August 24th-27th 2012 :: Theme: Evolution

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by hungyg - 48 Hour Compo Entry

Give the site a few seconds until it fully loads! Sorry I didn't have time to make a proper loading screen.

Game is kind of imbalanced, would have needed a bit more time for that. Wasted too much of it on graphics.

Tip: Grenades go to the exact position of the mouse, not the direction of the mouse, like bullets.

Downloads and Links




SasoriDama says ...
Aug 27, 2012 @ 12:12am

This is really calming and relaxing, at least early on. It looks great too. You should be very happy!

delerium10101 says ...
Aug 27, 2012 @ 8:20am

The minimalistic art style works well for this. The enemies spawning in groups that form a shape is a particularly nice touch.

Colapsydo says ...
Aug 27, 2012 @ 8:31am

A well executed game, very clean. The neon-style works well with those geometric forms.
The upgrade system is maybe a little bit unbalanced, you can reached the top too easily, and you don't have time to enjoy the first upgrades.

Xaychru04 says ...
Aug 27, 2012 @ 10:17am

A very nice game, I like the upgrades and the art style.

dvdking says ...
Aug 27, 2012 @ 2:40pm

Very good game. It has excellent graphics, very like this style. Also I like that I don't have to press any keys to shoot, it is really great thing and perhaps I will use it
in my projects.

I don't like only one thing: game finishes very fast.

Vordux says ...
Aug 27, 2012 @ 3:50pm

I'm a sucker for games like this, the Geometry Wars inspiration is excellent, and you've also nicely implemented the theme with the upgrades. Both of these elements work really well together.

One thing I noticed however, is that it doesn't seem to check if there are a certain amount of enemies on screen at once, and so, they can accumulate to a monstrous hordes that are impossible to overcome.

This game is pretty solid regardless and enjoyable.

Dakota says ...
Aug 27, 2012 @ 3:54pm

Great game. Upgrade system is nice.

siondream says ...
Aug 27, 2012 @ 6:57pm

Awesome effects and addictive gameplay :-D.

monz says ...
Aug 28, 2012 @ 9:52am

Nice game,i liked the art style and the upgrade system =)

vilya says ...
Aug 28, 2012 @ 12:26pm

Good game! I can see myself coming back to play more of this. The title screen music was good, but there was no music in game...?

hungyg says ...
Aug 28, 2012 @ 12:29pm

no there wasn't, unfortunately I hadn't had any good idear for that. Also the game sounds would have kinda ruined it.

eShredder says ...
Aug 28, 2012 @ 3:58pm

Great game! I just love games like this!
Though, I have some complaints.
First; The credits income is way too fast. The last upgrades are afforable after a very short time.
Second; The split upgrade felt a bit excessive. One bullet could alone destroy an entire horde of green enemies.
Third; The number/level of enemies should probably increase slower. I know these games are supposed to be fast-paced, but this game is really REALLY fast-paced.

hungyg says ...
Aug 28, 2012 @ 7:39pm

Completely agree. I only saw these problems after the deadline was over. No changing it now. Thanks for playing, maybe next time it will be even better!

Aug 28, 2012 @ 9:32pm

Once I figured out that Space was Upgrade, things went a lot smoother. A reminder of that on the game screen would help.

I still died to hordes of enemies after a certain point. I like bullet shooters because the progression always feels fun.

GreyShock says ...
Aug 29, 2012 @ 9:18am

Nice Graphics! They are coded? I'll download your source because I really liked those HTML5 light effects.

You can have my source if you like. But its variables and comments are in spanish. It's made with ImpactJS engine. Let me know if you are interested and I'll gladly upload them to you.

GreyShock says ...
Aug 29, 2012 @ 10:27am

Oh, photoshop lights.. I got myself exited since I'm lookink for dynamic lightning in html5. But you really got it right. Grenades are so shiny :P

I found a bug, while in the updrage menu, you can launch grenades!

BTW, I uploaded the source of my game. You won't be able to run it if you don't have ImpactJS, but all the program logic is there.

DevoreUK says ...
Aug 29, 2012 @ 11:36am

One of the most polished games I've played. Really nice graphics, functional sound and most important of all fun to play.

RawBits says ...
Aug 30, 2012 @ 4:10am

Why is only the text shows up when you press the 'Instructions' button? :) Anyway the only thing it needs is balancing and maybe a proper game over screen. Autoshooting idea is a great thing!

Szép munka, így továb!

dremelofdeath says ...
Sep 5, 2012 @ 12:35pm

Great game, I love it! Just a few comments: Ricochet like, doesn't help you at all. Also, there appears to be a bug (I'm in Chrome) where sometimes your controls will simply lock up.

Also, I always end up getting to a point in the game where I literally can't spend my credits fast enough. The game ticks up the counter quickly over time, but even if I have killed hordes of enemies, I have to wait for that counter to tick up before I can spend them! This matters when I'm firing grenades constantly in order to stay alive :P Also, I don't like that I die all at once, even if I have full life, just for one mistake. It's pretty unforgiving, especially at the end.

At any rate, great work, and congratulations! :D

lekochen says ...
Sep 9, 2012 @ 12:53am

I feel so powerful and satisfying in the end. Great game!

csanyk says ...
Sep 16, 2012 @ 8:59am

Couldn't really play it. When I WASD move, the mouse cursor freezes up. I'm using a trackpad on a laptop running Chrome on Win7 x64.

I've played a few games very similar to this, and I couldn't get far enough in to see how it might differ. I was able to observe formations of triangles "evolve" out of singular triangles, it'd be fun to come back and see what this is like once the controls are sorted out.

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