Ludum Dare 31
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August 24th-27th 2012 :: Theme: Evolution

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Men In Wings

by byrono - 48 Hour Compo Entry

Unfinished. Didn't have enough time.



Instructions
Arrows and Space Bar

You have 5 points to spend on upgrades.

Downloads and Links


Ratings

Coolness57%
#336Fun2.85
#407Audio2.30
#546Mood2.30
#558Overall2.64
#580Graphics2.33
#582Humor1.43
#662Theme1.96
#732Innovation1.81

Comments

Aug 26, 2012 @ 7:41am

I liked it!

Senekis says ...
Aug 26, 2012 @ 9:13am

Too bad you don't have the time. It had potential.

FuzzYspo0N says ...
Aug 26, 2012 @ 2:57pm

Why this color palette?

thewiseguy99 says ...
Aug 27, 2012 @ 10:31pm

Definitely has potential and enjoyed playing what you did produce. Liked it so far..

Glamdring says ...
Aug 28, 2012 @ 4:01am

Interesting, but a bit hard to control

linkzns says ...
Aug 28, 2012 @ 4:04am

The points spent could be the direct number of kills made in the last round, it would be easy and a quick way to make the game progress. Nice job though.

savethejets1 says ...
Aug 28, 2012 @ 4:05am

It's like Asteroids on crack!

Maikeroppi says ...
Aug 28, 2012 @ 4:07am

Good job!

A few notes:
-With the amount of enemies spawned, it is effectively impssible to avoid their bullets, even with speed and rotation upped.
-Controls seem almost like they are delayed a whole second.
-Enemies seem way more maneuverable than the player.

Nifty things:
-It's enjoyable taking on so many enemy planes.
-It seems like over time, you gain more skill points? Or perhaps it's based on score instead of time?
-The explosion sound effect is satisfying; I enjoy taking on multiple planes and blowing several of them up.

wizbane says ...
Aug 28, 2012 @ 4:11am

Overall seems like a functional and well executed game, though the plane is difficult to control and feels very slow without any upgrades. I'd say start out with a plane that feels "normal" then have the upgrades add more from there.

I don't really see how evolution fits in, other than just as a button label. It really is just upgrades. Also, I can't help but notice the aesthetic and gameplay seem quite heavily inspired from Vlambeer's LUFTRAUSERS... which might not have been as apparent if the theme was better incorporated.

hamster_mk_4 says ...
Aug 28, 2012 @ 4:14am

It feels like a Luftrauser clone. But harder to dodge the bullets.

Cipher says ...
Aug 29, 2012 @ 3:01am

Probably been better if you had time, i sense a lot of potential from this. Quite enjoyed it though.

Aug 29, 2012 @ 12:14pm

Love the momentum-play. Nice work!

Making "X" the primary "do"-button first, and then using space without any notice is bad though.

Teknik says ...
Sep 1, 2012 @ 7:13pm

with a texture on the ground it would be easier to see your movement. that was the only thing that bothered me. it was a great game overall.

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