August 24th-27th 2012 :: Theme: Evolution

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Primordial Punchout

by TestSubject06 - 48 Hour Compo Entry

Oh no! You're a slime in a testing lab!
You've heard them mention that they want the best of the best from the slimes, and the final one will be allowed to live.

Collect all of the powerups to be the very best!

Move with the Arrow keys, and use Z(or Y), X, and C to use the various attacks!

Legs - You need these to jump, and move faster
Vision I - Extends your sight!
Arms - Gain the punch(X) ability!
Hearing - Absolutely useless!
Hands - Grab ledges and pull yourself up!
Vision II - Enhanced vision!
Whip - Richter style! Breaks glass, too! (Z or Y)
Wings - Double Jump with flair!
Power Charge - Charge your punch to smash through bricks!
Beam Generator - Gain eye beams to melt anything!

Downloads and Links




sirGustav says ...
Aug 27, 2012 @ 6:36am

I stopped playing when I climed through a glasswall and couldn't get out. It could use some sounds, sfxr would be a great fit for this kind of game.

ratboy2713 says ...
Aug 27, 2012 @ 2:00pm

Pretty awesome. Would have been nice if there was a way to attack while hanging from the wall, or to jump off so you can whip. Those enemies love to edge guard. Really could have used some sound effects, not even music just sound effects would have made it so much better. And it would have been nice if there was an explanation of the powers in game while you got them, maybe a simple popup box or better yet a little diagram above the canister showing what it does (like for the power charge it would show you green and then bursting through the stone walls).

It was really fun to play and seems like a nice demo. Would love to see this fleshed out into a complete game.

TestSubject06 says ...
Aug 27, 2012 @ 7:08pm

@sirGustav, that's fixed now.
@ratboy2713 yeah, sorry about that. I ran out of time, and couldn't make a quick dialogue popup system. I really tried to design the levels so that the power is evident when you get it. and I literally submitted it during the submission hour, so no time for sounds. There are a few in the source zip, but they aren't in-game.

evilseanbot says ...
Aug 28, 2012 @ 7:19am

As soon as he grew little legs and started swaggering I was like, this is getting pretty high remarks.

The section before the bigger flashlight + the first red slime part were quite frustrating though.

imef says ...
Aug 28, 2012 @ 10:20pm

Really awesome! Kept me playing for quite a while!

matheod says ...
Aug 29, 2012 @ 2:20pm

Due to lag I stop the game after getting Hands evolution. But its a good game.

clowerweb says ...
Sep 2, 2012 @ 2:38am

This was fun!! Great concept!

chamberlainpi says ...
Sep 2, 2012 @ 12:52pm

If it wasn't for the missing audio, I think I would of given this 5/5 for everything! Great game, great fun. It was great to finally earn the full view of the level (no shadows). The powerups are fun too. Will the turret be usable later? I found it in endurance mode, but it didn't seem to kill any enemies, just opens, shoots (nothing) and closes.

hamster_mk_4 says ...
Sep 9, 2012 @ 5:16pm

I like the progression in this game, especially how the level design forces the player to use the newly acquired skill.

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