August 24th-27th 2012 :: Theme: Evolution

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Death Death Evolution

by Adhesion - Jam Entry

Death Death Evolution is just what it sounds like.

1) Die
2) Evolve

Made by team RADMARS:
adhesion: code, music, sfx
brendo: level design, level painting
emarcotte: code
roushey: art, level painting, code

arrow keys: move
X: jump
C & V: gained abilities (play to find out!)
down arrow: drop off wall

Note abilities reset per level.

Downloads and Links




zeh says ...
Aug 28, 2012 @ 3:03am

Rubbish. Crap. Shit. Those are not words I would use to describe this entry, because right at first glance it's clear that what's at play here is love for the videogame genre, with a bit of perfection sprinkled on top.

It was once said that insanity is doing the same thing, over and over again, but expecting different results. This piece manages to subvert common wisdom by presenting us with different parameters, and as such a different outlook in life, every time we try.

This turns out to be a valuable lesson. In modern culture we are only now coming to accept those truths, but what this allegory in the form of JavaScript code teaches us is that we not only have to accept failure, but we have to learn for it. For learning from our missteps is becoming better versions of ourselves. Like the phoenix that starts life anew, our unnamed little rodent protagonist lives to see another day - successfully, this time.

Why does he go on? We don't know. We don't know. But the message is simple: you can too. You have to go on. We all do. Thanks, little blue rodent.

Great graphics, great gameplay. Art and music are surprisingly good. Performance is great, much better than all other HTML entries I've seen (especially in Chrome). Looks like a perfectly finished game to me, great work for a compo. Go team redmars, can't wait to see what you guys come up with next!

airdeck says ...
Aug 28, 2012 @ 4:07am

If I could give you money to make this into a "real" game I would. Amazing.

dick_claus says ...
Aug 28, 2012 @ 2:34pm

Amazing game, music is so impressing. And with some help I realize that if you have gills, you will die without water :)

vigrid says ...
Aug 28, 2012 @ 3:00pm

Great level design - the progression makes perfect sense. I like the idea of evolving by dying. Great graphics, too!

Thurig says ...
Aug 28, 2012 @ 5:43pm

Just love this game!

DevoreUK says ...
Aug 28, 2012 @ 11:20pm

Great take on the theme and of death in videogames. Makes the gameplay really interesting and both life and death are required to complete the level. Really impressed.

tastive says ...
Aug 28, 2012 @ 11:24pm

Great work, guys. Best game I've seen yet!

VAMflax says ...
Aug 28, 2012 @ 11:26pm

Main sprite is great!

Didn't quite get it, I think. Is it possible to complete the levels without dying...?

Nice game anyway! :)

daydalus says ...
Aug 28, 2012 @ 11:49pm

Wow, very impressive for an HTML5 game. Great work on the assets (music, animation, pixel art). Great job on this one -

RARoadkill says ...
Aug 29, 2012 @ 4:14am

Very nicely done. High quality work for such short time. Only thing I ran into was sometimes my buttstomp wouldn't work. But I could have been doing something wrong.

Adhesion says ...
Aug 29, 2012 @ 4:43am

@VAMflax: no, it is not possible to complete the levels without dying, that's the whole point :) I think it takes around 30-40 deaths minimum to beat all the levels. (I'm curious how low people can get...)

@RARoadkill: Do you mean the buttstomp wasn't breaking tiles? The tile collision in that case is a little buggy, I'll have to spend some more time on it.

r3d5 says ...
Aug 29, 2012 @ 5:57am

Magnificent entry. You guys made a wonderful game.

L says ...
Aug 29, 2012 @ 9:30am

Plenty of praise already, so here are some improvement suggestions:
* It's a bit puzzling how a death sometimes gives you a means of preventing the death (fall damage, drowning, turtles) and sometimes it just gives you the abilities of your killer (spikes, saws). A bit more consistency would be nice here.
* Colour-coding the "You can" and "You can't" messages would be good to help you see exactly what's been switched on and off.
* The game has a REALLY slow start. I feared that it was just going to be a game where you unlock double-jump once per level. It'd be great if you got to trigger 2 or more evolutions right off the first level.
* I laughed when I realised that the "You have gills" power prevents you from breathing air. But maybe it should be a bit more obvious (word it like "you have gills instead of lungs"), because for awhile there I thought it was a bug.
* Finally, I feel the name is a bit too naff, but that's just me.

FunByJohn says ...
Aug 29, 2012 @ 5:19pm

This would make a great indie game if you continued working on it and made the screen filled with evolutions haha :P I like how the name parodies Dance Dance Revolution.

