August 24th-27th 2012 :: Theme: Evolution
"I was on my way to Aeolis Mons. We lost communication with the rest of our unit earlier this morning after they were dispatched to the supply drop site. I had a strange dream last night. I can't quite remember what happened but it was terrifying in a way I can't put into words. It felt like a premonition - something dark was coming."
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Instructions:
Click and hold on objects to investigate for a chance to find helpful items.
Med Pack: Use this to restore health.
Bandage: When bleeding (indicated by a red health bar) use these to prevent further health loss.
Syringe: An experimental steroid that can protect you from damage - requires continuous dosage for sustained effect. (Indicated by a blue health bar).
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Created in Flash with Actionscript 2.0
Graphics created with Illustrator, Photoshop, After Effects, and Cinema 4d
Audio recorded in Pro Tools
Downloads and Links
Ratings
![]() | Coolness | 100% |
![]() | Graphics | 4.75 |
#4 | Mood | 4.26 |
#42 | Audio | 3.65 |
#94 | Overall | 3.56 |
#345 | Fun | 2.84 |
#349 | Innovation | 2.90 |
#481 | Humor | 1.78 |
#497 | Theme | 2.57 |
Comments
very pretty, I was also creeped out. Not sure if there's more than one ending. Though the ending I got surprised me.
The graphics are really fantastic - I felt they set the mood really well! I was a little creeped out, and the ending certainly caught me by surprise. Overall, I really enjoyed this.
Your graphics are very nice. Gameplay was a bit confusing.
Looks amazing! You ought to put a heart warning on there like they do on roller coasters; that fist worm scared the shit outta me.
Fantastic graphics and mood. The little worms seemed a little arbitrary and unavoidable, since I ended up clicking everything I could find, but that almost makes them worse for the anticipation. This spooky point and click format could work really well for a longer experience.
Wow! Fantastic graphics and mood. I jumped every time one of those things hit me.
I didn't get very far. I couldn't really figure out what to do other than click everything.
Did not manage to find a single bandage, hence bled to death quite rapidly. Having to hold down to investigate an area becomes a bit tedious as well. It was pretty to look at though, and the sounds worked well with the mood of the game.
absolutely no idea what's going on. I clicked things, worms ate my face, and after a while of just clicking around the first screen I returned to the title screen. I feel like there was something interesting in there but I'm apparently too obtuse to dig it out. :/
The look and feel of this is awesome and really creates an atmosphere. I was a little disappointed at the ending as the gameplay was a little thin on the ground, but overall it was cool and reminded me of some of the Assassins Creed Subject 16 stuff
Absolutely gorgeous. Would love to see your art coupled with some more fleshed-out game design some day.
Really love the graphic design and look of this game, great job!
Interesting game. Really good graphics and matching sfx! Somehow reminds me of Prometheus.
Managed to get to the end, really jumped at the first worm, and quite a few after that. The various types of medical equipment was good. It could have done with a bit more of a story and an explaination about the worms and weird boxes.
Hi! You asked me where to find the second stone. You didn't find the Bunker, it's located to the right from the big rock! Hope you try again!
Arg. Why did I choose to play this at midnight. Don't usually go for point and click / hidden object. Maybe you've evolved those genres too.
Gameplay was kind of original, havnt playd too much point and click which is combined with this randomization and stuff collection. But yes, strong points were graphics/audio/mood departments.
The best horror game I played so far, seriously... The game, the atmosphere, the graphics... Everything is AWESOME...
My question is: How you do that with AS2 ... YOU ARE GOD!!!
The graphics and mood were fantastic, but the game itself was kind of confusing (plotwise) and short.
Also AS2? Update already man! Haha.
I swore that the game was made with "Unity"... When I see AS2 I said: WHAT???????????????
P.D.: The final is very creepy YEAH!
Oh, right, sorry my bad. Didn't have time to add damage taken indictor. So in the end you need to shoot the ghosts, but it takes a lot of hits and there's no indication of damage taken.. Pretty flawed, should have informed it immediately.
Dude, this is AWESOME!!!!!!!! The mood is so mass effect-y and also: The Dig. I was hoping someone would do some alien horror
I was a bit stumped at the end, didn't expect the hexagon to be where it was.
Good job and full marks
Aaah now I get it! You made "Only dust" last LD!
Fantastic :)
Incredible atmosphere, but not sure if I 'won'? Think I need to see a walkthrough done by someone else. :)
really impressive, the mood of the game is just perfect, and the various "trapped" box add a nice tension to the game, keeping you on your toes. I noticed a minor glitch with the ambient sound loop, you can hear when it restart, which break the immersion a little :)
Woah... Nice. I didn't jump at anything, but I'm kind of hard to scare when I'm given a warning (a.k.a. reading the ominous monologue thing in the description.) I like it, and the system is amazing. Please, give this a remake, or a sequel or something. And tell me when you do!
Great ambiance. I think I may have reached the ending, but it was so sudden that I'm not sure if it was the real ending or just another death scene...
Great graphics and sound. Could have done with more indication of what was clickable outside of the cursor. Short and scary. Really like it.
Took me a bit to figure out that I had to simply use the hexagon item but after that it all fell into place. Great use of ambiance to create mood. The ending was unexpected, but it was a solid ending.
Great compo, the mood is freaking top notch. The gameplay is a bit confusng but i guess it helps make the game even more moody.
Wow, great looking sceneries! Nice idea for survival point and click game.
Yeah, definitely an awesome ending... And I do love how the game kind of became more simplistic due to simply randomly clicking spots and letting it load up... Very creepy, very awesome!
This game looks absolutely amazing. There's a special mood in here that I'd love to see in some kind of space-horror movie!
The first worm and the ending both almost gave me a heart attack :-x
Woha, best graphics ever seen!
Need more feedback on the gameplay, but i think it's normal for a point-and-click..
The attacking alien is amazing, good work!
Awesome, I love your style. Seems to have come leaps and bounds since last time, and now with amazing sound design as well. Really solid work for a weekend. Keep it up!
Interesting game. I remember your last game (in similar vein). I like that you added bad guys that could hurt you this time... although I think it would be nice to add more, perhaps? Good stuff. Not sure about the theme though.
Nice graphics. The fast thinking PnC element was cool as well. :)
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Wow man, altough I'm no fan of point and click this one was really nice and tripy with great graphics. kudos!