August 24th-27th 2012 :: Theme: Evolution

Back to Browse Entries


by captainkraft - 48 Hour Compo Entry

Born as a dragon whelp, your goal is to dig upward and reach the surface. Each level allows you to evolve and gain new abilities.

A and D to move, W and Space to jump, click blocks to destroy them, climb to to the top.

Downloads and Links




danlthemanl says ...
Aug 27, 2012 @ 2:12am

Kind of confusing which blocks are the background or not. It's still pretty solid!

Zakalicious says ...
Aug 27, 2012 @ 2:33am

The screen shot didn't do it justice. However, this game was surprisingly fun. Very difficult though!

codesavage says ...
Aug 27, 2012 @ 4:22am

I'm pretty bad at this game... I really want to see the later levels, but I can never make it to the top. :P Interesting idea, good execution too. Maybe add a difficult setting for people like me, haha.

chamberlainpi says ...
Aug 27, 2012 @ 10:43am

Are the levels randomly generated? Is there any goal at the top of this?

I wasn't really sure at first the movement had gravity applied to it until I jumped. The graphics could show this better, as of right now everything sorta looks on a flat surface. But the dragon graphic is pretty cool.

Also, how can you destroy blocks without hurting yourself? I kept flashing (like I took damage) every time I hit a block. Died within like... 10-15 block hits.

captainkraft says ...
Aug 27, 2012 @ 6:02pm

Thanks for playing the game.

The dirt blocks do blend into the background a bit, which I could have done much better.

I'm a huge fan of difficult games so I may have been a bit brutal. Difficulty setting are a great idea.

Art is definitely not my strong suit and this is my first finished graphical game. I would have liked to spend more time on art, but I wanted to get the game finished.

There is an end to the game. There are five levels.

The damage you take in the first two levels are from the lava blocks. Later on your scales evolve and you are immune to lava, but that is when an enemy is introduced.

Thanks again to everyone who played it.

Thurig says ...
Aug 27, 2012 @ 6:27pm

Nice game play. The first level is harder then level two. Still a fun game to play.

bvanschooten says ...
Aug 27, 2012 @ 6:49pm

I completed the game. Quite an interesting and kind of original game.

captainkraft says ...
Aug 27, 2012 @ 10:06pm

I didn't think anyone would actually finish haha. I need to fix the swimming implementation; very poor

thewiseguy99 says ...
Aug 28, 2012 @ 3:58am

Wasn't too sure what to do.

flyingbear says ...
Aug 28, 2012 @ 4:30am

the controls and logic(like how lava only burns you when you click it, not when you touch it) felt a little wonky at first, but once you get into it and get used to the rules, it's surprisingly fun! I had a good time puzzling out which path I was gonna take. Nice job!

Uberi says ...
Aug 28, 2012 @ 4:36am

Sometimes challenging, sometimes easy, always a fun time.

Glamdring says ...
Aug 28, 2012 @ 4:37am

I got eaten by a worm when I started playing recklessly. Very fun!

echa says ...
Aug 28, 2012 @ 5:28am

The worm killed me =)

Miltage says ...
Aug 28, 2012 @ 10:19am

"Clicking a block will destory it"
I like my blocks with story dammit!

Cool game, difficult as hell. Thanks god for grabbing the block when you climb or I wouldn't have gotten anywhere.

I noticed the block formations are random. Are the world heights also random? The first time I played the first level I seemed to climb forever. It felt much shorter the second time.

I only got to level two. I keep dying when I have to jump click and accidentally click the lava.

I'll play it again later and see if I can finish it.

captainkraft says ...
Aug 28, 2012 @ 3:42pm

The height is set at 2560 for every level. Just seems faster because you don't have to avoid so many blocks

zakchaos says ...
Aug 29, 2012 @ 4:00am

Really enjoyed your game man, the procedural random level generation was awesome, really lookin forward to checkin out yer source!

leafo says ...
Aug 30, 2012 @ 6:47am

I like the idea. The game was hard though :)

RipX says ...
Sep 7, 2012 @ 8:58pm

Nice idea.. graphics were pretty nice. Sounds were a bit basic and I noticed a couple of collision bugs but solid effort.

someone says ...
Sep 13, 2012 @ 12:13am

None of the links work.

You must sign in to comment.

[cache: storing page]