August 24th-27th 2012 :: Theme: Evolution

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Pasazh

by harusame - 48 Hour Compo Entry

Pasazh is a a-rpg/adventure like Zelda, you are alone and without power on a hostile land. You have to evolve to survive and get back to your people.


Arrow keys to move, space to attack.
Java is required to launch it.

I think the OS/X version work but i'm not sur.

Please, let comments if you play and rate my game. And if you finish it, post your score :)
It's probable that I play at your game if you leave a comment ;)

Downloads and Links


Ratings

Coolness94%
#24Graphics4.27
#102Overall3.53
#114Mood3.21
#114Fun3.38
#178Audio2.98
#328Humor2.18
#444Theme2.71
#460Innovation2.64

Comments

Aug 27, 2012 @ 10:19am

Love the art style; you've got skill

Gareth001 says ...
Aug 27, 2012 @ 9:54pm

Thats some really good artworks!

josefnpat says ...
Aug 27, 2012 @ 9:55pm

I tried running this on linux, and it didn't work :( Sorry!


[Pasazh - Harusame]$ java -jar Pasazh.jar
Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1681)
at java.lang.Runtime.loadLibrary0(Runtime.java:840)
at java.lang.System.loadLibrary(System.java:1047)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.opengl.Display.<clinit>(Display.java:132)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
at game.Launch.main(Launch.java:41)

dalbinblue says ...
Aug 27, 2012 @ 10:07pm

Cool game and the graphics are beautiful. That song for the overworld is a bit irritating though.

Mamick says ...
Aug 27, 2012 @ 10:11pm

Great art and pretty good level design, though gameplay gets a little boring. The water and earth abilities seem like almost the same things.

I just realized, but is the character Avatar? THe head symbol looks like it.

harusame says ...
Aug 27, 2012 @ 10:34pm

@josefnpat I add a version of Pasazh with linux native ^^ Sorry, i forgot it last night.

Thanks for comments.
The character is not Avatar ^^ but i admit that its look

FunByJohn says ...
Aug 28, 2012 @ 10:32pm

I'm using OSX and I can't run the .jar. (downloaded linux/osx one), isn't it possible to create an Applet? I really want to try this game :)

harusame says ...
Aug 28, 2012 @ 10:58pm

I add an OSX version but I havn't a Mac to test ^^' I think it works but I'm not sure.

garywiss6 says ...
Aug 30, 2012 @ 8:59am

This game have a good level design.

angrygeometry says ...
Aug 30, 2012 @ 3:32pm

this was nice! pretty and plays well. would have liked it if you moved faster, it felt a bit tedious at times (going back after the earth power etc) and the music was a bit repetitive but all in all it was a nice game!

harusame says ...
Aug 30, 2012 @ 6:55pm

Thank you for your comment ^^

Toastation says ...
Aug 30, 2012 @ 8:58pm

Petit commentaire de soutient en français, j'ai trouvé ton jeu sur creationjeuxjave.fr, super jeu ! Bonne continuation et surtout t'arrete pas avec Slick2D ;)

imef says ...
Aug 30, 2012 @ 8:59pm

Game crashed just as the window openned...

Evil Cult says ...
Aug 30, 2012 @ 9:05pm

Nice pixel art. Since you're using LWJGL, you should be able to create a Web applet reasonably easily that packages the natives alongside it - they have a tutorial on their site.

harusame says ...
Aug 30, 2012 @ 9:10pm

@ imef : What is your configuration ? And you can post the crash report ?

Thanks Toastation & Evil Cult.
I will try to create an applet. I'm not sure if it's possible with slick2d.

diki says ...
Aug 31, 2012 @ 4:17pm

Nice game, quite polished pixel art!

ncannasse says ...
Aug 31, 2012 @ 4:52pm

Nice graphics, but lack different monsters, and quite unrelated to the LD theme ;)

harusame says ...
Aug 31, 2012 @ 4:56pm

Thanks for comments diki and ncannasse :)

Hum, the heros evolve during the game and he he was sent to this earth to evolve in order to return home.

