August 24th-27th 2012 :: Theme: Evolution

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Concealing the truth

by Mesene - 48 Hour Compo Entry

Finally I decided to join LD today with only 5 hours to do something.
I regret not having motivated to engage before, it was great to paint the "creatures".
I hope you enjoy the game as much as I have done programming it.

A/D move left, right.
SPACE kick.

GAME: You are against evolution, send the creatures back to the primordial sea!

pd: This game plobably have the ugliest cats ever!

Downloads and Links




Th3dz says ...
Aug 27, 2012 @ 3:16pm

It was kind of unclear of what you could do, and not much of a challange. But the theme is spot on!

diki says ...
Aug 29, 2012 @ 9:32pm

This is a fun idea & the graphics are nicely done, but the gameplay could use some variation :P

Rabbits... says ...
Sep 1, 2012 @ 11:17pm

I had a fun time defending the thingy and kicking random creatures...

mohammad says ...
Sep 3, 2012 @ 1:12am

those are cats!?!??!?
anyway OK game. just bashing space here, nothing serious going on here.

Zelen3d says ...
Sep 3, 2012 @ 1:37am

This is like the smallest, fastest to play game on the whole site. Congratulations on that!

yosh says ...
Sep 3, 2012 @ 2:00am

In 5 hours that's something already remarkable. But you can feel that the gameplay is clearly missing some diversity ^^

kibertoad says ...
Sep 3, 2012 @ 7:38pm

It was OK :)

kato9 says ...
Sep 3, 2012 @ 11:30pm

Kind of funny, but not especially fun and a bit too slow paced.

evilseanbot says ...
Sep 4, 2012 @ 6:50am

I enjoyed the surreal concept.

I felt I should be doing something besides wrestling monkeys in a loop into the ocean, but I'm not sure what. I lasted until 6700 AD until they found out the president is made of paper.

AaronYip says ...
Sep 7, 2012 @ 11:12pm

Impressive amount of content for only 5 hours. I think a kicking animation would have helped quite a bit, and perhaps a simple twist to the gameplay might have been to include "scientists" coming from the right side that you have to keep from seeing the creatures. And if you hard more time, something inspired by TDs could have been really interesting.

How I get through the unmotivated phase is to just start doing something. Basic infrastructure like cutscenes, save systems, title screen, a dialogue system, upgrades, etc can apply to most ideas. I think a lot better while I'm working so I've found that just getting the groundwork sorted out helps me in many ways at the beginning. Best of luck with your future projects :)

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