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Ludum Dare 24

August 24th-27th 2012 :: Theme: Evolution

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Block Shoot - KhaoTom - Jam Entry

BLOCK SHOOT
Ludum Dare #24 - Evolution
By Edwin DeNicholas (KhaoTom)

How To Play
You are the circle, shoot the blocks. They evolve if they get away. Survivors mingle traits so over time the most successful (those that exit the gameboard) should have traits that the player wasn't able to deal with.

Movement
- Keyboard: WASD
- Controller: Left Stick or D-Pad

Shooting
- Keyboard: Arrow Keys
- Controller: Button 0-3 (A, B, X, Y)

Move Slower
- Keyboard: Hold either shift key
- Controller: Hold either bumper

Pause Game
- Keyboard: P or Tab
- Controller: Start button

Quit Game (Stand-alone only)
- Pause the game, and then press Escape Key or Back button.

Resolution & Control Config (Stand-alone only)
- Hold ALT while starting the program.

-------------------------------------------------------------------------------
Created in Unity with Blender for graphics and LabChirp for sound.
Font by AJ Paglia available at http://www.dafont.com/aldo-the-apache.font
-------------------------------------------------------------------------------

View KhaoTom's journal. | View all entries by KhaoTom

Ratings

Coolness54%
#98Fun(Jam)3.07
#175Overall(Jam)2.81
#183Audio(Jam)2.16
#216Humor(Jam)1.41
#225Theme(Jam)2.00
#228Mood(Jam)2.00
#228Innovation(Jam)2.15
#253Graphics(Jam)2.11

Comments

gupta_shvm says ...
Aug 27, 2012 @ 8:59am

Great, fun game!

Ragzouken says ...
Aug 27, 2012 @ 9:51am

I think the player moves too fast, and is not very easy to see once enemies and bullets are everywhere - that said, I really liked the game the second I started :D

KhaoTom says ...
Aug 27, 2012 @ 11:37am

Since there is still time left in the jam, I made some quick edits. The evolution system wasn't even working as intended, it is now. Also slowed down the player movement and attempted to make the player more visible by limiting the colors the enemies can be a bit. Also I had hardcoded a random.seed for testing purposes and forgot to take that out.

Zed says ...
Aug 27, 2012 @ 12:31pm

Really cool - Like a sort-of lo-fi Smash TV.

Drabiter says ...
Aug 29, 2012 @ 7:37am

Good game, reminds me to Ultratron.

Aug 29, 2012 @ 7:44am

Really enjoyed this one, although I don't really see it fitting the theme. I also enjoyed the controls a lot!

- Andrew

KhaoTom says ...
Aug 29, 2012 @ 9:04am

The blocks evolve over time, survivors pass on their traits, so theoretically, the ones that exit the playspace are more successful and eventuall ythe population of blocks will have traits that the player either 1) was unable to deal with or 2) preferred by letting them live.

KhaoTom says ...
Aug 29, 2012 @ 9:05am

That is... if you survive long enough.

D3zmodos says ...
Aug 29, 2012 @ 9:35am

Pretty cool, although the effects of the evolution are not always immediately evident, and the shooting noise gets to me a little after a while

raarlac says ...
Aug 29, 2012 @ 6:19pm

Great game!

rylgh says ...
Aug 31, 2012 @ 6:45am

The shooting sound was annoying as %@#$ but besides that I enjoyed it a lot :)

Spaceoff says ...
Sep 1, 2012 @ 11:48am

Good central idea, but not very apparent in actual gameplay. Sound gets irritating... Gameplay wise it's fun, graphically fine too.

sanojian says ...
Sep 1, 2012 @ 11:48am

Fun game. Your Kongregate link is malformed, FYI

MurrayL says ...
Sep 1, 2012 @ 10:07pm

Pretty effective! I like the idea of the enemies adapting to playstyle.

hgcummings says ...
Sep 1, 2012 @ 10:43pm

This was quite a lot of fun - fast paced and frenetic. I enjoyed the retro sound effects too. I'm not sure I buy the evolution gimmick, but I did notice the blocks becoming more advanced after playing for a while (firing more complex patterns of buttons and moving more evasively).

thewiseguy99 says ...
Sep 6, 2012 @ 2:23am

Fun game! Enjoyable to play.

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