I'm agree with you for monsters ^^ I wanted to make a boss and a monster under water but no time :/

@ncannasse : your game is excellent, Motion twin for the win ^^

TheGameMaker says ...
Aug 31, 2012 @ 8:24pm

Fantastic art! Great job for 24 hours! ^_^

KR-Eddie says ...
Aug 31, 2012 @ 8:30pm

It's amazing how you managed to make such a good looking game in so little time! I tried something similar and struggled miserably. My only complains are towards the controls and character animation which could both be a little smother. Still, it's a great game!

harusame says ...
Aug 31, 2012 @ 8:39pm

thank you very much :)

I didn't sleep a lot X) (only 5h) and I cut many features to do this game (at the beginning, I wanted finish with a spatial fight versus a boss like a shoot them up but it was too ambitious, same for create other enemis ^^).

Kassoon says ...
Aug 31, 2012 @ 10:01pm

Ha! I loved the interaction with the terrain. Would have been nice with free movement rather than 4 directional, but you got a ton of stuff done in a really short time. Great job! My score was 136

Aug 31, 2012 @ 11:52pm

Ran fine from Ubuntu. Can hardly believe this was made in two days. Fantastic graphics and level design; that alone would have taken me more than 48 hours. Music was nice. My score on the first round was 167; killed everything, but missed two crystals.

harusame says ...
Sep 1, 2012 @ 12:10am

Thank you :) The perfect score is around 235.
I can do this in 48h because I have lot of experience in this type of graphics and level design ^^ I used rpg maker for 8 years and then it looks like a little ^ ^ And tiled map editor is easy to use for level design :)

FunByJohn says ...
Sep 1, 2012 @ 3:13pm

I got it to work on my app with the OSX download, apparently I had downloaded a wrong folder before?

Amazing game :D The graphics are really nice, and the level design is clever, lots of small places to go in and find treasure, and nice going with having him evolve one bit at a time, unlocking new places. You never really feel lost, you always know where to go next because of the limitations you notice, so that's great. :)

harusame says ...
Sep 1, 2012 @ 3:42pm

I change lwjgl's natives for OSX,I had a mistake before, it's not you.

Thank you =) I think level design is the thing that I am the best.

JaJ says ...
Sep 1, 2012 @ 4:23pm

My score was 174. 13/14 purples, 7/7 reds, 6/7 yellows, 19/19 blues and 9/10 crystals. The game looks great. The overworld music sounds a bit random. I thought the hearts were a bit unevenly spread around the game, but I did manage to beat it just fine, so it wasn't frustrating. Other than that it was a pretty long and polished entry, so good job.

amidos2006 says ...
Sep 2, 2012 @ 4:24pm

I like the graphics but not the animation :) nice game :)

Spaceoff says ...
Sep 4, 2012 @ 2:32pm

Really great spriting. The music though, got rather irritating fast. The gameplay itself was decent, a working rpg in the time is always somewhat impressive...
The 3 hit death except for rare 1-health restoring hearts made it rather tiring and unnecessarily difficult, and every area felt pretty much the same which really brought down the atmosphere of it too.

dj_pale says ...
Sep 4, 2012 @ 7:58pm

Very good level design and graphics, a bit too easy to beat, would have been good with other enemies. The music sounded very generated, would be better off with some slow ambient as fast random tunes gets on your nerves :)

harusame says ...
Sep 4, 2012 @ 8:16pm

My game is too difficult for some and too easy for other ^^'

Thanks for comments :)

Sep 4, 2012 @ 9:18pm

Nice and small zelda style little adventure, the powers were pretty cool. There should have been some end boss!

caranha says ...
Sep 5, 2012 @ 12:36am

Pretty cool game, I really liked the map design and sprites. The shooting sound effect was kinda weird, but the other sound effects were great.

There was a weird graphic glitch on the "outside the cave" screen.

Thanks for the game!

monsieur_nez says ...
Sep 5, 2012 @ 12:49am

Nice work for a 48h!

Sep 5, 2012 @ 12:51am

Very nice graphics and very nice game :D n.n good work :D

vilya says ...
Sep 5, 2012 @ 2:17am

Really good artwork & nice atmospheric music.

Walt says ...
Sep 5, 2012 @ 6:53pm

great gfx, impressive effort

harusame says ...
Sep 5, 2012 @ 7:05pm

Thanks !
Please, write your score if you finish: p
Else you can tell me when and where you're dead?

Kmad says ...
Sep 5, 2012 @ 7:50pm

The game is visually great and plays well too. Nice work!

kratorspore says ...
Sep 16, 2012 @ 4:06am

Wow! This is a really complete and full-featured game with excellent visuals and gameplay. You totally nailed the Zelda-like progression. Great stuff.

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