August 24th-27th 2012 :: Theme: Evolution

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Dhp129: HF

by devwil - 48 Hour Compo Entry

Find my post-mortem of the project here:

Downloads and Links




NedortGames says ...
Aug 27, 2012 @ 2:16am

I really don`t like TBGs in general but really the thing that stood out about this game for me was the amount of text. Really its too much to have paragraphs every time you click.

Zakalicious says ...
Aug 27, 2012 @ 2:27am

Not very appealing. I liked how it linked to different stories though

aschearer says ...
Aug 27, 2012 @ 2:29am

I agree with Nedort, there's simply too much to read through with too few choices. I also felt that the choices were almost random. I never knew what they would do when selecting. I suppose if the goal of this game is to strike a surrealist tone you've really succeeded!

sclark39 says ...
Aug 27, 2012 @ 2:29am

Not really sure what the point is.

Jamin says ...
Aug 27, 2012 @ 2:38am

After some random clicking, the game suggested that I let my followers on Twitter know that "I beat it mercilessly".


aeveis says ...
Sep 3, 2012 @ 1:36am

a lot of text... theres always that threshold that general audience won't go past. interesting experiment though. keep experimenting!

Sep 3, 2012 @ 3:47am

The text was well written, and the game had a certain mood and subtlety. I played it a few times to check out the endings. I love it! :)

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