August 24th-27th 2012 :: Theme: Evolution

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Angry Fish

by munchor - 48 Hour Compo Entry

Angry Fish is a game where you (a fish) has to cross the ocean. You are attacked by bigger fish, but you can eat smaller fish. The more fish you grow, the bigger you are and the more fish you can eat.

You can choose to stay small and sneak through the bigger fish alive or to eat lots of fish and then eat the bigger fish to make your way through the ocean. It's up to you, you can cross the ocean big or small. You might have to adapt to the environment, after all this is Evolution.

It was made with Lua and LOVE. I made Mac OS and Windows builds.

Libraries used:

For GNU/Linux users, source is recommended. Just download the .LOVE and run it with "love" on the terminal. For this, you need LOVE installed. Try "sudo apt-get install love" if you are running Ubuntu or any Debian-based distribution.

Everytime you die/lose you have to restart the game (close/open). Unfortunately, I didn't have time to write my game structure in a way that made it possible to play again in the same process.

Mac OS X users can probably try:

Downloads and Links




zapaman says ...
Aug 27, 2012 @ 11:05am

My tactic: Stay small, allot easier to sneak and swim through the upper side! Loved the way the other fishes turned Berserk when they noticed me!

Andri says ...
Aug 27, 2012 @ 11:52am

Download link is broken

munchor says ...
Aug 27, 2012 @ 12:04pm

It's not broken for me. However, here are new links: (Linux Binary)

cadin says ...
Aug 27, 2012 @ 1:23pm

Nice work. I wish there was more advantage to getting big. Right now it seems like the obvious choice is to stay small.

Khayet says ...
Aug 27, 2012 @ 1:26pm

Download worked for me.

Now those are some angry fish! Fun little game, but staying small seems much easier than trying to evolve. Some audio would have been nice too.

agersant says ...
Aug 27, 2012 @ 1:26pm

Staying small is the way to go!
Found a bug, when I lose and try to play again, it says game over straight away.

Huchickut says ...
Aug 27, 2012 @ 1:39pm

Well, I got really big and couldn't stop getting bigger until eventually the game crashed. Fun game still.

josefnpat says ...
Aug 27, 2012 @ 6:38pm

Very cool. It was just a shame there weren't smaller fish to eat. I wanted to show the big ones who's boss.

clavicarius says ...
Aug 28, 2012 @ 10:22am

Those big fish really freak me out the way they're staring at me.

DaviDeMo says ...
Aug 28, 2012 @ 10:23am

yeah what @cadin says. but cool =)

Ragzouken says ...
Aug 28, 2012 @ 11:27am

I wasn't able to play the game because I immediately fall off the screen quickly when I start :( Looking at your source, I think it might be because you aren't taking into account the dt passed into love.update - this means people with higher frame rates have to play the game faster, which in my case seems to not be humanly possible :p

munchor says ...
Aug 28, 2012 @ 11:32am

Ragzouken, I'm sorry, I made the game while I was streaming, so I put the velocities based on my frames per second while streaming (20 FPS). Either way, what you're saying is right, I didn't use dt and I'm not cappint frame rate.

Ragzouken says ...
Aug 28, 2012 @ 11:40am

I pasted in some lines to fix the frame-rate to 20fps and played again - I like the angry fish :D

Zoomyzoom says ...
Aug 28, 2012 @ 5:43pm

fun little game here :) needs more explosion though :D

Sergey Mohov says ...
Aug 29, 2012 @ 3:17pm

I like the red fish with glowing eyes, really scary shit :D

mechagk says ...
Aug 29, 2012 @ 3:55pm

My fish ended up being to big for the screen

rwos says ...
Aug 29, 2012 @ 7:36pm

It stops when I reach a certain size (very helpful stderr output: "An error has occured, the game has been stopped.").

It was fun though, nice little game!

daydalus says ...
Aug 30, 2012 @ 1:37am

Pretty fun with a good bit of challenge once the fish get numerous. I did find one bug: swam to the bottom and died. when I tried to restart, I was automatically dead.

cappelnord says ...
Aug 30, 2012 @ 9:24am

I like that you have to think about your choice, if you want to stay small or get bigger. But I hardly could find enough to eat to get bigger in time.

Aug 30, 2012 @ 6:25pm

Decent game, I expected to see hundreds of variations of this game when the theme was announced, but this was the first. As many have said, getting bigger doesn't seem to be advantageous, since theres no way to get big enough for it to matter.

gnx says ...
Aug 30, 2012 @ 7:00pm

Looks well enough, but unfortunately runs way too fast for me (probably not using dt for movement calculations).

onehappygiant says ...
Sep 5, 2012 @ 1:44am

Mac link no longer works. :(

BMacIntosh says ...
Sep 5, 2012 @ 1:48am

What do you mean getting big isn't the way to go?

Well, I guess it does crash the game eventually :P. Surprised how much fun this was for its simplicity. Great 48-hour game!

RawBits says ...
Sep 16, 2012 @ 11:20pm

You didn't structured your code in a way the game can be reset? Now that is the worst practice in programming. It means you hardcoded everything. It must be the first thing when you done with the game design to design the structure of the program code! If you don't do this than later you can't change anything at will because everything is in one flow and they depends on each other. Hard to read and it's almost impossible to find bugs in it...

rhaasken says ...
Sep 17, 2012 @ 3:25am

Very erratic controls for me.

munchor says ...
Sep 18, 2012 @ 6:52am

@RawBits, I couldn't agree more! I always have a Game class, a State class and a PlayState class. Then I have the Object class, and the Player, the Enemy and other things inherit that class.

For this Ludum Dare I used Lua, with the which I don't have much experience, so I didn't know how to structure my game like I usually did. I already found out, but only after Ludum Dare.

@rhaasken: Is it too fast or too slow? Please describe. However, I'm pretty sure it's too fast since I also didn't use delta time for movement calculations.

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