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August 24th-27th 2012 :: Theme: Evolution

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Unnatural Selection - saint11 - 48 Hour Compo Entry

A weird game about a mage and his aways-evolving-race of minions.
This jam I tried to do something different, the game got a little weird and confusing, it's more of an experiment than a game but I think it's playable.

Use WASD or the arrow keys to move around and SPACE to rally/disband your minions. They can reproduce a lot and that causes a mutation on their attributes, creating a natural selection of your minions.Some have special powers, like flying (or having loads of HP)

The game objective is to carry the purple crystals (one by one) to the altar.

Still a lot of unexpected behaviors my happen in the game, and the game is very easy. I plan to polish it a little during the week!

Hope you like it :)

View saint11's journal. | View all entries by saint11

Ratings

#36Graphics4.17
#51Audio3.52
#51Overall3.72
#67Fun3.54
#74Innovation3.64
#75Mood3.45
#103Theme3.66
#176Humor2.73
#904Coolness28%

Comments

LuizHGMonclar says ...
Aug 27, 2012 @ 2:28am

Like it a lot, mood, graphics, theme. Awesome game, santo!

Cheers :D

Levynski says ...
Aug 27, 2012 @ 3:25am

Very GOOD!

pereubu says ...
Aug 27, 2012 @ 1:08pm

best game i've played so far, same title than mine D:

Sestren says ...
Aug 27, 2012 @ 1:22pm

Great sound and graphics. I don't quite have the grasp on the evolving behavior for the minions, but, otherwise, good entry.

GFM says ...
Aug 27, 2012 @ 2:26pm

Great entry!
Nice cute pixelated graphics. =D

I found the game idea interesting... though I didn't quite understand how the game works... ( the strategy involved, I mean...)

Also, it would be nice to carry some of your minions to the next stage...

Andrew says ...
Aug 27, 2012 @ 8:13pm

I disliked that I was essentially reduced to a postman while the minion auto-kill would do a fine job clearing the levels without any input from me.

Aug 27, 2012 @ 8:45pm

Love the graphics, love the movement of the minions and the mechanic is good too. Got a similar feel to a tower defence game but without all that waiting around nonsense.

I'd maybe like to have something where different traits are better against certain enemies and a way to select who rallies to you if you do develop it further (maybe with groups you make though so you can keep the random ability splicing) -- get tweeting links to this after you've had your extra week on it!

ramoncb says ...
Aug 28, 2012 @ 1:30am

Amazing game! Great music, good graphics and a very nice gameplay! Any chance for a downloadable version?

Greetings from Brazil! \o/

acsantana says ...
Aug 28, 2012 @ 5:49am

Wow! Nice , Santo! I've always liked your work! Surely, one of the greatest game developer here , in Brazil! Cheers! o/

gustavodort says ...
Aug 28, 2012 @ 1:32pm

Man, I loved it so much!
It reminds me of Toejam and Earl, it only missed a funky soundtrack
:D

Great mood, greater graphics!
Congratulations!

Sebastian says ...
Aug 28, 2012 @ 5:14pm

This is a great one! Only thing I wish is that there was more of it :P I think an unlimited mode would work nice in this, if you end up developing more.

FrederickK says ...
Aug 28, 2012 @ 6:04pm

The minions moves very natural and is cool having an army of them.
Great game!

chambers says ...
Aug 29, 2012 @ 12:33am

Great game, it was fun and the minion behaviour was very well done, it's impressive you made it in 48 hours. I like the idea of a tower defense-like game where you need to quickly leave your base to look for resources.

I think this could become a really popular game if you worked a little bit more on it - some things weren't properly explained, such as how the evolution and breeding works exactly, and that the red color means low HP (the first time I played, I thought that maybe it was an EXP indicator of some sort)

You could use a few "loading screen tips" during stage transitions to present this kind of information to the players, for example.

Also, sometimes I wanted minions that were low on HP to eat flowers instead of fighting, but they fought instead.

I don't even need to say I loved the graphics =)

xhunterko says ...
Aug 29, 2012 @ 1:26am

Very well done!

Volute says ...
Aug 29, 2012 @ 11:17am

This was fun ! I loved watching the minions attack. Great music as well.

deepnight says ...
Aug 29, 2012 @ 12:25pm

Absolutely stunning, you are my fav so far :)
The concept is great.

SiENcE says ...
Aug 30, 2012 @ 9:17am

Nice gameidea and great music. I love the adlib soundstyle.

Orni says ...
Aug 30, 2012 @ 9:23am

this is amazingly fun - wow, you're going to get some really high ratings, and you earned them
the only bad thing I could say is that it's a bit too easy and the AI has some (minor) flaws to flatten out (but which AI doesn't)

I enjoyed playing this, solid game in every way

Switchbreak says ...
Aug 31, 2012 @ 2:05am

Wow, love the art and animations on this, love how unexpected things can come out of the evolution.

Porter says ...
Aug 31, 2012 @ 3:40am

Doesn't feel complete yet, but there's definitely a core mechanic that's playable. With a bit more player decision (how they upgrade), and more balanced levels, this could be quite fun.

matheod says ...
Aug 31, 2012 @ 11:53pm

Nice game, just upset to have to restart all the game when we die :-(

Miltage says ...
Sep 1, 2012 @ 4:57pm

One of favourites. Fanstastic job!

AuxiliumGames says ...
Sep 2, 2012 @ 2:36am

The graphics and sound come together really well, and this has potential to be a really awesome game once the gameplay is balanced out and polished a bit more. Already though it is really cool, I am looking forward to the more fleshed out version :D

Kmad says ...
Sep 2, 2012 @ 7:58pm

Fantastic little game that has a lot of potential to be developed further - hope you do carry on working on it.

LoneStranger says ...
Sep 6, 2012 @ 3:16am

There is something missing from the game... some kind of mechanic involving the creatures. Maybe a sentry mode? I don't know, but I think you're close to something real good.

chuchino says ...
Sep 7, 2012 @ 2:22am

Cute game. At first I had trouble figuring out strategies for some of the later levels, but eventually I found that just leaving a bunch of minions near your base will work most of the time. I was surprised at how many different types of minion evolutions there were.

rubna says ...
Sep 7, 2012 @ 6:10pm

great job on this!

ncannasse says ...
Sep 12, 2012 @ 8:40pm

Quite nice, good polish, but somehow lack interactivity. I'm not sure that the actions I make on my minions affect the game in a positive way or not

Sep 13, 2012 @ 9:00pm

Really nice, but I needed quite some time and the comments to fully understand the mechanics.

goffmog says ...
Sep 15, 2012 @ 3:40pm

Awesome title... Actually, awesome game too :)

moonmagic says ...
Sep 16, 2012 @ 3:02pm

This has the shape of a fun game, and now it just needs more Guts! Fill the game with Guts and make the creatures evolve based on other player pickups? Or only reproduce when following the player? Or with a crystal? I think then, the agency of Choice would be more apparent.

Love the graphics, particularly the swelling altar. Sound is chirpy and functional. Enjoyed exploring with my swarm of minions.

lekochen says ...
Sep 16, 2012 @ 11:17pm

Nice game. Love it!

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