August 24th-27th 2012 :: Theme: Evolution
Arrows to move.
WASD to attack.
Clock on a building to view available upgrades.
If the HP on a building drops to 0 and you have an upgrade, you will lose an upgrade. If you don't have an upgrade you die.
You know how they say don't try and use a new language or engine. I didn't listen.
Downloads and Links
Ratings
#1040 | Coolness | 17% |
Comments
You made a working game and learnt a new language/engine in less than 48 hours. I say, job well done.
Not bad for the first game with a new language, but the game was too easy from the beginning on. You could make it more challenging.
It works and I see potential for growth with this. Think you should polish this up. Only compliment I can think of is that the enemies move so fast that it can sometimes be impossible to kill them before they hit the buildings.
The game doesn't make a lot of sense, and seems to rely too much on text.
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That's a hard lesson. Well, the game is functional and is definitely a game, that's more than can be said of some entries.