August 24th-27th 2012 :: Theme: Evolution

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Caveman Speak

by AdricZero - Jam Entry

Caveman Speak is about evolving language to the point it can be used by a community of cavemen to effectively accomplish goals.

You start out by trying to get various cavemen to complete simple assigned tasks. Each time a task is finished, the language evolves and more complicated tasks are given.

Ultimately, you use your stronger and clearly evolved language to more effectively hunt prey.

Downloads and Links


Ratings

#10Humor(Jam)3.88
#13Innovation(Jam)3.88
#24Theme(Jam)3.75
#110Audio(Jam)2.94
#178Fun(Jam)2.59
#182Overall(Jam)2.76
#241Graphics(Jam)2.24
#816Coolness35%

Comments

raoz says ...
Aug 28, 2012 @ 1:21pm

Cannot play - Black screen.

System information:
http://www.mediafire.com/view/?dxal97p6h92vbhs

AdricZero says ...
Aug 28, 2012 @ 3:26pm

I'm sorry. I couldn't view your system information at that link. It looks like had a .txt file extension but was all unreadable binary. I tried just now on Windows Vista 32-bit and Windows 7 64-bit and it works. I did try Windows XP and it did not work, due to some vsync error in pyglet. I'm looking into that.

raoz says ...
Aug 28, 2012 @ 3:33pm

I have Windows 7 64 bit

AdricZero says ...
Aug 28, 2012 @ 3:35pm

After running did it create a Game.exe.log file?

raoz says ...
Aug 28, 2012 @ 3:36pm

Mediafire was being stupid, this should work, I tested
http://www.mediafire.com/?dxal97p6h92vbhs

raoz says ...
Aug 28, 2012 @ 3:41pm

Traceback (most recent call last):
File "_ctypes/callbacks.c", line 313, in 'calling callback function'
File "pyglet\window\win32\__init__.pyc", line 849, in _wnd_proc
File "pyglet\window\win32\__init__.pyc", line 1130, in _event_syscommand
File "pyglet\app\win32.pyc", line 79, in _idle_chance
AttributeError: 'Win32EventLoop' object has no attribute '_next_idle_time'

DaviDeMo says ...
Aug 28, 2012 @ 3:50pm

haha, original and innovative for sure =D

TobiasNL says ...
Aug 29, 2012 @ 11:49am

Haha, that was funny. Really loved your audio. The title screen was comical as well

SethR says ...
Aug 29, 2012 @ 11:50am

Great idea and even better sfx. I couldn't get Oorg to move at all on level 5 though. Ran fine on my win7 64 bit system.

Gidaio says ...
Aug 30, 2012 @ 5:14am

My only complaint is that Oorg (or any of the cavemen) didn't obey the directional commands.

dredlockz says ...
Aug 31, 2012 @ 9:02am

Haha this was really good and humorous, good job

evilseanbot says ...
Sep 3, 2012 @ 7:04am

Could have used another couple levels to really explore the concept, but this is definitely one of the most original entries this contest!

goerp says ...
Sep 16, 2012 @ 12:23pm

Haha, very funny and very original as well. Sounds were perfect. Sometimes it was like herding cats.
It was a bit short. For me you could expand this.

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