August 24th-27th 2012 :: Theme: Evolution

Back to Browse Entries

End Humanity!

by SFX - 48 Hour Compo Entry

You are an invincible bio-mechanical nightmare of science, but you are not immortal. You're going to die very soon, but your larvae is numerous. Once hatched, they will wipeout most life on earth (especially the humans). However, those fiendish humans will try to murder your children before they hatch. Protect your cocoon from the humans. Absorb genetic material (and machines, because why not?), evolve, and grow stronger. End humanity!

Important things to know:

If you run Windows, the zip file will have everything you need. If you run Linux/Mac, then you'll need to install LOVE 0.8 to end humanity. If you get a "setSizes" error, then congratulations, you're running Love 0.7.2.

Also, there's a weird issue with the library I'm using for the GUI (gspot, because LOVE libraries have the best names). If sometimes doesn't register the first click when clicking on a button. However, the second click should work.


WASD - Move nightmare of science
Left Mouse - Fire acid blob (uses energy & weak, but ranged)
Right Mouse - Melee attack (strong and not ranged, but doesn't use energy)
1 - Heal Cocoon (if you have evolved the heal ability)
2 - Spew Invisible Toxic Cloud (if you have evolved the toxic cloud ability)

Oh, and that number in the corner is the FPS counter. I ran low on time and completely forgot to turn that off. Many of the issues with this game are due to a lack of time. Sigh.

Downloads and Links




mdkess says ...
Aug 27, 2012 @ 3:33am

Hey - I got an error playing this after a few seconds. Screenshot here:

Anyway, I didn't rate your game, but it looks cool! Reminds me of this old game called Crimsonland.

jprogman says ...
Aug 27, 2012 @ 5:06am

Pretty fun game! I liked playing it.
I have to admit: the mechanics for leveling up your creature isn't too new after playing several flash games with paying something to get something better routine at each end of level.

Desi Quintans says ...
Aug 27, 2012 @ 6:01am

I played it for seven waves, and had quite a bit of fun. Maybe a bit too easy? I took speed upgrades and one melee upgrade and just steamrolled everything.

SFX says ...
Aug 27, 2012 @ 10:51am

@mdkess Congratulations, you're running LOVE 0.7.2. You need to run LOVE 0.8, and I've now made a note of that.

SFX says ...
Aug 27, 2012 @ 10:55am

@Desi Quintans: You only made it halfway! I'd like to think the game gets much harder after level 7, but I ran out of time to properly balance things.

hamster_mk_4 says ...
Aug 28, 2012 @ 1:56am

The first few waves were a bit boring since I did not have enough points up evolve anything. After the difficulty ramped up things got interesting. I like the diversity of enemies. I didn't make it too far, but I had fun playing it. I think I would like the game more if the upgrades were cheaper or the EP per level were higher. Also waiting at the end of the wave for the corpses to disappear felt like a waste of time. Couldn't you boost the cocoon life by a set amount and skip to the upgrade screen as soon as the last enemy bit the dust?

Benjamin says ...
Aug 28, 2012 @ 9:35am

I made huge progress step by learning :
A/ I posess a melee attack ( 2nd game )
B/ I gain EP by walking on those annoying little shade ( which delayed the game end )

For the first point I should have read instructions of course but for the second point I guess that more shiny sprite would make me wonder sooner what will happen if I walk on them.

The game balance is incredibly good once you know about that, I love the way you want to kill enemy earlier but can't take EP in time ( which you need badly in harder level).

I was also unable to buy first heal upgrade (200) at level 5-6 despite the fact I had 450+ EP. Nothing happend when I clicked and I was low on energy... I finally took missile upgrade and it worked.

hamster_mk_4 > It seems you need to learn step B/ to enjoy the full magic of this game :)

plule says ...
Aug 28, 2012 @ 5:43pm

It's a bit slow, but nice music!

kevincorrigan says ...
Aug 28, 2012 @ 10:42pm

Nice Game, it was fun and the music wasn't to bad either:p

Benjamin says ...
Aug 28, 2012 @ 10:57pm

Oh sorry I played again to your game and realized that heal upgrade is 500 ( and not 200 )

zatyka says ...
Aug 29, 2012 @ 1:31am

I had a lot more fun than I thought I would. Nicely done.

Gidaio says ...
Aug 30, 2012 @ 12:43am

I enjoyed it. Pretty easy, pretty simple, pretty standard, fun nonetheless.

Crushenator says ...
Aug 30, 2012 @ 12:47am

It's a pretty common game dynamic but I found myself playing it for quite a while. Well done. I thought the smoke particle effect was quite nice.

Ezzam says ...
Sep 1, 2012 @ 8:01am

Pretty nice game. Planes were a nice touch - they gave me a bit of trouble because i was upgrading only melee to the point they appeared ;)

SFX says ...
Sep 1, 2012 @ 6:00pm

@Ezzam That's why they exist.

Sep 1, 2012 @ 8:17pm

It's not a bad game, but I'm used to the WASD keys corresponding to the way I'm facing. Overall, it's not a strong game, but there's nothing wrong with it at all.

Ragzouken says ...
Sep 2, 2012 @ 9:08am

A bit annoying to get to the first evolve screen and not have enough points to get anything at all :(

Melee seems like the best way to deal with all the enemies except the planes - so I went for pure speed upgrades until late. The damage upgrades for the gun don't seem to do enough.

I like that you can shove enemies out of the way :D

mdkess says ...
Sep 3, 2012 @ 4:03pm

Cool, Love 0.8 definitely manages to fix this.

I like the game - slick mechanics, and while the graphics could certainly use some work, they work well for this. Good work!

hnjslater says ...
Sep 6, 2012 @ 7:34am

Not the most evolutionary! (hah! get it?) good fun though...

raohmaru says ...
Sep 12, 2012 @ 11:55am

I played until 13th wave. Very fun and addictive.

RawBits says ...
Sep 13, 2012 @ 6:09am

This is a nice strat for a game. It needs some ballancing and better gfx but it can turn out really nice. By ballanceing I mean you don't get enought EP to evolve.

phren says ...
Sep 16, 2012 @ 7:26pm

Awesome music! The game was very fun and exciting to play, kept me playing for quite a bit. The game mechanics were nothing new I guess, but overall I felt like the game was pretty well balanced. I didn't realize you had to pick up "corpses" to get exp until some time had passed. Perhaps the graphics could've made that fact a bit clearer.

Sep 17, 2012 @ 5:20am

This was one of the most fun games I've played so far. I think keeping your idea small worked to your advantage. :)

The upgrades were fun, but I would have liked a bit more variety in the types of upgrades I could get. (For example, a spread/multishot upgrade, or better cocoon armor, or whatever.)

Graphics are OK for the time spent. :) Graphics aren't too important in a game like this.

Impressed that you had any music at all, I didn't have time for anything.

Good work!

Cthulhu says ...
Sep 17, 2012 @ 11:58pm

Hard but fun to play!

You must sign in to comment.

[cache: storing page]