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    Ludum Dare 24

    August 24th-27th 2012 :: Theme: Evolution

    Back to Browse Entries

    Evolutionary Designer - FrozenCow - 48 Hour Compo Entry

    Tutorial is highly recommended! Chrome or Firefox highly recommended!

    Mixes World of Goo with Qwop by allowing you to design your own organisms and control them to get to the end of 6 levels.

    Controls are explained in the tutorial, but to summarize:
    Space: switch between designer- and play-mode

    In designer-mode:
    Drag left mouse on blob: create muscle/blob
    Drag middle mouse on blob: drag blob around
    Right mouse: remove muscle/blob
    Hovering on a muscle and pressing any key will bind the key to the muscle

    In play-mode:
    R: resets the level
    Any key you have bound to muscles for movement (numeric, alphabetic and arrow keys)


    You can also share your creatures with others when you press escape in designer-mode.

    If you can't figure out a level, you can watch my playthrough for some inspiration (contains spoilers): http://www.youtube.com/watch?v=Tq9deX4v7Ss

    View FrozenCow's journal. | View all entries by FrozenCow

    Ratings

    Coolness63%
    #7Innovation4.17
    #22Overall3.89
    #79Fun3.50
    #88Graphics3.83
    #190Theme3.39
    #201Humor2.62
    #335Mood2.70
    #454Audio2.17

    Comments

    panzermancer says ...
    Aug 27, 2012 @ 5:12am

    Pretty fun to mess with, even if most of my designs just end up tangling themselves up in a ball.

    31eee384 says ...
    Aug 27, 2012 @ 5:13am

    Wow. Beautiful game, seems very polished.

    I do think the simulation is a little hard to control--it is kind of the point of QWOP, but it makes it really difficult to design and control things. Dragging the blob creature (for example, to right it) feels very slow. The muscles did feel very gooey, though, which felt nice.

    With regard to difficulty, I think it is hard to balance a game like this, and while I can offer criticism I can't really blame you for the 48 hours you had. For every level up to the one with the ledge, I simply used a triangle-creature, as it was easy to control and got the job done. When I got to the ledge, I felt under-prepared, and couldn't pull it off. I like to think that I'm a spacial thinker, but it was beyond me how to move something big over to the right when I had previously only used a triangle. Perhaps allowing freer level flow would have helped, letting me try out complex designs on my own within environments.

    Overall, though, it looks awesome, and I really like the concept and theme matching.

    Sanguine says ...
    Aug 27, 2012 @ 9:15am

    I really enjoyed it! I liked messing around with it and trying to beat my highscore! The level with the ledge was too hard for my mind to comprehend though :P

    Matt Rix says ...
    Aug 27, 2012 @ 2:50pm

    This is really cool. Uphill is tricky!

    FrozenCow says ...
    Aug 27, 2012 @ 3:03pm

    Here are some fun creatures I've found during development:
    Big: http://pastebin.com/E6SLvaGr
    Wheel: http://pastebin.com/0qC2VKiK
    Walker: http://pastebin.com/5DPMZye5
    Simple walker: http://pastebin.com/rhGRH2rU

    My Milked Eek says ...
    Aug 27, 2012 @ 3:27pm

    Awesome, had some good laughs.

    My Milked Eek says ...
    Aug 27, 2012 @ 3:30pm

    One issue though: you can bind the 'R' key to a muscle, but that's the reset button. Nothing game-breaking but an oversight.

    My Milked Eek says ...
    Aug 27, 2012 @ 3:31pm

    Used the wrong box to comment, apparently scores only save with the top comment box.

    FrozenCow says ...
    Aug 27, 2012 @ 10:45pm

    @31eee384, Thanks for the helpful comments. I think the gravity is a bit too low and the velocity-damping too. I'll play a bit with these values the coming week.
    With regards to the levels, yes, I tried to 'force' the player to change their design a few times, but for small creatures, yes, the last one is the only time you need to change it. Maybe bridging a small gap might force the player to create bigger creatures.
    @My Milked Eek, yes I should fix that, escape also binds to muscle.
    For anyone who can't figure out a level, I recorded a playthrough with one possible solution for each level: http://www.youtube.com/watch?v=Tq9deX4v7Ss

    Barry Abrams says ...
    Aug 28, 2012 @ 1:10pm

    Hmm... can't get past the main menu.

    tomsik68 says ...
    Aug 28, 2012 @ 1:12pm

    Great game. It's really fun messing up with those blobs.

    FrozenCow says ...
    Aug 28, 2012 @ 2:34pm

    @Barry Adrams, what browser were you using? Have you tried Chrome or Firefox?

    kirbytails7 says ...
    Aug 28, 2012 @ 3:32pm

    Very cool! I just used a triangle for most of it...

    SaintHeiser says ...
    Aug 29, 2012 @ 12:35am

    Good game! I like the game mechanic. There are a lot of fun!

    Jack says ...
    Aug 29, 2012 @ 7:23am

    I made a blob that glitched the physics and slid along on its own xD great game though, shame that you didn't really need to evolve for most of it :/ I'm sure that could be fixed with added mechanics like wheels and such

    matheod says ...
    Aug 30, 2012 @ 4:18pm

    Wow amazing game and idea ! I love it !
    Just upset when all blob at are ground blocking any deplacement and forcing us to restart.

    dwrensha says ...
    Aug 30, 2012 @ 10:43pm

    Beautiful. Thank you making this.

    btw, I kept getting stuck in design mode, on Chrome on a Mac.

    FrozenCow says ...
    Aug 30, 2012 @ 11:43pm

    I will make the creature reset back to its original position when switching from controlmode to designmode. I hope I'll get some time coming week. Also been looking at highscores for the finish-times.

    brita_ says ...
    Sep 4, 2012 @ 11:39am

    great!

    Kmad says ...
    Sep 9, 2012 @ 1:03pm

    Very original mechanic and fun too.

    Pierrec says ...
    Sep 14, 2012 @ 5:50pm

    Very clever idea, and highly polished! Impressive! (doesn't work well on firefox, but works on Whrome)
    My only question is : Why did you used World of Goo graphical design ? You could have created your own design to give your game more personnality.

    hamster_mk_4 says ...
    Sep 16, 2012 @ 4:41pm

    While using firefox 15.0.1, my mouse buttons do not process in edit mode. The tutorial was fun and I liked the concept.

    pardue says ...
    Sep 16, 2012 @ 5:33pm

    Awesome concept...

    Cthulhu says ...
    Sep 17, 2012 @ 9:15pm

    Very polished!

    I so bad at finding effective combinations :D

    Great job!

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