August 24th-27th 2012 :: Theme: Evolution

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Battle Arena Evolution!

by Markavian - 48 Hour Compo Entry

Battle Arena Evolution, presesnted by games. Ludum Dare 24 Competition Entry - Theme: Evolution.
Entrant: Markavian, aka John Beech. (Release r1)

Produced within 48 hours over the wekend of 26th/27th of August 2012.

Competion rules - all artwork, sound, and music were created by myself (Markavian) using publically available tools.

Many thanks to the respective authors and companies behind the software:

Music: Audacity, drum beat recorded on cider can.

Sound Effects: Audacity, microphone, my voice, and that cider can.

Graphics: Paint Shop Pro 7, Flash CS5

Compiler / Language: Haxe NME

IDE: FlashDevelop

Operating system: Windows 7

If you have Haxe NME, it should build for cpp and mobile. Exploring those options shortly.

Downloads and Links




sclark39 says ...
Aug 27, 2012 @ 3:22am

Hilarious sound. Great graphics. The gameplay is kind of boring but I liked the evolution integration. I'm assuming what I evolved in to was related to what I killed (and what then circled the rink).

Markavian says ...
Aug 27, 2012 @ 9:58am

Yeah, that was the idea! The tiles that are marked Head/Mouse/Legs/Torso etc. around the ring are what you evolve into. It's a bit of a lottery though. If I had more time I'd have preferred to have made a screen that gave the player the option what piece of them to evolve based on the totals of what they'd killed, then you could be a bit more strategic about progressing through the levels.

theomnis says ...
Aug 27, 2012 @ 10:01am

My favorite part was the catghost.

TobiasNL says ...
Aug 27, 2012 @ 10:03am

The game got dull after a little while, but I really liked the style and as sclark39 said the evolution integration was done nicely. Sounds were awesome :P

aschearer says ...
Aug 27, 2012 @ 11:10am

Funny game. I liked the art style and chuckled at the sound effects. The gameplay was pretty bland. I think it would be interesting to see what would happen if you made the enemies a bit smarter and gave the player some more options. It also wasn't clear to me why or how I evolved -- could I influence what happened? If each evolution had a unique battle ability that might make the game more interesting.

mariscal says ...
Aug 27, 2012 @ 11:11am

Nice work man, love the sound effects and the variety of enemies!

zapaman says ...
Aug 27, 2012 @ 11:15am

Loved the feedback from my punches, how the enemies were knocked back and had that "omg not in the face" expression! Awesome!

turnip says ...
Aug 27, 2012 @ 3:19pm

Lol nice voice over! A solid entry in all areas. Could have done with some variation in the combat, I got bored pretty quickly.

zeh says ...
Aug 27, 2012 @ 3:22pm

The Borgs - contemporary philosophers of the latest 20th century - coined a saying that goes roughly like this (translated from Borgin): "You will be assimilated". This is certainly the doctrine this piece subscribes to, as assimilation of other species is at the very core of the mechanics at play here.

The twist in the anecdote is most apt, though, for assimilation in the fable depicted here is achieved through submission and genocide. It is a sad tale that should teach us well, as the desire for mindless extermination of lesser species is an inflexible property of the less evolved parts of our brains.

Interesting concept. The queue wasn't that obvious at first. Sound effects work well. Would love to see a postmortem with your impressions of NME.

Markavian says ...
Aug 27, 2012 @ 5:20pm

Zeh, wow. That's some deep thinking there. I'll do my post mortem later tonight once I've played through a few more entrants :) You're right, the game is really about assimilation, stealing parts of the enemies that you kill.

RE: combat - ashearer, turnip, TobiasNL, I think having a unique ability per creature rather then just a standard hit attack would have made the game much better. Its my first time making a combat style game, and I didn't know how to mix up the action, but that's definitely something I'll look into next time.

Thanks for the great feedback guys!

Porter says ...
Aug 27, 2012 @ 6:35pm

What's there is extremely simple, and doesn't appear to present any challenge, but it's still neat. It took me awhile to understand the markers on the outside, neat mechanic.

JaJ says ...
Aug 27, 2012 @ 6:38pm

It's fun but a bit simple. I also didn't like I had to keep clicking to move.

Lucariatias says ...
Aug 27, 2012 @ 7:04pm

It's a lot of fun to play, mostly due to the blatantly self recorded sounds, though it does get boring reasonably quickly. The implementation of evolution was nice, pretty original seeing as I haven't seen anyone else use similar things so far. The graphics weren't bad, certainly better than normal programmer graphics. Humor can mostly be attributed to the sound effects, if it weren't for them this game wouldn't be anywhere near as good ;P

TheChemist says ...
Aug 28, 2012 @ 3:03am

Pretty cute but I didn't feel much depth to the combat or evolution other than a natural linear progression.

turkwise says ...
Aug 28, 2012 @ 4:24am

Slick control scheme.

Aug 28, 2012 @ 11:42pm


Love the "Will it blend" style evolution too. If this doesn't get a high humor score, people are out of their minds.

Oreganik says ...
Aug 29, 2012 @ 3:52am

134 kills! And then my click finger gave out. :(

Andrei Barsan says ...
Aug 29, 2012 @ 10:25am

The game was fun, but felt a bit too easy. Adding some auxiliary attacks based on what your (for instance) head looks like could increase the variety, maybe.

tomhunt says ...
Sep 12, 2012 @ 4:37am

difficulty curve seemed a little shallow for an arcade game. otherwise was pretty fun to play.

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