August 24th-27th 2012 :: Theme: Evolution

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Gobblegoks: Evolution

by pighead10 - 48 Hour Compo Entry

FYI: A 'decent' score is over 10k, 'good' over 15k and 'pro' over 20k. If you are struggling to get over 10k, try watching the gameplay video for tips. My high score is 25440.

Ports to other OSs may be coming if I can work out how.

Overcome insurmountable enemies as Pog the Gobblegok by using your extraordinary powers of evolution.

Controls in the game menu. Don't press R when you're near the edges of you'll fall out (if you have energy).

-Use your medium form (E) for most of the fighting.
-Use your small form (Q) for escaping if you are in a bad position.
-Use your large form (R) for taking the damage from the small quick enemies - your big form has 2,000 health, small enemies do 20 damage.
-Don't use your big form for trying to take damage from bullets as you can just dodge them with your other forms.
-Don't swap to small form (Q) unless you have 5 or more energy, or you will not be able to evolve back and will be stuck in ghost form, which does little damage.
-The next wave does not wait for the current wave to die before moving on. Kill enemies quickly.

Downloads and Links




Geti says ...
Aug 27, 2012 @ 1:51am

was interesting but the controls were fairly obtuse :/ took quite a bit of running around to get used to and crashed on exit. Take some time to fix the bugs after deadline I guess ;)

agersant says ...
Aug 27, 2012 @ 5:08pm

A bit clunky and very hard but I like the idea of changing character with just a keypress.

Ragzouken says ...
Aug 27, 2012 @ 5:09pm

Starts off pretty slow, but good after a while :) Got overwhelmed pretty soon after the walls came though!

EinBernd says ...
Aug 27, 2012 @ 5:11pm

The energy could spawn a bit faster, it seemed that a lot of times a bunch of enemies would follow me, and end up almost combining, and then I'd only get 1 energy for every few that I shot.

madpew says ...
Aug 27, 2012 @ 5:12pm

Those small ones are fast and hard to hit. Made it above 10k. Sadly I didn't really use the morphing mechanic.

pighead10 says ...
Aug 27, 2012 @ 5:22pm

Einbernd: small enemies have a 1/4 chance of dropping 1 energy. You shouldn't need to use that much energy =p

madpew: how the hell did you get past 10k without evolving! :D

nosfer says ...
Aug 27, 2012 @ 10:34pm

many different ideas, some lacks in presentation, quite challenging. I'm not 100% sure that all different characters add anything useful ("tank" just seems to be slow and fires slow missiles - maybe if it exploded on impact - or I haven't noticed it).

pighead10 says ...
Aug 28, 2012 @ 1:00pm

nosfer: "lacks in presentation" :D

When I say 'tank' I don't mean military tank, I mean gaming tank - used for absorbing damage. Added a "tips" section to the notes.

K1NET1K says ...
Aug 28, 2012 @ 1:27pm

ahah the boss :)

X-0ut says ...
Aug 28, 2012 @ 1:34pm

Controls are a little tricky at first.
Took me a few games before I realized mouse shoots.
I think a simple improvement would be to allow the player to shoot through the enemy projectiles.

Nimphious says ...
Aug 28, 2012 @ 3:45pm

Nice one. The collision on the projectiles could be a little tighter, not being able to shoot aroung them easily is a bit of a pain, but once you get the hang of it it's not so bad.

Thurig says ...
Aug 28, 2012 @ 5:25pm

Fun game play.

Richard Matey says ...
Aug 28, 2012 @ 10:37pm

Fun game, thanks for the upload :) Would like to see the player evolve more in the minute to minute gameplay

shinD says ...
Aug 29, 2012 @ 5:56pm

Nice one, my main gripe being the bullets colliding with each other which makes it really hard to deal with larger enemy groups. At least the big form's projectile seems like it should be able to overpower the smaller ones.

bvanschooten says ...
Aug 29, 2012 @ 6:57pm

Quite a nice arena shooter. Haven't seen many of those, strangely. I like the different enemies and tiles. The idea of different sizes is interesting.

pighead10 says ...
Aug 29, 2012 @ 10:37pm

shinD: the big projectile moving through smaller ones was a good idea. Unfortunately it is not as easy as it may look because of the way I designed the collision detection - I had to use a very messy hack to make projectiles ignore powerups.

SteelRaven7 says ...
Aug 30, 2012 @ 10:39pm

Pretty nice gameplay, but I find it a bit annoying that projectiles collide with each other, it has a tendency of drawing out battles with ranged fire for a long time.

Really like that there is a bunch of strategy and different ways to tackle the game though, ups the replayability a whole bunch!

Good game!

Wampus says ...
Sep 1, 2012 @ 12:48am

That was really weird and actually quite fun.

DavidErosa says ...
Sep 1, 2012 @ 1:58pm

I got confused with the controls, but I liked it. Maybe something easier for changing characters, as 1,2,3. I liked how the enemies moved and fought, cool AI.

PaulSB says ...
Sep 3, 2012 @ 12:34pm

Fun game, those little enemies move fast! I didn't really master the usage of the different forms. But fun.

fr_automatik says ...
Sep 3, 2012 @ 12:54pm

That's fun.

azurenimbus says ...
Sep 6, 2012 @ 8:30pm

Enjoyed the challenge. Nice entry!

myachin says ...
Sep 12, 2012 @ 11:14pm

cant run

pighead10 says ...
Sep 14, 2012 @ 9:25pm

myachin: what happens?

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