August 24th-27th 2012 :: Theme: Evolution

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Shape the World!

by Cyboot - 48 Hour Compo Entry

Hello and welcome to my second LD48 Game.

You play as an Amoeba and try to evolve to more complexity.

Eat everything that is smaller than you!
Avoid everything that is bigger than you!
Shape your Amoeba as you evolve, try to improve in 3 unique ways - Speed, Health & Complexity

Have Fun :)

Downloads and Links




Ninja says ...
Aug 27, 2012 @ 2:49am

Very cool concept, I really like how you can change your shape to improve your stats. I don't like the turning controls however. I wish turning was a bit slower so it's easier to control. Nice job!

Aug 28, 2012 @ 11:28pm

This really is quite fun, and I'm surprised it hasn't had more plays or feedback! The evolution mechanic of changing the shape is subtly brilliant.

TheGameMaker says ...
Aug 29, 2012 @ 3:31am

Very nice use of shapes and customization!

gregdevice says ...
Aug 29, 2012 @ 3:59am

The evolution editor is a great idea! I like the mood and graphics of the game. Did you do this music yourself??

VitalWinter says ...
Aug 29, 2012 @ 5:36am

Cool, but not all that fun. Sorry.

eyehawk says ...
Aug 29, 2012 @ 10:56am

Cool graphics and very nice piano music! It motivated me to play further. Gameplay-wise there are 2 things that could be improved: 1. Variation - the collection aspect seemed to get a bit repetitive after a few minutes 2. Collision with those star things could pretty much reduce your health from 100% to 0% - perhaps once you are hit, have 0.5-1s before you can be hit again.

Rex Peppers says ...
Aug 29, 2012 @ 3:29pm

Really liked the level editor, nice job

nseward says ...
Aug 29, 2012 @ 8:07pm

Very zen. I like the limited modifications to your blob.

Aug 29, 2012 @ 10:17pm

Similar to the first level of Spore, but in some ways better, as your abilities are directly related to your shape. Excellent way of dealing with evolution and creature editing. Nice audio and atmosphere

DevWouter says ...
Aug 30, 2012 @ 5:44pm

The web version didn't work for me the download one did (Windows 7).

The evolution mechanic was really well done.

Alink says ...
Aug 30, 2012 @ 5:59pm

Allow to edit your own shape is a very good idea, I just wish that it was more directly used (like spikes to attack etc). No sound on linux(log : Nice entry overall.

Aug 30, 2012 @ 7:08pm

I love the pulling into different shapes, I really like the slidey controls too, feels a bit like you're in slime!

Maxium says ...
Aug 31, 2012 @ 10:23am

I really like the shape editor idea, thought it was a nice addition to this style of game.

Kayelgee says ...
Aug 31, 2012 @ 10:34am

I like how you can change yourself but I feel so limited. After reaching 160 or so complexity I could evolve with every bite but I couldn't roll back and use all the evo points I earned to that point. And sadly I never became strong enough to kill the big guys :(

RARoadkill says ...
Aug 31, 2012 @ 7:43pm

Very cool game, the evolution editor is really well done. Reminded me of the first part of spore.

berkano says ...
Aug 31, 2012 @ 8:40pm

Beautiful music and relaxing feel (apart from when attacked by big blobs :-) ) Great work!!

infinitedog says ...
Aug 31, 2012 @ 8:40pm

The music is very beautiful :)! Nice game and the shape evolution is a good idea!

Per says ...
Aug 31, 2012 @ 10:05pm

Very addictive and nice idea!
The music is beautiful as well :)

Gryxitl says ...
Aug 31, 2012 @ 11:04pm

Very cool idea. I ended up just trying to make the craziest shape I could.

Music was fantastic!

kratorspore says ...
Sep 1, 2012 @ 9:44pm

Nice work. The creature editing screen was a novel twist. I liked the abstract art style too.

AleksandarDev says ...
Sep 1, 2012 @ 10:01pm

I have a game like this on iOS, Osmos I think. You could add some kind of restart button... interesting concept of speed, size and complexity.

Walt says ...
Sep 5, 2012 @ 8:43pm

i agree with what has been said, the shape editor is a great feature, the game should gravitate around that much more! the generic obstacle avoidance gameplay is not too exciting, wish you had made more of the editing.

repstyle says ...
Sep 5, 2012 @ 9:00pm

NIce worlk here and a good use of the theme. I like the concept of self customizing your Amoeba at every step of evolution.

But it's a bit fastidious/long to evolve because the gameplay evolution is not enough to keep me in the game. Maybe some mini-quests can improve it.

Nice work.

galman says ...
Sep 8, 2012 @ 11:53am

Amazing game! Really reminds me of my game :-) I think that it's one of the best game in this LD, fits the theme really well

science4cake says ...
Sep 10, 2012 @ 9:32pm

Good game. The collisions seem a little off. I could be near an enemy but clearly not touching it and I would still take damage.

Joshayy says ...
Sep 11, 2012 @ 6:18pm

Very cool game. It's kind of like the start of Spore, if you've ever played it. Awesome sound too. Well done!
Oh and awesome Evolution editor =)

kddekadenz says ...
Sep 12, 2012 @ 6:49pm

I think it actually have to be 'You lose' and not 'You loose'.
The game is ugly, the sounds are sparely used.
The concept is original, except the eat smaller stuff and avoid bigger stuff thing.
For me it was actually no fun to play your game, I got bored after a few minutes.

creative630 says ...
Sep 12, 2012 @ 8:34pm

I really liked how you expanded yourself and evolved. I think I just would have liked a bit more strategy in choosing where to put the points, and to fix at which point the new vertex spawns. Good job.

Matt Rix says ...
Sep 15, 2012 @ 1:08am

Pretty cool idea, was a little weird to play, but has a lot of potential. Definitely love the whole shape configurator thing.

kibertoad says ...
Sep 16, 2012 @ 12:39pm

Simply the best "eat to evolve" game I've ever played. Thanks!

tompudding says ...
Sep 17, 2012 @ 8:20pm

Allowing to choose your shape and using that for stats is very novel, nice work.

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