August 24th-27th 2012 :: Theme: Evolution

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by Charlie Hadden - 48 Hour Compo Entry

Advolvolution has two game modes. The first is survive. In this game mode, you attempt to survive for as long as possible while being attacked by hordes of enemies.

The other game mode is inventively names "1000 Kittens", and spawns you in a world filled with, yup, you guessed it: 1000 kittens. But not just any kittens, randomly coloured kittens! Your goal here is to collect all 1000 kittens as quickly as possible. No pressure.

Evolution comes to both game modes in the same way. As you are busy slaying gooey looking bouncy things, or rounding up your furry friends, the world evolves around you. This could work to your advantage, blocking your attackers from getting to you, or it could corner you leaving you with no option but to fight back.

WASD to move, space to attack. Enter selects the menu item and escape pauses the game.

I will also be adding a timelapse video to the links once I have put it all together.

Downloads and Links




Aug 27, 2012 @ 3:47pm

Good game, cool take on the theme with the evolving environment and nice humour with the kittens :)

thewiseguy99 says ...
Aug 27, 2012 @ 7:41pm

Pretty fun to play the 1000 Kittens. The WASD keys are not so good for me being strongly right handed so Survival was too fast. The addition of the arrow keys would be great!

Aug 27, 2012 @ 10:49pm

Ligh7zIncrement: Thanks!

thewiseguy99: Yeah, I understand what you mean, and I should have thought about that while making it, it only would have been 4 more lines. Sorry about that.

vigrid says ...
Aug 27, 2012 @ 11:38pm

Evolving board has potential. I wish there were more complex rules for it though.

Aug 28, 2012 @ 1:40am

Can't run in Firefox 14.0.1. Just displays a black screen and doesn't change.

Uberi says ...
Aug 28, 2012 @ 1:44am

Couldn't figure out how to do survival, but 350 kittens later I'd consider my time well spent.

mdkess says ...
Aug 28, 2012 @ 1:45am

Cool! Would have definitely benefited from some animation for attacking, but good work. I like 1000 kittens mode best.

One thing - your physics is a bit buggy, and you can sometimes clip through walls. Not game breaking by any means, but shouldn't be too hard to fix.

Aug 28, 2012 @ 2:00am

This is a nice little game. Took me a few seconds to figure out what was going on at first, but it's an interesting concept.

Aug 28, 2012 @ 2:06am

Uberi: The best tactics I've found so far is just to run away and spam space bar whenever anything comes near you.

mdkess: The animation was something I had planned to include, but I ran out of time unfortunately. The same thing for the buggy physics. During early testing it seemed to work fine, but by the time I noticed the issue there was already a lot of things based around it that would have needed to be ever so slightly tweaked in order to fix it which, again, I didn't have time for. I'll consider fixing it up and posting a post-compo version sometime soon though.

Timster: Thank you for playing :D

BenW says ...
Aug 28, 2012 @ 3:00am

It was neat. It wasn't clear to me how attacking worked at first also I liked the kitten collecting mode.

hirsch says ...
Aug 28, 2012 @ 12:44pm

I survived 50 seconds. This game is interesting. The usage of more audio would have been great. But overall it's a neat idea and fun playing, too. Well-done :)

X-0ut says ...
Aug 28, 2012 @ 9:59pm

I'll second that spamming the space bar worked well :D

Aug 29, 2012 @ 1:13am

Nice entry. Had problems running it on the website. offline worked better for me (although with slight screen flickering). At first it was kinda confusing (the evolution of the stage) but then it became something really neat. Space bar FTW :)

Evil Cult says ...
Sep 3, 2012 @ 11:24am

I think this really needs some sort of feedback when attacking.

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