August 24th-27th 2012 :: Theme: Evolution

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Candy Shop

by foxor - 48 Hour Compo Entry

Fight the opponent to win. Each opponent starts in a corner with the three monsters that are on their side. Its more fun if you find someone to play with you.

Use the turns to either move yourself into a protective defensive position. Or use your monsters turn to breed them a nearby monster that you click on or train one of your monsters by making him fight with either another one of you monsters or your opponents monster.

The winner is whoever gets their monsters to the opponent and fights with him.

Here's how the game works:

Each team starts with 1 player and 3 monsters. The color, size and particle effect height represent the strength of the monster. Whenever the player gets attacked, that side has lost.

When you control a unit, they have a green tile under them, and all the people on their team have black tiles under them. That's how you tell who's turn it is.

Most actions involve two clicks, the click to select the action, and the click to select the target. All actions can only be used in the 8 tiles around the active unit.

When you breed two monsters: both are destroyed. Then 4 new monsters are placed above, below, to the left and to the right of the target monster. These monsters have stats that can be up to as much as the added stats of their parents. You must control both monsters.

When two monsters fight: Each picks one of: red, green or blue. They tend to pick the color they look most like. A monster who is equally green and red will choose both with equal frequency. Once they pick a color, one of the monsters may get a 2x bonus depending on the color they picked. The bigger monster wins.

Red beats Green, Green Beats Blue, Blue beats Red.

If you're really interested in how combat plays out, here's an example:

Monster 'A' has:
{red: 70, blue: 30, green: 0}
fights Monster 'B' with:
{red: 33, blue: 35, green: 32}

AB A B %
RR _ X 23.1
RB X X 24.5
RG _ X 22.4
BR _ X 9.9
BB X _ 10.5
BG X _ 0.6

Downloads and Links




Jeremy1080 says ...
Aug 27, 2012 @ 4:45am

Loved some of the smoke effects on the balls, but was a lot confussed by game play hahah, great concept I think though, just is made for 2!

Desi Quintans says ...
Aug 27, 2012 @ 7:17am

I am so incredibly confused about what I am supposed to be doing.

Th3dz says ...
Aug 27, 2012 @ 2:42pm

Didn't really get how it works.

Mjiig says ...
Aug 27, 2012 @ 3:15pm

This sounds like it could potentially be a really cool fighting game, but in all honesty having read through your description I don't really have any idea what I'm supposed to be doing.

Porter says ...
Aug 27, 2012 @ 4:57pm

I can win in 1 move, by attacking my own side :D

Confusing at first, but I see where you were going with it. It's simply too early, and there's not enough direction given. Finish it up!

Aug 27, 2012 @ 5:20pm

I'm not sure as well on how it works. While you did provide an explanation on this page, it still confused the hell out of me.

thewiseguy99 says ...
Aug 27, 2012 @ 7:05pm

I agree with the others and found the explantion on this page confusing...

codesavage says ...
Aug 28, 2012 @ 12:53am

I too was confused by the instructions to this game. When I noticed that the majority of comments here were about people not understanding either, I took some time playing to figure out the rules. Now that I understand, let me say that this is a pretty good strategy game you have here... I can see that it would be very interesting giving it to 2 strategically minded people and watching them battle it out. The breeding aspect really strengthens the variety of moves available to the player.

I did find the controls to be a bit irritating. I think you would be better served to do away with the menu and allow all control to be done through clicking on the units themselves. For example, if I want to move I would click my unit and then a blank space. If I want to breed, I click my unit and then another of my units. If I want to fight, click my unit and then the enemy unit. Skip, right click. I think it would make for a smoother experience if I didn't have to move my mouse to the top corner of the screen between every unit's turn.

Also, I'm a bit confused by color. You said that color is one of 3 factors that indicate strength, but didn't explain which colors are stronger than others.

foxor says ...
Aug 28, 2012 @ 3:18pm

@codesavage the ability to fight your own guys together is critical. So clicking on two of your own dudes would be ambiguous.

Thanks everyone for the kind comments! I know the game is really confusing, and I'm fixing that, but I didn't have time in the compo. I really just wanted to nail the strategy. I think if you get another person and really try to win, you'll find all the strategic depth you can handle.

codesavage says ...
Aug 28, 2012 @ 6:21pm

@foxor Perhaps when you click your monster, and then click another of your monsters, you could have a contextual menu come up where the mouse is with the option to fight or breed. However you do it, I think keeping people from having to move the mouse so far for every action would really help the flow. :)

Cake&Code says ...
Aug 29, 2012 @ 11:48pm

Wow, that was actually really fun to play. I fiddled with it a bit until I figured out how movement worked (sucks that choosing an invalid space negates your turn!) and then combat and fusions. As others have said, having to move the mouse all the way to the top left to choose an action slows down the pace of the game but unlike the other suggestions of context menus and the like, I'd love some good old keyboard shortcuts. Touch controls are great for touchscreens, but I have here some 104+ keys ready to be used.

Hope you keep developing this! :)

dengzo says ...
Aug 30, 2012 @ 5:48pm


Teknik says ...
Aug 31, 2012 @ 4:52pm

very cool idea. needs refining in the game play seems a bit to random.

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