August 24th-27th 2012 :: Theme: Evolution

Back to Browse Entries

Ikaruga Devolved

by ChronoDK - 48 Hour Compo Entry

What a hard theme! I went for a shmup where your spaceship evolves depending on how you play. If you shoot a lot, your spaceship gets better at shooting. Same for movement. Also the other way around - no movement makes you slow. I would have had the shields and thrusters evolve too, but I didn't have time for that. Still, you should be able to get the idea when playing the game.

More info on the website - be sure to read about the controls! WASD, SPACE and all arrow keys are in use.

Downloads and Links




aquasheep says ...
Aug 27, 2012 @ 6:48pm

It was kind of fun. However, it was really easy once I learned that shielding made you invincible to bullets of that color. You should make the shield temporary use. I thought the dodging was great! That was a lot of fun; it just kind of didn't matter because the shield was OP. Cool concept though. Develop it more!

thewiseguy99 says ...
Aug 27, 2012 @ 6:49pm

Really clean look and gamelay!! I liked the parallax background and the smooth movement of the ship. Good job!

surreal_whale says ...
Aug 27, 2012 @ 6:52pm

The first time I played I didn't read the description and only used the arrow keys (I thought you were just forced into 3 lanes). I think I might have even got a better score like that than when I was trying to change colour and heal myself. Some music would have been nice, but other than that I really enjoyed it.

pekuja says ...
Aug 27, 2012 @ 6:52pm

I like the idea, but the problem for me is that it seems like if I want to evolve any of my other traits, I need to stop shooting, but shooting is the only thing that gets me to the next round.

Aug 27, 2012 @ 6:56pm

Great controls, the dodging was good and I liked the colour changing mechanic. Made it interesting to play

Kickerua says ...
Aug 28, 2012 @ 7:30am

I like fullscreen option, it's cool.
I played couple of levels using only arrows. :)

Kmad says ...
Aug 28, 2012 @ 7:55am

Looks slick and the mechanics were interesting, good work.

sampyxis says ...
Aug 28, 2012 @ 7:55am

Clean, fun, polished - nice!

Sometimes the keys felt like there were sticking - but great

nseward says ...
Aug 28, 2012 @ 7:58am

Clean game. Needs some playability tweaks to make it more of a challenge. I look forward to seeing more.

batiali says ...
Aug 28, 2012 @ 9:14am

Oh, I liked how you used the theme! There's so much potential in the mechanics...

Talslain says ...
Aug 28, 2012 @ 9:14am

Overall a good game, I liked the difference in ships, it allowed for a more difficult game play. I also liked that when changing your ship the way the sounds changed, one of the more simple but effective mechanics I've experience in this compo

gbellgames says ...
Aug 28, 2012 @ 9:42pm

You got me confused there, I was trying to absorb bullets of my color and was losing energy.. and I was like "what the hell?". Then I figured out I actually had to activate a shield, unlike the real Ikagura game.

Yeah, I am a big "shmupper" :D

The game is too easy. Recharging your energy by absorbing bullets make everything even easier (I could get up to stage 10 without even caring about it). You should had mixed more black and white enemies at the same time.

Also, I didn't get how I "evolve". My shot speed just kepting getting slower and slower (Which actually made the game harder, which is a good thing, but a very annoying way to do it), even though I was holding up all the time.

But I kept playing the game for a while, so its fun. Alas, dodging bullets and exploding alien ships is always fun :)

Benjamin says ...
Aug 29, 2012 @ 7:24am

Parallax and sprites are nice, the gameplay tend to be a little to close Ikaruga original and I'm not convinced by your way of adapt evolution concept to speed of move and firerate. The control feeling is perfect and that's not an easy thing to do when you program shmups.

Aug 30, 2012 @ 1:48pm

This was fun, and well-presented. good job

Teknik says ...
Aug 31, 2012 @ 5:55pm

awesome game. would have been nice if there was some indication of how much you changed. didn't really notice a difference between changes

Maple says ...
Sep 1, 2012 @ 4:21am

I like the concept, but I didn't notice any changes. Perhaps it was because I was both moving and shooting constantly and it didn't know which to upgrade? But man, this would be something really great if worked upon and refined.

JaJ says ...
Sep 1, 2012 @ 2:21pm

The backgrounds worked really well. I didn't feel that much of a difference after evolutions, perhaps you could show a screen with exactly what changed on it after each level. The shooter part of the game worked really well and was very fun.

Sestren says ...
Sep 7, 2012 @ 3:05pm

Agreed with earlier comments, the evolution mechanic needs to be more noticeable or have some kind of a description between rounds of what changed. Also, agreed that the shield felt overpowered. An energy bar for the shield or something to that effect would fix it, I think. Otherwise, very nice game and fun to play.

voxel says ...
Sep 11, 2012 @ 10:34am

Nice presentation, nice ideas

csanyk says ...
Sep 17, 2012 @ 3:31am

Seemed like it was playing in slow motion, but I really liked it. Got through three rounds my second time playing. I didn't really feel anything evolving in that time, so if things were changing they were too subtle for me to notice. Found that it was maybe a bit too easy due to slowness and infinite shields. I think it's high time I played some Ikaruga!

Dan C says ...
Sep 18, 2012 @ 12:32am

Lovely work!

You must sign in to comment.

[cache: storing page]