplay is ok. Enjoyed it. Well done.
So awesome that the nuns shoot the face of disapproval lol! The audio and graphics in the actual game were pretty good. Overall, very funny, and fun to play!
The music and speech go very well together and create an air of profundity.
I didn't find this emotionally affective at all. It's simplistic gameplay to tell an over-simplified and one-sided story and your description over-sells it.
The graphics and sound are decent though.
i guess that thing about "interactive art" and "emotional rolercoaster" is a joke, right?
Stylish and funny - I really liked the art and the humor. The voiceover quotes were fun and well-done also. Really good work. Those nuns with the dirty looks are scary. Ironically, the Catholic church hasn't been as down on evolution as others, but I think that's not so relevant. I couldn't quite tell what the Logic powerup was doing for me - more powerful shots? Nice work.
the game itself isn't very fun (pretty basic to me and I don't like shoot'em up much) but you did an awesome work with the graphics and sounds so it becomes really enjoyable for 5 minutes. shooting nuns is fun.
Interesting sound bits. I think the game is a bit too minimal... this passes for a game, despite what your description might say. There are clear win and fail conditions in place.
I think it says something about indie games that some people took my introduction to this game seriously.
At first I couldn't get this to play. I opened it, and I could see the main menu where it has 1 Player and 2 Player, but I couldn't click on them or anything. I tried a few times, then somehow the game started. Played it through. It's interesting. These isn't much to comment on, really. Any potential meaning didn't really grasp me, and other than that it isn't much more than a basic sidescrolling shooter. Everything was smooth, which was good. Would have been good to have some sort of end screen rather than just go back to the main menu, though. Solid enough. I'm interested to see what you come up with next Ludum Dare.
Polished art and nice music.
There's no reason not to fire all the time, so you might as well get rid of the shoot keys. It's more of an annoyance than anything that you have to keep them pressed, just add autofire. Plus, WASD combined with space doesn't work so well.
Gameplay itself was not too innovative. It basically a reskinned, horizontal-scrolling space shooter. It doesn't fit the theme all that well either.
Feel like a score counter or something is needed that keeps track of your progress.
That was certainly amusing. As a game it wasn't great, but I certainly don't regret having played it.
I had a problem where occasionally, if I was firing continuously, Darwin would get stuck and fall toward the back of the screen. Dawkins did not appear to suffer from this.
@triliyn
That's probably because his beard gets caught, I'd fix it but I don't care enough.
Go darwing go! Nice idea and graphics. Gameplay could be a little varied but anyway, nothing beats slaping priests with a book. God as a final boss would be nice addition.
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That was a deeply moving experience, i'm going to get my kids to play it