August 24th-27th 2012 :: Theme: Evolution

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And Thus She Spake

by pbdiode - 48 Hour Compo Entry

This game was made with LOVE 0.8.0, so you'll either need to download and install the appropriate runtime from to run the LOVE File, or use one of the bundles I've created.

-- INSTRUCTIONS ------------------------
Open up the game, make sure to read the text. It'll tell you what you need to do.

If you do not want sound, use the command line argument "nosound". Not sure if this will work with the bundles, but it very well may.


love ./path/to/And\ Thus\ She\ nosound

This game works best with a mouse. Trackpads tend to be jerky because you have to keep picking up your fingers.

-- INSTALLATION ------------------------

All of the bundles have been compressed into an archive container of some sort, so all you need to do with them is unzip to where you want them, and play!

NOTE: For Ubuntu (and other distro) users, I apologize, I do not know enough about packaging apps in linux to really give bundling a shot. Perhaps for next LD, if I don't go back to the web!

NOTE: For the windows x64 bundle, I cannot test it out since I do not have a 64 bit install. If anyone reports a problem, I'll just take the bundle down. If you don't see a bundle, I'd just recommend getting LOVE from their website (

Some quick instructions for installing love (refer to for full instructions):

- sudo add-apt-repository ppa:bartbes/love-stable
- sudo apt-get update
- sudo apt-get install love

- get
- unzip and install into your applications directory
- right click on And Thus She, Open With -> Other...
- check Always Open With and browse and select the you just copied to your applications directory

- download and run installer:

- download and run installer:

- You can get the source code, zipped versions for Windows (instead of an installer), and specific Ubuntu versions for various releases and for 32/64-bit versions, just take a look at

Downloads and Links




morganquirk says ...
Aug 28, 2012 @ 3:44pm

Yay Love! This is a pretty interesting game, actually, it took me a little bit to figure out all the mechanics. Trying to balance eating stuff to survive with not getting too big was a challenge. The game starts out pretty difficult, I wish there were fewer things for the first 30s~ or so, and more of them were small.

Sergey Mohov says ...
Aug 28, 2012 @ 3:46pm

Really neat take on the whole mass-consuming idea. Unfortunately, there is a stack overflow thing going on, so you can't play it for too long, but I'd really love to see a development of this concept.

thewiseguy99 says ...
Aug 29, 2012 @ 2:52am

I have found the next "Osmosis", loved that game and this is got the same feel. I needed a very slight of hand to control my dude and not get eaten by the biggies.

This is a hard but cool game. Overall very nice job. Way to go!

gnx says ...
Aug 29, 2012 @ 6:21am

I couldn't for my life figure out how to eat something. Just kept dying.

pbdiode says ...
Aug 29, 2012 @ 4:00pm

A hint for those that are having trouble figuring the mechanics out: The intro text (and death text) explains it all!

cappelnord says ...
Aug 29, 2012 @ 4:05pm

I wasn't very good at the game :-D

Gidaio says ...
Aug 29, 2012 @ 8:09pm

Very osmos-like. It was fun filling up the screen with a giant red ball and then shrinking and filling up the screen with yellow instead and then dying.

scorder says ...
Aug 29, 2012 @ 8:15pm

I loved it!
Balancing between eating to get big, and being eaten to avoid being too big is nice.

triliyn says ...
Aug 29, 2012 @ 8:17pm

This was actually really fun. The "Excerpt from the Book of Prophecy" was both funny and cryptic enough that it made a puzzle while still offering adequate instructions (though I will note that I was pretty frustrated for the first 5 games when I hadn't realized what golds do).

Mach60KAS says ...
Aug 29, 2012 @ 8:19pm

That was pretty sweet, really reminded me of osmo.

DaveDobson says ...
Aug 29, 2012 @ 9:11pm

Worked for me with Win64. Fun game with a familiar theme. The evolution theme isn't super strong, although you do grow and thus change some. The controls and object are fun; I liked navigating the green and yellow tide, although it was a bit hard with a trackpad mouse. The gameplay I think needs a little balance work; I often had nothing to eat at the start, while other times I had a lot of options and grew fast. The fact that your growth is so quick and unpredictable when you eat a larger guy, and that all the yellow guys are toxic, means that the game always ended very fast for me just when I was having a little success. But it was fun; obviously that level of polish (and maybe some additional complexity, like waves to survive) could come with more time to work. The word "shit" is pretty vulgar in American society, so I was surprised to see that featured so prominently, although I wasn't personally offended. I really liked the prophecy and intro part, too - very stylish. My best was about 15 seconds; I think I could have survived longer by eating more infrequently and then just dodging, but I didn't have a good feel for how long it took to starve. Nice job!

Porpentine says ...
Aug 29, 2012 @ 9:21pm

i like the scripture as game guide, i like the presentation, i love the extreme balancing act of the gameplay.

diki says ...
Aug 29, 2012 @ 9:25pm

This is fun! I like that touching bigger or poisonous blobs does not instantly kill you, but gives a bit of leeway, making navigation a lot easier.
Once I discovered that you can zip around almost unharmed when jerking the mouse fast enough, it even became a bit too easy ;)

science4cake says ...
Aug 29, 2012 @ 9:29pm

Great game! Wish you had leader boards for this.

josefnpat says ...
Aug 29, 2012 @ 9:39pm

Awesome game! I love how sometimes I get so big, I fill the screen. Very cool!

It looks like you made the font yourself as well!

You asked me on my game about static and stream sources in audio. To lower the memory footprint of the game, you want to keep most of the big files as stream (e.g. sounds you only use once and music) whereas sound effects you want stored in memory as static. The actual OS X lag problem is a threading issue native to the SDL interface in OS X, not a question of using static or stream :)

Ragzouken says ...
Aug 29, 2012 @ 9:56pm

Neat idea, but it feels too difficult - in the time it takes me to find a path through to something to eat, I've already shrunk too much :(

Kuulog says ...
Aug 30, 2012 @ 2:48pm

Very simple, but fun little game. Great job!

vilya says ...
Sep 9, 2012 @ 9:40pm

I like it! Easy to pick up and play, but with a bit of depth to the gameplay and enough challenge to keep you coming back for just one more replay. Great stuff!

Sep 10, 2012 @ 9:38am

It gets really funny once you manage to make everything go critical :)

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