August 24th-27th 2012 :: Theme: Evolution

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Back to the future!

by aitorman - 48 Hour Compo Entry

In back to the future you play the role of a specimen of a super evolutionated alien race, who testing a time machine travels to the pleistocene by mistake, and has to destroy any life sign it sees to get fuel and defend itself. It features two minigames and a piece gathering fase (and pretty terrible graphics lol)

Made by Aitor Ormazabal using:
Komodo Edit

Downloads and Links




turkwise says ...
Aug 27, 2012 @ 6:01am

I enjoyed rolling around during phase 2.

delerium10101 says ...
Aug 27, 2012 @ 6:06am

I really enjoyed the mixture of minigames!

aitorman says ...
Aug 27, 2012 @ 7:48am

Thank you guys for testing it! I'm glad you liked it!

JokerDen says ...
Aug 27, 2012 @ 12:10pm

Game hard as hell :D Even one touch can ruine game.

ncannasse says ...
Aug 27, 2012 @ 12:17pm

I finished it

vilya says ...
Aug 27, 2012 @ 12:22pm

This is really hard to play on a laptop keyboard with a trackpad!

juaxix says ...
Aug 27, 2012 @ 2:27pm

Found a bug and the char goes down the floor ,the enemies continue searching for me, but it is funny

Punga says ...
Aug 27, 2012 @ 2:52pm

Fun little game.

Mesene says ...
Aug 27, 2012 @ 4:44pm

Nice job!
Warn players about the tank area, if they try to reach the facillitie they will fall over the terrain >.<!

aitorman says ...
Aug 27, 2012 @ 7:03pm

Thank you guys! I'm sorry i haven't answered earlier, but I've been out. I'll fix those bug's and upload a 'post mortem' version

Toby says ...
Aug 27, 2012 @ 8:49pm

I failed ALOT - but still really nice!

gnx says ...
Aug 28, 2012 @ 8:19pm

Very tough first level. But judging from the screenshots and description there is some variation which is always a good thing :)

Yapikom says ...
Aug 29, 2012 @ 12:33pm

Suprisingly fun. Would've benefited a lot from audio.

infernet89 says ...
Aug 30, 2012 @ 11:02am

Really like the fact that it rolls instead of walking (even if you did this only to avoid drawing walking animation).

aitorman says ...
Aug 30, 2012 @ 7:41pm

Thank you! As you say I did the rolling thing thinking that if it was too terrible I'd do a walking animation, but it looked good so I left it

yetanother says ...
Sep 1, 2012 @ 1:03am

I like the face of the dude :)

Qaterknan says ...
Sep 5, 2012 @ 2:45pm

Nice job

mohammad says ...
Sep 6, 2012 @ 3:57am

1 life and I die?
And this game is what?
Well I'm just going to rate, shut up, and leave.
Whatever, was fun.

goffmog says ...
Sep 10, 2012 @ 7:46pm

I don't think it's working properly for me, I see a cell in the top left, and another cell appearing and moving towards it, everything else is black and the controls don't seem to do anything.

ahm99 says ...
Sep 10, 2012 @ 10:53pm

That was hard. But I had a lot of fun playing it. good job.

aitorman says ...
Sep 14, 2012 @ 4:19pm

goffmog, It's definitely not working correctly. What browser are you using?

zx81 says ...
Sep 14, 2012 @ 5:38pm

Good game, very differentiated which was nice, I've enjoyed it!

airdeck says ...
Sep 15, 2012 @ 4:10am

Seems a but buggy for me, as I can't get past the first level. It seems like the hit area is too large so if I get even near an enemy it counts as a hit, even if I don't touch them. Not sure how you're doing it - is it based off of bounding boxes? Since everything is circular you could do hit detection by distance instead. Still, from what I saw it was a nice start to a game.

pardue says ...
Sep 17, 2012 @ 1:24pm

Very hard, I feel into the floor during the second level, broke the game. But it's an awesome concept, and was enjoyable.

aitorman says ...
Sep 17, 2012 @ 6:26pm

Thank you! At first it thought that programming three different gameplays wasn't a good idea as I couldn't put a lot of content into the game (because I spent too much time programming the mechanics), but now I see it was a good decission, because it made the game differentiate from others, despite being short

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