August 24th-27th 2012 :: Theme: Evolution

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CellEvolution

by gbear605 - 48 Hour Compo Entry

A basic platformer game. Get all the cell parts. Arrow keys to move. Made in Processing, using Player.pde from http://www.openprocessing.org/sketch/17115 I made up the music myself and played it :D Sorry for the horrible quality of music and game.

Downloads and Links


Ratings

#324Humor2.20
#362Audio2.44
#375Fun2.79
#469Theme2.63
#513Mood2.36
#601Overall2.53
#704Innovation1.95
#732Graphics1.72
#767Coolness37%

Comments

iandioch says ...
Aug 25, 2012 @ 1:07pm

Web version couldn't load any of the files, so crashed.

iandioch says ...
Aug 25, 2012 @ 1:08pm

Have you considered uploading it here, where it does most of the work for you? http://www.staticvoidgames.com/
It's specifically for Processing and Java games, and takes all the hassle out. So you could have a working web applet.

gbear605 says ...
Aug 25, 2012 @ 1:17pm

Yeah, for some reason it didn't export the images with the application or applet... Trying to fix it now.

gbear605 says ...
Aug 25, 2012 @ 1:35pm

I have a web version, if anyone knows how to make Processing export images and sound when it exports to application, please tell me

iandioch says ...
Aug 25, 2012 @ 3:04pm

Save them in a '/data/' folder and Processing will automagically include them.

iandioch says ...
Aug 25, 2012 @ 3:11pm

Haha. A pretty nifty platformer, all things considered. The last level was more /annoying/ than hard, but the bonus at the end more than made up for it!
Also a positive was the scientific accuracy, of all of the cell parts being labelled. However, I'm not quite sure how scientifically viable it is for a single cell to evolve into a kitten...
One note: Make the hitboxes for the parts a little bigger. You had to be in just the right place to pick them up, instead of just touching them.
Great little game altogether though!

ryebread761 says ...
Aug 25, 2012 @ 9:10pm

Interesting, short but sweet!

Gareth001 says ...
Aug 26, 2012 @ 4:55am

nice work! i love kittens!

gbear605 says ...
Aug 26, 2012 @ 8:46pm

Thanks all! Thanks for the advice iandioch, I'm about to upload downloadable versions!

gbear605 says ...
Aug 26, 2012 @ 8:52pm

Downloadable versions up! :D Check it out :D Thanks iandioch!

Devaki says ...
Aug 27, 2012 @ 10:50pm

The audios could be better, apart from that, sweet game!.

gamblore says ...
Aug 27, 2012 @ 10:53pm

Would be cool if the parts you pick up change the way the player moves. For example makes the player moves faster or jumps higher. I like that the final area is a level editor.

gbear605 says ...
Aug 28, 2012 @ 10:43am

I just recorded the audio, thats why it sucks :P

I would have done the change movement thing, but I didn't have enough time.

darkshadow says ...
Aug 28, 2012 @ 1:19pm

Nice little game, was the original idea for more levels once you could place blocks? Was still good collection the cell parts, and longer platformers can get tedious if you don't offer new features.

JaJ says ...
Aug 28, 2012 @ 8:13pm

Hey, I remember those terms from when I took biology! I wish I could still remember what their use was. I don't remember them being related to kittens though. Anyway the game was nice,

juaxix says ...
Aug 28, 2012 @ 8:17pm

I love processing, 2 of my appstore games are made in Codea, which is a processing based engine (2d/3d)...

chunkyguy says ...
Aug 28, 2012 @ 8:32pm

It was a nice game.

KevinWorkman says ...
Aug 30, 2012 @ 1:21am

This is a nice start. Now that you have a working game, you can polish it up into a fuller version. Nice work for 48 hours. And hooray Processing!

nseward says ...
Aug 30, 2012 @ 7:33pm

Good start. The piano notes in the back are nice. This is a functional game and that says a lot. Good luck in the future.

patrickgh3 says ...
Sep 5, 2012 @ 6:33am

Nice concept. I think the visual and text effect of collecting cell parts gave a nice sense of accomplishment. The music was nice and simple, like the gameplay. I had fun.

Also, here's a minor glitch with the platform physics. If you're holding Up, and you're standing above a block, you should jump. But, you forgot to add a check to make sure your velocity is going downwards, so that you don't jump immediately when jumping up the side of a block.

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