August 24th-27th 2012 :: Theme: Evolution

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Beast Feast

by UP_Kevin - Jam Entry

Straight outta Underground Pixel comes an arcade game, the likes of which you've never seen before! Beast Feast was made in 72 hours for Ludum Dare 24 and stars an adorable... erm... monster. In order to evolve to his final form, he must eat the meat dropped by the enemies that he blows up with his egg bombs. Reach 50 on the food counter to win, and try your hardest to get there in the lowest time possible!

Instructions: Arrow keys to move. Z to drop an egg, Z again to blow it up. Evolve by collecting food dropped by killed enemies. Don't get touched by an enemy or get too close to a bomb you set off or else you'll lose 5 food!

Downloads and Links




danlthemanl says ...
Aug 28, 2012 @ 2:12am

I love the graphics style, very cute. The game is pretty good too!

Waynetron says ...
Aug 28, 2012 @ 3:03am

Addictive! The progression feels a bit slow though. Music and visuals also really nice.

jfroco says ...
Aug 28, 2012 @ 3:13am

Nice game!! meat should decompose :)

pixelcake says ...
Aug 28, 2012 @ 3:14am

Clean epic gameplay catchy music too ;P

Zemmi says ...
Aug 28, 2012 @ 3:40am

Graphics were cute and I liked the monster gladiator setting but I agree with Waynetron that the progression felt a bit slow. I think an enemy with ranged attacks would be neat too, mix it up a bit and force me to be more proactive about killing it.

dekart says ...
Aug 28, 2012 @ 2:48pm

Nice game! Love the music and the gameplay

Thurig says ...
Aug 28, 2012 @ 4:38pm

Nice game play, maybe the meat should go away when you put down a new egg.

Aceria says ...
Aug 28, 2012 @ 4:38pm

Addicting gameplay, great music and a solid artstyle. Great work overall!
The only thing that was a bit annoying was the movement. I can see why you smoothed it, but it feels annoying in this arcade style game. Completed the game and loved it all the way.

pereubu says ...
Aug 28, 2012 @ 6:20pm

very nice and balanced gameplay and design, art and music are neat too, nice job :D

x70x says ...
Aug 28, 2012 @ 8:36pm

Thanks for the feedback everyone. I did the programming for Beast Feast and had a lot of fun with it. We had a good team for art, sound, and design.

moonmagic says ...
Aug 29, 2012 @ 5:22am

Love the sprites; the player monster has a lot of personality and I enjoyed the additional forms. I liked this game best around 30 meat, where there were a few different attack patterns to avoid and I could collect meat quickly. I think ranged attacks, faster spawning, and more aggressive enemies would go a long way towards improving this game's hook. It feels very coherent, and the feedback from dropping and blowing up eggs is fun by itself. I just want to make more decisions with those eggs.

sanojian says ...
Aug 29, 2012 @ 5:50am

Nice variety of monsters. Nice pixel style and controls. Wish you evolved new abilities instead of just look. Or am I missing something?

Ragzouken says ...
Aug 29, 2012 @ 10:09am

The flow of the game feels really good, especially with the music :) Graphics are cute too!

Aug 29, 2012 @ 2:49pm

No, you're not missing anything. You only change form through evolutions, no new abilities are gained. We would have liked to add more features such as worldwide leaderboards, ranged enemies, obstacles, and stat upgrades. There just wasn't enough time. :(

Just out of curiosity, would you (sanojian) or any other player be interested in seeing this game blossom into a full-featured commercial title, post-jam?

iandioch says ...
Aug 29, 2012 @ 4:37pm

It seemed like a nice game, but I was useless at it, so I didn't get far. I'm just trying to figure out, is it possible to lose?
The graphics were nice, the music was catchy, and the idea was sound. Nice game all in all :D

Aug 29, 2012 @ 4:57pm

No, it's not possible to lose. You have to get to 50 food in as short a time as possible. Getting caught in your own bomb blasts and running into enemies will bump you down 5 food, but won't kill you.

I also want to thank you all for your very nice comments, it really makes us feel like this game was worth making! :)

Aug 30, 2012 @ 9:19pm

awesome! i love this music!

zachstronaut says ...
Aug 31, 2012 @ 1:59am

I really love your pixel art style. Awesome. I'd like to see you give the player's creature new abilities as it evolves.

Aug 31, 2012 @ 10:49pm

Nice work! music is fun, movement is punchy, combat is good game-design (as in a tricky balance-part). Level-ups are in dire-need of balancing though. It takes some time to figure what the meat does, and then you lose it very quickly again.

yetanother says ...
Sep 1, 2012 @ 1:06am

nice job!

thewiseguy99 says ...
Sep 15, 2012 @ 10:00pm

I enjoyed playing this game. The music was good and in keeping with the game. Movement was smooth and the concept good. Nice job!

Walt says ...
Sep 16, 2012 @ 9:02pm

great, cute and addictive. beautifully simple mechanics.

excuse the selfpromotion but i also did an arena-bombing-thing, d'be glad to hear your thoughts on it ;)

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