August 24th-27th 2012 :: Theme: Evolution

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The Darwinizer

by Jeremias - 48 Hour Compo Entry

In this game you play a dino-hunting men called "The Darwinizer". He collects the genes, uses them to increase his strength or combines them among themselves.

Have a look at the HOW TO PLAY first (it's also in the download files):

This is a XNA game.

Download and install Microsoft's .NET-framework 4.0 and the XNA-redistributable first:

If you have problems running the linked game (e.g. playing on a laptop or something like that), try the following:

Thank you for playing and giving feedback :)

Feel free to post your highscore in the comments below!

Downloads and Links




Lucariatias says ...
Aug 27, 2012 @ 1:09pm

Doesn't seem to run under Wine, sorry. Might try it on my laptop later if I use it :P

jamioflan says ...
Aug 27, 2012 @ 1:40pm

I thought it was a little odd that I was holding a gun and still had to walk up to monsters to kill them. I also got stuck in a corner a couple of times. I don't see why you stopped the player going back to the left.

Vordux says ...
Aug 27, 2012 @ 1:42pm

Nice game, I like thr throwback to the rogue-like gameplay mechanics and dare I say minor Pokemon influence.

Fun to play with some nice graphics and sound.

Jeremias says ...
Aug 27, 2012 @ 1:55pm

@jamioflan: If you follow the path marked with arrows, you can't get stucked.

@Vordux: Thank you for your comment.

Danvil says ...
Aug 27, 2012 @ 2:25pm

I can not run the game under Windows 7 64bit. It's running for a while in the background without showing any graphics and then crashes.

dalbinblue says ...
Aug 27, 2012 @ 2:27pm

Interesting idea. For some reason though I'd get overly aggressive against the dinosaurs and then forget to collect the genes!

Mach60KAS says ...
Aug 27, 2012 @ 2:32pm

I quite enjoyed the concept behind this game, and the dinosaur sprites are very cute and well drawn. :)

Keep up the good work!

Jeremias says ...
Aug 27, 2012 @ 2:40pm

@Danvil: I developed on Windows 7 64bit and had two people testing my game with the same OS. Do you have an exception message for me? Did you install .NET 4.0 and the XNA redistributable linked in the description?

@dalbinblue: Yeah, that happened to me sometimes, too :D

@Mach60KAS: Thank you.

Robotic says ...
Aug 27, 2012 @ 4:41pm

This is a really neat game, loved the roguelike gameplay and use of genes... Very well done, congratz

JaJ says ...
Aug 27, 2012 @ 4:45pm

From the 7 games I've played, this is the second rpg, and I love that. I like that, even though the game is pretty deep, it is actually balanced. Usually with LD games you get either one or the other.

juaxix says ...
Aug 27, 2012 @ 4:54pm

I like the graphics, it is a bit confusing, a lot of instructions in PDF!

Jeremias says ...
Aug 27, 2012 @ 5:14pm

@Robotic: Thank you, it's nice to hear something like that :)

@JaJ: Oh yeah, my game for the last Ludum Dare was so bad balanced, that even I was not able to beat it...

@juaxix: You are right. It's difficult to make a tradeoff between "simple games where everybody can enjoy some minutes so they can go on with other games to rate" or "some deeper gameplay which are leading to instructions which no one wants to read if he goes through the games he wants to rate"... I prefer the latter one (even if there are ways to improve the GUI to make things clearer...)

NostraDamon says ...
Aug 27, 2012 @ 5:33pm

Hey, I'm came from the game "Cubevo" :)
Actually, I like your game very much! It reminds me a lot of "Chocobo's Dungeon", and that's a good point for me :)
All the randomized stuff is interesting, and can create tricky situations (for example, when your first enemy is a red dinosaur). I like the strategic aspect.
However, the audio ambient is not so rich and quickly became boring (because of the repeatability of the music and the reduced amount of sound effects).

For 48h, the work is amazing, and i love the look and feel of the provided PDF explaining the basics!

Materie says ...
Aug 27, 2012 @ 10:51pm

Liked it. Could have done something more to encourage combining genes, though. Having some other way to restore health might be a good start. As it stands, I found it most useful to simply chug one health restore gene when at low health, and then switch to one damage one immediately. Rinse and repeat. Worked to complete the game, at least.

shinD says ...
Aug 28, 2012 @ 12:26pm

Fun idea, though sometimes getting stuck (or monsters spawning as unreachable) is a slight problem. Otherwise enjoyable!

berareu says ...
Aug 28, 2012 @ 12:41pm

Liked it, managed to finish it! Nice concept but I feel like the genes are not that important except to recharge health.
Also there should be a game over if you get stuck.
Anyway it is fun to play, the creatures are really well drawn and the music is nice too :)

Deykoweec says ...
Aug 28, 2012 @ 12:46pm

great game! i just dont like 2 things: that you or enemies can get stuck, and that there is no real ending, just a YOU WON written on the screen. other than that its great, considering the time you had.

AirRider3 says ...
Aug 28, 2012 @ 1:45pm

There is no Mac version; it looked good. :(

Jeremias says ...
Aug 28, 2012 @ 1:53pm

@NostraDamon: Yes, music and sounds are my weaks. I used Otamata... the backgroundmusic was up top 60 seconds work... thank you for your feedback!

@Materie: You are right. So part of the game is to decide which genes used to restore health and while fighting the next dinos, combine other genes
to improve the fighting abilities.

