August 24th-27th 2012 :: Theme: Evolution

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Evo Space

by edibletoaster - 48 Hour Compo Entry

Instructions on the title screen.

It's survival of the fittest weapon - The longer you keep your weapons alive, the better they become.

Get to the end without losing all your lives!

Also you can move on the title screen to get to the tutorial (go right)

Couple things: the Z-Field let's you affect the movement of asteroids, turns enemy ships around, and deflects bullets. If it deflects a bullet, you can't use the Z-Field for a short time.




Works best in Chrome. Firefox works fine, but missing one nice webgl effect.

Downloads and Links


Ratings

#31Audio3.72
#63Fun3.56
#112Overall3.50
#124Mood3.17
#151Innovation3.39
#300Graphics3.11
#515Theme2.53
#858Coolness32%

Comments

Aug 27, 2012 @ 3:08am

Really neat, I like the feel of it and the reflecting bullets, but dodging enemies and attacks is very difficult.

homelinen says ...
Aug 27, 2012 @ 3:40pm

I love that the menu screen let's you move around. Very good idea for a tutorial.

Cell says ...
Aug 27, 2012 @ 3:48pm

Cool :D

adventureloop says ...
Aug 27, 2012 @ 3:51pm

This game is really hard, but I like the concept. Not too sure how well it fits the theme. The tutorial was awesome.

jonnopon3000 says ...
Aug 27, 2012 @ 4:00pm

I feel like one hit kills are a little over-zealous given the reflecting bullets mechanic, but that doesn't matter so much when the game is so fast-paced and fun :)
Not sure if it fits the theme so well, but this is good entry all the same!

Nimphious says ...
Aug 28, 2012 @ 3:54pm

Awesome. Loved that you could grab guns in any direction, letting you hit enemies at difficult angles easier.

Aug 29, 2012 @ 12:24am

I liked the Asteroids inspired vector graphics look, the chill music and the nicely integrated tutorial on the title screen, but the controls made it really hard to aim and dodge at the same time. Was the fact that the asteroids deflect bullets an attempt to make up for that? Also, the enemy bullets were so tiny and moved to quickly that I could never really make a conscious attempt to dodge them. I just relied on luck basically.

Anyway, it was still interesting with the "collect the guns" and "evolving guns" mechanics but this is definitely a game for a joystick, not a keyboard.

Codexus says ...
Aug 29, 2012 @ 5:56pm

Interesting idea, has some nice music, but it's hard to really get into the game.

X-0ut says ...
Aug 29, 2012 @ 8:35pm

I'm a fan of vector gfx so I knew as soon as it started I would enjoy this. Very good music. Really really tough game.
After 10 attempts I could still barely pass the larger asteroid wall.

gnx says ...
Aug 30, 2012 @ 11:27am

Nice functional presentation. I like the music piece.
Controls are a bit confusing at first and the movement is perhaps a bit too quick being that you die very easily :)

ratking says ...
Aug 30, 2012 @ 3:34pm

This rocks! Personally I'd ditch the concept of only 3 lives (never make your LD games too hard), and the need to press X (because there is no reason to not shoot), but otherwise this is a great idea.

hirsch says ...
Aug 30, 2012 @ 3:36pm

I like this game. The controls would be better if [up] is for foreward and [left/right] for rotation. But it's nice that I can place the weapons where i want. Overall this game is really fun. Well-done.

metaldemon says ...
Aug 30, 2012 @ 3:38pm

awesome game!

Gaeel says ...
Aug 30, 2012 @ 3:58pm

First playthrough: WTF? This is too hard, how do I...

Second playthrough: Tutorial... Wait, oh... COOL

BLAM BLAM BLAM SPAM!

SaintHeiser says ...
Sep 1, 2012 @ 3:42am

Like game mechanic concept... but it unplayable, sorry =(

azurenimbus says ...
Sep 17, 2012 @ 1:33am

I really think this could go places. Once I got how it worked something clicked and I definitely think it would be tons of fun for any shmup fan.

azurenimbus says ...
Sep 17, 2012 @ 1:34am

Also, great job for the little time that you had!

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