August 24th-27th 2012 :: Theme: Evolution

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Tech Up

by Smitty333 - 48 Hour Compo Entry

A game where you control the abilities and stats for an RPG character (and nothing more) and you must race against the clock to defeat all the enemies.

Edit: Fixed Resizing Mouse Problem

Downloads and Links




yettatore says ...
Aug 28, 2012 @ 1:26am

The game don't load. A command window still open doing nothing.

hamster_mk_4 says ...
Aug 28, 2012 @ 1:32am

I didn't know the right mouse button could scroll the view field and spent my first few tries fighting the interface. I still couldn't beat it, but I did loose with the finish line in sight once. I like the concept but the grid interface was a struggle to interact with.

tigerj says ...
Aug 28, 2012 @ 1:41am

I am having the same problem Yettatore has. Comment with a fix and I will try again. I'm running windows 7 64-bit 8gigs of ram and a 1gb video card.

Kharza says ...
Aug 28, 2012 @ 1:49am

Well done! I never managed to make it to the end, but there seems to be a dozen approaches to it. Nice depth

echa says ...
Aug 28, 2012 @ 2:15am


ggiraldez says ...
Aug 28, 2012 @ 2:16am

Very interesting idea! Took me a couple of tries to figure out what was going on. Different winning combos allow for replay-ability. Graphics are nice, though the font took some time getting used to.

The UI/usability could use some work. The tech grid area is a bit small in the sense that you can't see more than 3 skills most of the time and the dragging distracts you from what's happening in other parts of the screen.

Guardian_Bob says ...
Aug 28, 2012 @ 3:54am

OpenGL Warning: VBoxCrHgsmiCreate failed
OpenGL Warning: VBoxCrHgsmiCreate failed
OpenGL Warning: VBoxCrHgsmiCreate failed
OpenGL Warning: VBoxCrHgsmiCreate failed

Does not run for me. Sorry.

mes says ...
Aug 29, 2012 @ 3:50am

really cool game! i played it half a dozen times until finally winning with one second left on the clock.

two things you could have done better: represent visually which abilities you can train, rather than having people have to read the instructions about it. skip the minimap and just shrink the grid to fit it all on the screen!

Aug 29, 2012 @ 4:42am

Very cool idea. I wish that the UI was easier to use, though. It was a pain trying to click around on the minimap and find the abilities that I needed.

Ezzam says ...
Aug 30, 2012 @ 7:15am

Great approach to the theme. Grid should be a bit smaller though, scrolling through it gets annoying later on.

ubear says ...
Aug 31, 2012 @ 8:55am

Great game!

Walt says ...
Sep 2, 2012 @ 12:48pm

cool approach. would have liked more immediate feedback to my decisions and the main interface could be tighter. nice one though.

evilseanbot says ...
Sep 3, 2012 @ 11:46pm

Interesting twist. I felt like the method to move around the skill map was kind of awkward, slider bars would've been appreciated.

kibertoad says ...
Sep 16, 2012 @ 12:54pm

UI needs a redesign, but the game itself it amazing. Hope you make a fully-featured game of it, I'd buy that :).

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