@shinD: If I had the time, I would made an algorithm so the dinos get not stucked in the level. You can't get stucked if you follow the path
marked with arrows on the rocks. But this I should made clearer next time.

@berareu: Always difficult to balance a game within the 48 hours... like everything else ^^

@Deykoweec: Yeah, if I made a post-compo-version, I would make a proper ending screen or something like that. Thank you for the hint.

AirRider3: ;( it's XNA an therefore nasty to port it to other platforms than windows (xbox, windows phone).

marudziik says ...
Aug 28, 2012 @ 8:53pm

Great concept. I won with over 420 points, though the ending itself seemed like a dead end ;>.
Very, very interesting mechanics, but the game could be even harder, I think - it's too easy to just hoard healing genes. But I'd like to see this expanded. Some kind of post-compo version, perhaps?

Jeremias says ...
Aug 28, 2012 @ 9:08pm

@marudziik: Yes, I should invent another mechanic for healing which doesn't compete against the gene system. If people are interested in, I would make a post-compo-version.

Puzzlem00n says ...
Aug 28, 2012 @ 10:08pm

Huh. I'd like to play this, but upon running it, all I get is this:

Jeremias says ...
Aug 28, 2012 @ 10:48pm

Did you try to run this on a laptop or any system without a graphic card?

Jeremias says ...
Aug 28, 2012 @ 10:53pm

I linked another version, try this (it should work):

Puzzlem00n says ...
Aug 28, 2012 @ 11:16pm

Laptops don't have graphics cards?

I can't believe I'm just realizing this. So that's why hardware acceleration doesn't do anything on this thing! Wow, I'm slow.

Puzzlem00n says ...
Aug 28, 2012 @ 11:43pm

Well, I haven't managed to win, but I like what I saw. Good work, good graphics!

Otomata rocks, right?

Jeremias says ...
Aug 29, 2012 @ 9:43am

Sorry, I forgot to write "proper graphic card". Otomata is a good tool, right - I have no idea how to make music, so Otomata and Autotracker is the right for me :)

tompudding says ...
Aug 29, 2012 @ 9:09pm

I liked this a lot and played for quite a while. For only 60 seconds work your music loop was surprisingly good !

Jeremias says ...
Aug 29, 2012 @ 9:12pm

@tompudding: Thank you. If you want, just check out Otomata:

You get interesting music in few clicks, recordable and downloadable.

Puzzlem00n says ...
Aug 30, 2012 @ 11:35pm

Ah, well, doesn't matter about that mistake, and my gullible acception of it. I have returned to tell you that I found out from another game it was just a driver problem! Sweet, right?

Puzzlem00n says ...
Aug 30, 2012 @ 11:50pm

Or at least, I think it was.

Puzzlem00n says ...
Aug 30, 2012 @ 11:51pm

Yes, it was. Still sweet, right?

Jeremias says ...
Aug 31, 2012 @ 12:04pm

Yes.... sweet... right.

RARoadkill says ...
Aug 31, 2012 @ 5:50pm

I like the old school feel to this. well done

feyleaf says ...
Aug 31, 2012 @ 6:26pm

This game was alright, I finished it without really having to grab any genes from the yellow orange or red dinos, though. Thus the end felt a little unfulfilling. If the game were a little longer and it didn't feel like it was prodding me forward, I probably would have experimented more with the gene combining/dino slaying.

Jeremias says ...
Aug 31, 2012 @ 8:34pm

@RARoadkill: Thank you :)

@feyleaf: Thanks for your comment. Yes, there should be a better ending (or an endless-mode). The game's problem is that it is too easy, so there is no need to combine the genes - as you said.

phren says ...
Sep 1, 2012 @ 8:21pm

Felt like a pretty nice little game. Would've been nice if there was a way to track better what your combinations actually did and upgrading bit by bit, instead of saving up for a big bang. Getting stuck into dead ends made me sad, and I don't know why they were even included in the game. :( Your idea and execution were nice, but the gameplay still needs a bit of refinement.

Perhaps the how-to-play guide could've been integrated somehow into the game.

Jeremias says ...
Sep 1, 2012 @ 8:34pm

@phren: Thank you for your feedback. I hoped that marking the rocks and explaining it in the instruction-pdf would be enough, but ingame-control-explanation is the better way to do this. Even a way to get out of a dead end (destroy rocks by planting bombs) was an idea.

Sep 1, 2012 @ 9:01pm

XNA games don't agree with WINE.

KhaoTom says ...
Sep 1, 2012 @ 9:12pm

Nice dino sprites!

Jeremias says ...
Sep 1, 2012 @ 9:38pm

@Josh: Sadly :(

@KhaoTom: Thank you :)

BumpkinRich says ...
Sep 3, 2012 @ 7:10pm

Nice idea. Felt a little clunky but for a 48 hour concept it was good. Enjoyed playing.

RawBits says ...
Sep 4, 2012 @ 12:32am

Well I'm not pleased to see a big area of the playfield with all the creatures in it is unacessable or you can stuck if you go there - AND you don't have a way to restart the game.

It's just unbelievable you did this in 48 hours. You must have a pretty "evolved" base code there... :) Anyway nice gfx and RPG elements it has. I had fun playing it!

Jeremias says ...
Sep 4, 2012 @ 11:49am

@BumpkinRich: Thank you for the feedback. Can you told me what was "clunky" for you?

@RawBits: Yes, if I had a bit more time, I would fix the spawning in unaccessible areas and add a mechanic so the player can't get stucked. But if you follow the rocks marked with a brown arrow, you can't get stuck (I know, not the best way to do this).

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