August 24th-27th 2012 :: Theme: Evolution

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A New Kind of Man

by Khayet - 48 Hour Compo Entry

Have fun playing my compo-entry: A New Kind of Man. A science-fiction platformer with super powers. Controls: WASD, space, enter and sometimes the mouse.

Please give me feedback as honest as you can. The timelapse video is uploading. :)

looking forward to playing your entries,

Downloads and Links




Ragzouken says ...
Aug 27, 2012 @ 7:34am

Nice idea, but it seems a shame the level is so short - there wasn't any time to ramp up the challenge, and explore the different uses of the various evolutions. The choice of the first evolution is countered by having to pick up wall jumping either way :(

Rellikiox says ...
Aug 27, 2012 @ 12:12pm

Fun, but way too short.

FoxFiesta says ...
Aug 27, 2012 @ 12:20pm

The idea is good but the game is too short to fully exploit the gameplay.

SteelRaven7 says ...
Aug 27, 2012 @ 1:32pm

Pretty cool that you choose between different evolutions and how that impacts the gameplay, but the level is far too short to explore it properly.

Folis says ...
Aug 27, 2012 @ 2:17pm

Nice, but short.

VAMflax says ...
Aug 27, 2012 @ 3:53pm

Controls are a bit abrupt! Probably needs a little inertia, and the double jump sometimes stops and you just levitate across the air - which is cool, but not what was supposed to happen I guess! :)

The tank is FIERCE!! Full on stream of hot lead! I like!

I would have made the choice box work with the keys. Didn't seem right to have to use the mouse at that point.

Was expecting a second level. I mean, you did have a whole 48 hours... ;)

I made it to the end though, so that's a good sign!

lucasncv says ...
Aug 27, 2012 @ 3:57pm

Nice mood, but really short.

shinD says ...
Aug 27, 2012 @ 4:23pm

Good base, but needs more content!

surreal_whale says ...
Aug 27, 2012 @ 4:41pm

I liked the idea, with a bit more content it could be really good.

LiteLab says ...
Aug 27, 2012 @ 5:42pm

Meh, didn't really like it.

My Milked Eek says ...
Aug 27, 2012 @ 7:28pm

Cool idea, but as the others said it was short.

Aug 27, 2012 @ 9:15pm

Good idea, couldn't get the 2nd mutation to work though, how do you go invisible? Fits the theme really well

Khayet says ...
Aug 28, 2012 @ 1:13am

@SecondDimensio: You activate the second ability by pressing either 1 for invisibility or 2 for killing a nearby enemy.

Aug 28, 2012 @ 8:15pm

Ah OK thanks, I'll give it another go. Think my link is fixed now too by the way

yettatore says ...
Aug 29, 2012 @ 3:22am

Very funny man!!! The idea is great to create an awesome map. The level design can be improved but as a prototype is well.
(I play the game 2 times =D)

XmmmX says ...
Aug 29, 2012 @ 2:57pm

Hey, you were right, I played your game and the idea seemed somehow familiar. :P

I really liked the wall jump ability.
As many others already mentioned it's too short.
Anyway a good game.

patrickgh3 says ...
Aug 30, 2012 @ 7:17am

I really liked the concept and the physics seemed working. You could have made some pretty cool multiple-path based levels

badlydrawnrod says ...
Aug 30, 2012 @ 9:57pm

Short but sweet. Effective graphics.

Khayet says ...
Aug 31, 2012 @ 12:31am

Thanks for all the feedback so far - it has confirmed my view of the game.

The lesson I learned is that it is really important to give the player enough room to explore the game mechanics you just taught them. And also that you should have a playable version before you program every feature you want in the final game.
(And that collision programming in Game Maker sucks!)

If you find anything else I should keep in mind next time - please tell me!

Aug 31, 2012 @ 11:14am

As mentioned, the game's concept was pretty nice, but incredibly short.

What I did really like is that there was (more or less) multiple ways to go about the level depending on the abilities you evolve. I think this is something you can really explore more.

Puzzlem00n says ...
Aug 31, 2012 @ 2:49pm

I like it, despite the length. It's a very nice idea.

RARoadkill says ...
Aug 31, 2012 @ 5:59pm

I really like where this one is going. so many different options you could add. I think you should keep working on this

garygreen says ...
Sep 2, 2012 @ 7:46pm

Fun game. I liked the idea that you could choose your powers too. Shame it was so short, though.

frosty says ...
Sep 10, 2012 @ 6:28am

Great work for a weekend game!

Walt says ...
Sep 11, 2012 @ 4:07pm

nice. confirming what's been said so far, more focus on level design would've been needed to acually have something to play

Misfit says ...
Sep 11, 2012 @ 5:37pm

Nice game, but too short.

creative630 says ...
Sep 12, 2012 @ 3:34pm

Cool game. Too short but I liked where it was going.

free_napalm says ...
Sep 12, 2012 @ 3:39pm

I got a bit excited how this game is going to work out, and was pleased by the presentation of the story.
But then the game was just over. I can't believe this is what you were going for, it feels a lot like you run out of time - I can't even see the sun as you promised?
Otherwise, you had cool gameplay ideas. Sound, music and graphics were okay.
Are you planning to extend the game?

Khayet says ...
Sep 12, 2012 @ 5:38pm

free_napalm: I did indeed run out of time.

RawBits says ...
Sep 16, 2012 @ 7:53pm

Are you suppose to stuck on walls? And the text is off sometimes on the abbility selection screen. Oh, and why I need to let go of the mouse? Or why I have to use it? This is a bad control design.

csanyk says ...
Sep 17, 2012 @ 4:28am

Very short and not so challenging, but it's a game.

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