August 24th-27th 2012 :: Theme: Evolution

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A Game With A Castle

by toaster - 48 Hour Compo Entry

Watch as the game evolves from a bunch of blocks to an actual game! Use arrows to move and up to jump.

Downloads and Links


Ratings

#324Audio2.55
#468Graphics2.64
#495Mood2.40
#525Humor1.65
#571Theme2.38
#612Innovation2.25
#650Overall2.38
#653Fun2.08
#832Coolness33%

Comments

Aug 27, 2012 @ 1:15pm

Hard to control using keyboard.

agersant says ...
Aug 27, 2012 @ 1:15pm

Interesting idea but it got tedious after a while because the gameplay was always the same.

dvdking says ...
Aug 27, 2012 @ 1:18pm

This is actually interesting idea, but realization is quite bad. Especially I don't like character controls, he moves too fast, it's really annoying.

michax says ...
Aug 27, 2012 @ 1:23pm

I like interlaced minimalistic style. Nice gamplay. Had fun with it.

Aug 27, 2012 @ 9:03pm

Love the idea, found it a little tricky to control. I felt compelled to see how it developed but after a while my repeated deaths were too much for me :( - still, great innovation and excellent take on the theme.

toaster says ...
Aug 28, 2012 @ 4:27pm

Thanks for the feedback. Would tweaking the character speed be allowed for LD? I'm not completely sure. It's not really a new feature, but it's a little more than a bug fix. If anybody has an answer, I would like to hear it.

Fadobo says ...
Aug 28, 2012 @ 9:59pm

Lovely style, good music, but the character movement made me absolutely bonkers. Once I saw the level popping up again after finally finishing it the first time I was ouuut.

Aug 29, 2012 @ 5:37pm

Interesting use of the theme, but there was nothing explaining what you are supposed to do. Both the enemy jumping block and the goal block look and behave exactly the same so I don't know how you would except anyone to figure out they are supposed to ram the other on purpose.

It's a cool idea though, the castle kept changing every time a little. You could have tried to have it play differently too.

toaster says ...
Aug 29, 2012 @ 8:09pm

The whole idea of not knowing what to do was kind of a big part of the game. I wanted the player to have to figure out what all the white boxes meant. I wanted to make it play differently but I ended up running out of time.

TravisChen says ...
Aug 30, 2012 @ 5:20am

I actually loved how simple this game was.

Colapsydo says ...
Aug 30, 2012 @ 12:43pm

Nice concept, slightly changes in gameplay in addition of changes in graphics would have done something really nice.

Barry Abrams says ...
Aug 30, 2012 @ 12:48pm

Fun! but hard to play.

Zed says ...
Aug 30, 2012 @ 4:45pm

Would've been cool if there was a SLIGHT gameplay-related change each time. Not even something you'd immediately notice, like... moving the enemies two pixels to the left, or something.

tomhunt says ...
Sep 7, 2012 @ 5:30am

controls and collision detection are maddening.
the idea of the graphics gradually revealing themselves with each replay is somewhat novel.

Sigrath says ...
Sep 7, 2012 @ 5:04pm

Quite enjoyed this. Was tricky to control at first but got better with time. The game's simplicity is really a key factor to its enjoyment and the idea of slowly revealing the blocks made you want to continue playing it to see everything or confirm guesses of what each block is. All and all, nicely done!

monomanio says ...
Sep 13, 2012 @ 3:46pm

Hmm i think the controls were sort of laggy. Good job though.

Cthulhu says ...
Sep 17, 2012 @ 7:49pm

So hard! I could not even pass the level 1 (many many attempts)

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