August 24th-27th 2012 :: Theme: Evolution

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by dj_pale - 48 Hour Compo Entry

Well, not very impressive but the important thing is to participate ;)

Used all tools as originally stated, only exception was to use Garageband instead of Milkytrakcer, did not use Tiled either.

- Programming: Haxe, HaxeNME and HaxePunk in FlashDevelop
- Audio: bfxr, Garageband, Audacity
- Gfx: Paint.NET

- Drag and drop to build DNA bases
- Rotate with space while dragging to flip base
- Avoid incomplete bases
- Pick up power ups
- It practically goes on forever, but I guess it becomes impossible quite shortly :P

Downloads and Links




photex says ...
Aug 27, 2012 @ 11:38pm

I think this is a pretty fertile start to a touch-enabled game on a tablet.

Jamin says ...
Sep 1, 2012 @ 1:06am

I agree with photex; this could be a real fun phone / tablet game. Replace space bar with tapping on a piece before picking it up.

Maybe consider dropping new pieces in a grid on the side rather than randomly placed. The wiggle effect is neat, but it seems to interfere with grabbing pieces.

Elegant, fun game.

Teknik says ...
Sep 1, 2012 @ 4:03pm

very nice game. maybe some warning that you get new halves when you make a connection. at first i though they were based on time and was just trying to solve the first ones but didn't have the proper connections.

dj_pale says ...
Sep 2, 2012 @ 11:54am

Hi, thanks for the comments! I agree that the mouse interface is not optimal (the arm would ache after a while) and would have been better off on a tablet :)

MurrayL says ...
Sep 2, 2012 @ 12:25pm

Looks/feels pretty nice, and plays well, but the difficulty needs to be adjusted.
On at least two occasions, I had seemed to have no parts that fitted any of the ones I could see. I actually lost the game because I couldn't make any moves.

monsieur_nez says ...
Sep 2, 2012 @ 1:42pm

Really good idea, good potential!

cadin says ...
Sep 2, 2012 @ 5:01pm

I think this has a lot of potential. I like your sound effects!
I didn't understand how the new pieces get made. At certain points I didn't have any of the pieces I needed. Is that something I have control over.
Nice work!

yosh says ...
Sep 2, 2012 @ 11:20pm

I don't have a mouse right now so it was quite a pain to score anything. However I like this puzzle concept and it could certainly make a mobile game :P

dj_pale says ...
Sep 2, 2012 @ 11:23pm

The piece-generation is unfortunately not suited to the incomplete bases being generated. Made a semi-fix to spawn new piece types sequientially, but one might still get unlucky.

harusame says ...
Sep 4, 2012 @ 8:14pm

Too difficult because we don't have the good piece. But it's fun, good idea and good potential for a phone and tablet. I like audio :)

garygreen says ...
Sep 4, 2012 @ 8:54pm

Nice idea. I really enjoyed playing it. I liked the incidental touches to the game too, such as the voice and the slight jiggle and zoom in/out of the DNA bars.

raarlac says ...
Sep 4, 2012 @ 8:57pm

Nice game! First HaxePunk game I see here. Its gonna be awesome to study the source code :)

aare says ...
Sep 4, 2012 @ 9:33pm

I like the voice saying "evloution", reminds me of mortal combat series :P
I like the animations and poilsh of this game, though the gameplay is not the greatest :/ Especially frustrating is when You don't have fitting pair of nucleotyde

Adhesion says ...
Sep 6, 2012 @ 3:59am

Fun but a bit hard to understand at first - maybe make the color matches clearer than just having the examples on the title screen. (The shapes are a bit too small to be immediately obvious in-game)

Matt Rix says ...
Sep 15, 2012 @ 12:33am

Decent game, pretty fun to play, although I think it might be better without having to flip the pieces at all.

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