August 24th-27th 2012 :: Theme: Evolution
Glider Drop - tomhunt - Jam Entry
A very quick game I did up today that combines elements of Conway's Life and Tetris.
There's only one kind of block in this version, and that's the glider.
Keep as many blocks on the board you can alive.
There's not much to it as I only made it just today. There's no sound effects or other blocks or gameplays twists in this version... just what it says on the tin.
[EDIT] Known bug on Mac version: if you have Spaces installed, using the Ctrl key to rotate might accidentally cause you to switch desktops. Will fix this in a post-compo build. For now, just use RShift to rotate on Mac to avoid this.
I noticed that when I play other people's games, they play mine, and a lot of the feedback I've been getting seemed like low-hanging fruits, so I spent a few hours this weekend making an improved version. Feel free to give this one a try after you've played and rated the jam version.
Linux 32-bit: https://dl.dropbox.com/u/19025642/LD24/post-compo/gdrop-linux-32.tar.gz
Linux 64-bit: https://dl.dropbox.com/u/19025642/LD24/post-compo/gdrop-linux-64.tar.gz
- Changed the control setup to position the point where the blocks are falling to at the mouse position, so long as that's on the board. This allows for much more precise control than with the keyboard
- Eliminated counter-clockwise rotation, as it didn't seem to be adding much on top of clockwise rotation, and..
- Replaced that with a tetris-style quick-drop mechanic
- Mapped both the rotate and quick drop actions to the mouse right and left buttons, respectively. So everything is on the mouse.
- Slowed down the pace of the auto drop
- Added a stable square-block configuration, because sometimes you just want to put a block of live squares in the middle of the board
- Made the drop shadow translucent
Thank you all for all of your feedback!
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