Ragzouken says ...
Aug 30, 2012 @ 1:09pm

Really couldn't figure out level 3 with all the trees - am I supposed to jump to the platform the turtle falls off of?

Adhesion says ...
Aug 30, 2012 @ 4:05pm

@Ragzouken: (semi-spoiler) yes, you need double jump to finish that level. Check the high places :)

@L: Those are some good points, thanks. We thought of the color coding but didn't have time to implement it, and as for the death->ability mappings, we didn't just want to have you be immediately able to pass an obstacle after you die once to it. Consistency would have been good but we intentionally tried to go for elements that would make for good gameplay.

ABPositive03 says ...
Aug 30, 2012 @ 10:10pm

Here, take all my stars. All of them. Damn good job!

Robotic says ...
Aug 31, 2012 @ 8:18pm

Great game indeed, I liked the musics that were retro and not annoying for a LD game, and the graphics consistency+it ran perfectly on my webbrowser.
A really great experience, and it feels like a complete game already. Only things I didn't like : first time I did a double jump but in the pit, so I didn't die, and couldn't figure a restart key, and I found the game a bit too slow-paced.

SaintHeiser says ...
Sep 1, 2012 @ 4:16am

Really nice game! Awesome playng around evolution theme! Music and visuals look good too! Well Done!

SiENcE says ...
Sep 1, 2012 @ 9:47pm

Ah great to see another MelonJS game. Wonderful graphics & music!

BNeutral says ...
Sep 2, 2012 @ 10:02pm


dwrensha says ...
Sep 5, 2012 @ 11:48pm

I won with 45 deaths! The music is nice. My favorite part is the unexpected ways the abilities resemble the things that killed you.

mdkess says ...
Sep 6, 2012 @ 4:40am

Really great! Graphics, controls, sound, gameplay, all solid. Plus it plays to the theme well - I really like the mechanic of gaining abilities from your failings. Fantastic entry.

Critiquing this as if it were a full game, developed over months instead of a weekend (because, frankly it's hard to find fault with it given the time constraints): I think that the evolution concept is too repetitive. I know that I have to get hit to get the shield. I know that I have to fall to get double jump. The first couple times, cool, but it seems too repetitive.

Misfit says ...
Sep 8, 2012 @ 7:36pm

Intro, start menu and music were my favorites! Very polished game. Nice job!

kibertoad says ...
Sep 8, 2012 @ 7:40pm

Brilliant game. Unexpected game mechanics, lots of varied maps, top-notch animation, good music -we have a winner here!

fhoenig says ...
Sep 10, 2012 @ 5:21am

Can I have the soundtrack? :)

frosty says ...
Sep 10, 2012 @ 5:25am

Wow, great concept, great music, great graphics. Great job, guys.

Adhesion says ...
Sep 10, 2012 @ 3:44pm

@fhoenig: Check the links up top, right next to the source.

goerp says ...
Sep 10, 2012 @ 7:04pm

Very good looking game. The fox is cute. The music is also good. The abilities you get are surprising as well. I'm in awe.

Colapsydo says ...
Sep 10, 2012 @ 7:53pm

The concept is nice, levels are great, and there is even replay value. Really a great game.
I liked the sonic reference when the character is underwater for too long.
By the way thank you so much to put the soundtrack in DL, musics are beautiful.

KevinWorkman says ...
Sep 11, 2012 @ 1:37am

What everyone else said. Great job.

minism says ...
Sep 11, 2012 @ 7:17pm

Music is excellent, the powers are really fun. The level design could be a bit more interesting, I suppose, but I really enjoyed the game, nice work!!

chuchino says ...
Sep 16, 2012 @ 7:38pm

The music is great and the art is really cute. I found it a bit boring to play, though. Most of the puzzles were easy to figure out, but tedious to execute since you have to kill yourself over and over to get the abilities you need.

DigiTec says ...
Sep 16, 2012 @ 9:04pm

Wow, this is an amazing amount of awesome in a short time.

matheod says ...
Sep 16, 2012 @ 10:32pm

Amazing sound. But I'm not really fan with having to die and do the same thing each time :-(

someone says ...
Sep 17, 2012 @ 12:25am

That was fantastic!

johnfn says ...
Sep 17, 2012 @ 2:36am

This was a really good game, very well polished and developed in all aspects. It's really an incredible amount of work for 72 hours.

My only criticism is that the level design seemed to lack a bit of creativity. Go here, get this ability, go there, get that ability, etc. Some more variation would be nice.

Also lol. One time I went to go get the bomb and the shield saved me from it. That was pretty funny :D

Jiggawatt says ...
Sep 17, 2012 @ 1:50pm

One of the most polished entries.

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